8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
Europe 1940 v2 FMerwinrommel v Colt 45
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 6 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 105 Sea Zone to Southern France
1 bomber moved from United Kingdom to Southern France
1 fighter moved from 105 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from 105 Sea Zone to Southern FranceCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Southern France to United Kingdom
1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
3 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 45 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 8
Purchase Units - British
British buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 5 PUs;Combat Move - British
1 armour moved from Iraq to Caucasus
British take Northwest Persia from Germans
Russians take Caucasus from Germans
1 artillery, 4 infantry and 1 mech_infantry moved from Iraq to Persia
3 armour moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 3 armour, 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 factory_minor
British win, taking Persia from Italians with 3 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
3 armour moved from Iraq to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from United Kingdom to Normandy BordeauxPlace Units - British
1 battleship, 1 destroyer and 1 submarine placed in 81 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 8
Purchase Units - British
British buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 5 PUs;Combat Move - British
1 armour moved from Iraq to Caucasus
British take Northwest Persia from Germans
Russians take Caucasus from Germans
1 artillery, 4 infantry and 1 mech_infantry moved from Iraq to Persia
3 armour moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 3 armour, 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 factory_minor
British win, taking Persia from Italians with 3 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
3 armour moved from Iraq to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from United Kingdom to Normandy BordeauxPlace Units - British
1 battleship, 1 destroyer and 1 submarine placed in 81 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
if you object to edit then use first map
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I’ll have to look at your moves from the game history to see what all happened. Fortress Europa seems to be doing okay if Ger air from Russia comes home. Would you have attacked in Europe if Moscow had fallen? I’ve got friends coming over now for gaming, so will take my turn this eve.
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I would not have. If moscow fell, hopefully my moderately strong mid east force with stream of egypt reinforcements could delay the german swing south and buy time for a slow, careful push through europe
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Would you be interested in flipping sides and playing a second game?
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Yes, definitely
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Looks like your edit just had UK convoy troops from UK to Norm during NCM. That’s okay with me.
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So you found out why the Ita capital was left undefended. :-) Transports can’t unload in enemy controlled sea and your carrier air couldn’t reach Ita or attack my subs without DD and carriers can’t attack.
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i thought the rule was that transports can’t load in hostile sea zone with some caveat i think but i dont think theres any rule about offloading in a sub-filled sea zone but i could be wrong yet again haha. I’ll scour the rule book and see if its addressed.
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Of course im wrong again :lol: page 16 addresses it
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Btw, im awaiting your scramble decisions for our second game
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No scramble in new game





