17L Variance (Allies) vs Talleyrand19 (Axis)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs;
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 103 Sea Zone
                1 destroyer moved from 106 Sea Zone to 90 Sea Zone
                2 fighters moved from Suriname to 103 Sea Zone
                1 fighter moved from Suriname to 90 Sea Zone
                3 armour moved from Egypt to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                Battle in 90 Sea Zone
                    British attack with 1 destroyer and 1 fighter; Americans loiter and taunt
                    Italians defend with 1 submarine
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in 103 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Italians defend with 2 submarines
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 submarines
                Battle in Iraq
                    British attack with 3 armour, 2 infantry and 3 mech_infantrys
                    Germans defend with 5 mech_infantrys
                    British win, taking Iraq from Germans with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from 103 Sea Zone to 90 Sea Zone
                2 artilleries and 9 infantry moved from India to West India
                1 fighter moved from 90 Sea Zone to Suriname
                4 mech_infantrys moved from French Equatorial Africa to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 artilleries moved from Egypt to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_39064_UK_10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs;
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 103 Sea Zone
                1 destroyer moved from 106 Sea Zone to 90 Sea Zone
                2 fighters moved from Suriname to 103 Sea Zone
                1 fighter moved from Suriname to 90 Sea Zone
                3 armour moved from Egypt to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                Battle in 90 Sea Zone
                    British attack with 1 destroyer and 1 fighter; Americans loiter and taunt
                    Italians defend with 1 submarine
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in 103 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Italians defend with 2 submarines
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 submarines
                Battle in Iraq
                    British attack with 3 armour, 2 infantry and 3 mech_infantrys
                    Germans defend with 5 mech_infantrys
                    British win, taking Iraq from Germans with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from 103 Sea Zone to 90 Sea Zone
                2 artilleries and 9 infantry moved from India to West India
                1 fighter moved from 90 Sea Zone to Suriname
                4 mech_infantrys moved from French Equatorial Africa to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 artilleries moved from Egypt to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from West India: 8 infantry
                EDIT: Adding units owned by British to India: 8 infantry
                EDIT: Turning off Edit Mode

    triplea_39064_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 90 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Italians from 104 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Non Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Northern Italy to France
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Caucasus to Persia
                1 artillery and 1 infantry moved from Kazakhstan to Caucasus

    Place Units - Italians
                1 destroyer and 4 submarines placed in 95 Sea Zone
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
                Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs

    triplea_39064_Ita10.tsvg


  • oy, that one crashed twice before posting…sub got a surprise hit on your cruiser, then your carrier killed it

  • '17 '16 '15 '14 '12

    I had a feeling that would happen.  At least I didn’t lose the fighters!


  • haha yeah the sub and carrier went back and forth like 4 rounds, I was so close to a knockout on the carrier

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    triplea_39064_Fre10.tsvg

  • '17 '16 '15 '14 '12

    That’s why I left the Marine in New Brunswick (where I live BTW).

    I assumed no scramble in Z6, it was 4 against 1


  • something is wrong, this is insane with the crashing while posting


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 bomber
                EDIT: Removing units owned by Germans from Rostov: 1 tactical_bomber
                EDIT: Removing units owned by Germans from Belarus: 1 mech_infantry
                EDIT: Removing units owned by Germans from Belarus: 1 armour
                EDIT: Removing units owned by Germans from Rostov: 1 infantry
                EDIT: Removing units owned by Russians from Tambov: 1 infantry
                EDIT: Changing ownership of Tambov from Russians to Germans
                EDIT: Adding units owned by Germans to Tambov: 1 artillery
                EDIT: Removing units owned by Russians from Bryansk: 1 infantry
                EDIT: Changing ownership of Bryansk from Russians to Russians
                EDIT: Changing ownership of Bryansk from Russians to Germans
                EDIT: Adding units owned by Germans to Bryansk: 1 artillery and 1 infantry
                EDIT: Removing units owned by Germans from Rostov: 1 infantry
                EDIT: Removing units owned by Germans from Rostov: 1 artillery
                EDIT: Removing units owned by Germans from Volgograd: 1 artillery
                EDIT: Removing units owned by Russians from Vologda: 1 infantry
                EDIT: Removing units owned by Russians from Samara: 1 infantry
                EDIT: Changing ownership of Vologda from Russians to Germans
                EDIT: Changing ownership of Samara from Russians to Germans
                EDIT: Removing units owned by Germans from Urals: 2 mech_infantrys
                EDIT: Removing units owned by Germans from Novosibirsk: 2 armour
                EDIT: Adding units owned by Germans to Vologda: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Samara: 1 armour and 1 mech_infantry
                EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 5
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 15
                EDIT: Turning off Edit Mode
                Germans buy 1 armour, 2 bombers, 1 factory_minor, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                2 bombers moved from Rostov to Shensi
                2 bombers moved from Western Germany to Tsinghai
                3 mech_infantrys moved from Eastern Poland to Ukraine
                4 mech_infantrys moved from Ukraine to Caucasus
                16 mech_infantrys moved from Rostov to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Novgorod to Belarus
                6 mech_infantrys moved from Germany to Eastern Poland
                2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 submarines placed in 112 Sea Zone
                3 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Volgograd
                2 bombers placed in Western Germany
                1 factory_minor placed in Caucasus

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
                Germans collect 54 PUs (3 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_39064_Ger11.tsvg

  • '17 '16 '15 '14 '12

    I’m not having any problems with posting.  Is it just this game or are your other games giving you problems too?


  • hard to say, I only have two games going and it has crashed with both but more times with yours…let me make sure my edits are right before going


  • believe I got it all, you took out one strat bomber and one tact bomber (assumed no scramble cause I sent my fighters with the other planes as well), and your one inf took out my mech and tank in smolensk, and then you got another hit on an inf in tambov…good to go, sorry again, I’m going to just try reinstalling tripleA

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 13 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Samara
                3 infantry moved from Russia to Samara
                3 infantry moved from Russia to Tambov
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 artillery and 3 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    retreated to Samara
                    Germans win with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 3 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Bryansk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 fighter moved from Vologda to Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 21 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_39064_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                1 armour moved from Olgiy to Kansu
                1 armour, 2 artilleries, 1 marine and 9 mech_infantrys moved from Burma to India
                2 bombers moved from French Indo China to India
                1 tactical_bomber moved from French Indo China to India
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 3 Sea Zone to 1 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 marine, 9 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for British: 1 artillery and 9 infantry
                    Casualties for Japanese: 1 marine and 2 mech_infantrys
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                3 fighters moved from 35 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Sakha to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Ulaanbaatar to Manchuria
                1 mech_infantry moved from Central Mongolia to Manchuria
                3 mech_infantrys moved from Anhwe to Kiangsu
                1 armour moved from French Indo China to Hunan
                1 mech_infantry moved from Hunan to Kiangsu
                2 bombers moved from India to French Indo China
                1 tactical_bomber moved from India to Yunnan
                4 fighters and 4 tactical_bombers moved from French Indo China to Japan
                1 mech_infantry moved from Yenisey to Novosibirsk

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 36 Sea Zone
                2 fighters placed in Japan
                1 destroyer placed in 19 Sea Zone
                3 mech_infantrys placed in Kiangsu
                2 infantry placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 fighters
                EDIT: Adding units owned by Japanese to French Indo China: 3 fighters
                EDIT: Turning off Edit Mode
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,6,5,1,3,5,5,4,3,6,1,1,2,3,3,2,1,6,6,5,6,5,1,5,6,4,2,3,1,5,5,4,6,3,5,3,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,2
                Japanese collect 49 PUs (17 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_39064_Jap11.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 destroyer, 7 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                8 fighters moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from Wake Island to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 armour moved from 35 Sea Zone to Philippines
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                8 bombers moved from Suriname to Gibraltar
                4 bombers moved from Egypt to Persia
                3 fighters moved from West India to Persia
                1 fighter moved from Egypt to Persia

    Combat - Americans
                Americans creates battle in territory 43 Sea Zone

    triplea_39064_Ame11.tsvg

  • '17 '16 '15 '14 '12

    Kamikaze in z20?


  • yeah, let me use 2 per carrier for 3 different carriers and that will be all 6 of 'em

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from Iraq to Persia
                1 armour moved from Iraq to Persia

    Combat - British
                Battle in Persia
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 2 armour
                    British win, taking Persia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 armour
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 armour and 3 mech_infantrys moved from Iraq to Egypt
                5 infantry moved from Trans-Jordan to Iraq
                8 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 106 Sea Zone to 103 Sea Zone
                1 fighter moved from Suriname to 103 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
                British collect 34 PUs (1 lost to blockades); end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    triplea_39064_UK_11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 carrier and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 artillery and 2 infantry
                EDIT: Changing ownership of Bryansk from Russians to Italians
                EDIT: Adding units owned by Italians to Bryansk: 4 mech_infantrys
                EDIT: Removing units owned by Italians from Ukraine: 3 mech_infantrys
                EDIT: Removing units owned by Italians from Caucasus: 3 mech_infantrys
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Caucasus to Volgograd
                4 infantry moved from Northern Italy to France
                2 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                3 artilleries placed in Ukraine
                1 fighter placed in Southern Italy
                1 carrier placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 22 PUs; end with 24 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs

    triplea_39064_Ita11.tsvg

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