17L Variance (Allies) vs Talleyrand19 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
                1 bomber moved from Southern Italy to Tobruk
                1 armour moved from Northwest Persia to Eastern Persia
                      Italians take Eastern Persia from British

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                    Italians win, taking Tobruk from ANZAC with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Tobruk to Southern Italy
                4 infantry moved from Northern Italy to 95 Sea Zone
                1 carrier, 1 cruiser, 5 destroyers, 4 infantry, 8 submarines and 2 transports moved from 95 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to 91 Sea Zone
                2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Rostov
                1 artillery moved from Tambov to Rostov

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 91 Sea Zone: 5 destroyers and 8 submarines
                EDIT: Adding units owned by Italians to 91 Sea Zone: 8 submarines
                EDIT: Adding units owned by Italians to 91 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Italians to 95 Sea Zone: 3 destroyers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 91 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Italians to 95 Sea Zone: 2 destroyers
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from 91 Sea Zone: 7 submarines
                EDIT: Adding units owned by Italians to 95 Sea Zone: 8 submarines
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 carrier and 1 cruiser
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 carrier and 1 cruiser
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 fighter and 2 transports
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 fighter and 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Gibraltar: 4 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 4 infantry
                EDIT: Turning off Edit Mode
                1 armour and 5 mech_infantrys placed in Northern Italy
                Italians undo move 2.
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs

    triplea_39064_Ita7.tsvg


  • sorry for edit mess, I couldn’t decide what to do and then saw you had 9 US fighters nearby and quickly decided to leave the fleet at home haha

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from Egypt to 79 Sea Zone
                1 fighter moved from 79 Sea Zone to West India

    Turn Complete - French

    triplea_39064_Fre7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from Egypt to 79 Sea Zone
                1 fighter moved from 79 Sea Zone to West India

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_39064_Fre7.tsvg

  • '17 '16 '15 '14 '12

    @Talleyrand19:

    sorry for edit mess, I couldn’t decide what to do and then saw you had 9 US fighters nearby and quickly decided to leave the fleet at home haha

    yeah it always gets complicated


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 destroyers, 2 fighters, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Sikang to Szechwan
                3 armour and 1 mech_infantry moved from Persia to West India
                5 bombers moved from Rostov to West India
                2 fighters and 2 tactical_bombers moved from Rostov to Samara
                2 mech_infantrys moved from Volgograd to Samara
                1 armour and 1 mech_infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 armour and 1 mech_infantry moved from Archangel to Nenetsia
                1 armour and 1 mech_infantry moved from Belarus to Nenetsia
                1 armour moved from Turkmenistan to West India

    Combat - Germans
                Battle in West India
                    Germans attack with 4 armour, 5 bombers and 1 mech_infantry
                    French defend with 1 fighter; British defend with 1 armour, 3 fighters and 2 mech_infantrys
                    Germans win with 3 bombers remaining. Battle score for attacker is 2
                    Casualties for French: 1 fighter
                    Casualties for Germans: 4 armour, 2 bombers and 1 mech_infantry
                    Casualties for British: 1 armour, 3 fighters and 2 mech_infantrys
                Battle in Szechwan
                    Germans attack with 2 armour and 2 mech_infantrys
                    British defend with 1 infantry and 2 mech_infantrys
                    Chinese win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for British: 1 infantry and 2 mech_infantrys
                Battle in Samara
                    Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Samara to Rostov
                3 bombers moved from West India to Turkmenistan
                1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
                1 mech_infantry moved from Caucasus to Persia
                1 mech_infantry moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Novgorod to Finland
                2 mech_infantrys moved from Baltic States to Karelia
                1 armour moved from Belarus to Karelia
                3 mech_infantrys moved from Rostov to Caucasus
                1 mech_infantry moved from Rostov to Caucasus
                1 armour moved from Volgograd to Caucasus
                6 mech_infantrys moved from Germany to Baltic States

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                2 destroyers and 1 transport placed in 113 Sea Zone
                2 fighters placed in Western Germany
                3 mech_infantrys placed in Volgograd
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
                Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_39064_Ger8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 20x factory_major; Remaining resources: 43 PUs;
                Russians buy 10 artilleries; Remaining resources: 3 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 mech_infantry moved from Russia to Urals
                      Russians take Urals from Japanese
                2 fighters moved from Russia to Samara
                2 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Vologda
                2 fighters moved from Samara to Russia
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                10 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 19 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    triplea_39064_Rus8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 20x factory_major; Remaining resources: 43 PUs;
                Russians buy 10 artilleries; Remaining resources: 3 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 mech_infantry moved from Russia to Urals
                      Russians take Urals from Japanese
                2 fighters moved from Russia to Samara
                2 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Vologda
                2 fighters moved from Samara to Russia
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                10 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 19 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_39064_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 armour, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Kiangsu to Kwangsi
                      Japanese take Kwangsi from Chinese
                2 bombers moved from French Indo China to Kwangtung
                2 artilleries and 1 marine moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                2 mech_infantrys moved from Kiangsu to Kwangtung

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 4 fighters, 5 mech_infantrys and 4 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 4 fighters, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 2 bombers and 2 mech_infantrys
                    British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 mech_infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
                1 fighter moved from 45 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
                2 bombers moved from Kwangtung to French Indo China
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Chahar

    Place Units - Japanese
                1 destroyer and 1 transport placed in 36 Sea Zone
                1 airfield and 1 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour, 1 infantry and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                Japanese collect 60 PUs (1 lost to blockades); end with 60 PUs total

    triplea_39064_Jap8.tsvg


  • hey I just posted as Japan and saw you made a Russian edit, can you just use my Japan file and make your Russian edit at the end of your UK turn or whatever, I don’t think it should impact anything I just did

  • '17 '16 '15 '14 '12

    Sure. I just changed my mind about the Russian sub up North

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Italians
                1 armour moved from Northwest Persia to Iraq
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                      British take Persia from Germans

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 armour
                    British win, taking Eastern Persia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                2 fighters moved from Iceland to United Kingdom
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                3 mech_infantrys moved from Iraq to Egypt
                3 artilleries moved from Egypt to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 destroyers placed in 109 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 artillery and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
                Some Units in India change ownership: 1 artillery and 5 infantry

    triplea_39064_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 armour
                EDIT: Adding units owned by Italians to Iraq: 1 armour and 1 mech_infantry
                EDIT: Changing ownership of Iraq from British to Italians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Caucasus: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from British to Italians
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Caucasus to Northwest Persia
                2 aaGuns, 1 artillery and 1 infantry moved from Rostov to Volgograd
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                6 infantry moved from Northern Italy to 95 Sea Zone
                1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 6 infantry, 8 submarines and 3 transports moved from 95 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Gibraltar
                3 mech_infantrys moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                2 aaGuns moved from Northern Italy to France

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 armour and 1 mech_infantry placed in Northern Italy
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
                Italians collect 22 PUs (2 lost to blockades); end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs

    triplea_39064_Ita8.tsvg


  • sorry man, it crashed again, luckily it keeps happening only after very small combat moves…only fight was in Iraq

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Turn Complete - French

    triplea_39064_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Nenetsia to Urals
                1 armour moved from Karelia to Archangel
                3 mech_infantrys moved from Novgorod to Archangel
                1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                3 bombers moved from Turkmenistan to Eastern Persia
                1 armour and 5 mech_infantrys moved from Caucasus to Persia
                      Germans take Persia from British

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in 113 Sea Zone
                    Germans attack with 2 destroyers and 1 transport
                    Russians defend with 1 submarine
                    Germans win with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Urals
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Eastern Persia
                    Germans attack with 1 armour, 3 bombers and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                    Germans win with 3 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Archangel
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Finland to Karelia
                6 mech_infantrys moved from Baltic States to Belarus
                4 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 bombers moved from Eastern Persia to Rostov
                3 mech_infantrys moved from Volgograd to Northwest Persia
                5 mech_infantrys moved from Rostov to Northwest Persia

    Place Units - Germans
                3 armour placed in Volgograd
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in France
                3 mech_infantrys placed in Germany
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_39064_Ger9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - Russians
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 artillery
                    1 infantry owned by the Russians retreated to Olgiy
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Dzavhan to Central Mongolia
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Vologda to Russia

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_39064_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 mech_infantry moved from Manchuria to Amur
                1 mech_infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Manchuria to Central Mongolia
                      Japanese take Buyant-Uhaa from Russians
                1 mech_infantry moved from Chahar to Central Mongolia
                1 mech_infantry moved from Jehol to Central Mongolia
                1 infantry moved from Chahar to Central Mongolia
                1 mech_infantry moved from Hopei to Central Mongolia
                1 mech_infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                2 bombers moved from French Indo China to Sikang
                2 mech_infantrys moved from Yunnan to Malaya
                1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                2 mech_infantrys moved from Yunnan to Sikang
                1 mech_infantry moved from Szechwan to Sikang
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 fighter moved from 36 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sikang
                    Japanese attack with 2 bombers and 3 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 3 mech_infantrys
                Battle in Malaya
                    Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Central Mongolia
                    Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
                    Russians defend with 4 infantry
                    Japanese win, taking Central Mongolia from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 4 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from French Indo China to Japan
                3 fighters moved from French Indo China to 36 Sea Zone
                3 fighters and 3 tactical_bombers moved from Malaya to 36 Sea Zone
                2 bombers moved from Sikang to French Indo China
                1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 36 Sea Zone to French Indo China
                1 fighter moved from 41 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 mech_infantrys placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                1 destroyer placed in 6 Sea Zone
                1 fighter and 2 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu
                2 mech_infantrys placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Szechwan: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
                EDIT: Adding units owned by Japanese to Hopei: 1 infantry
                EDIT: Removing units owned by Japanese from Jehol: 1 infantry
                EDIT: Adding units owned by Japanese to Chahar: 1 infantry
                EDIT: Removing units owned by Japanese from Manchuria: 3 mech_infantrys
                EDIT: Adding units owned by Japanese to Manchuria: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Hunan: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs total

    triplea_39064_Jap9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour
                    British win, taking Iraq from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Persia

    Non Combat Move - British
                1 infantry moved from India to West India
                2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
                1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
                1 mech_infantry moved from Egypt to French Equatorial Africa
                1 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                2 artilleries moved from Trans-Jordan to Egypt
                1 infantry moved from India to West India
                1 destroyer moved from 110 Sea Zone to 90 Sea Zone
                1 destroyer moved from 109 Sea Zone to 103 Sea Zone
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                3 fighters moved from United Kingdom to Suriname

    Place Units - British
                2 destroyers placed in 106 Sea Zone
                2 armour and 1 mech_infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 4 infantry

    triplea_39064_UK_9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour
                    British win, taking Iraq from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Persia

    Non Combat Move - British
                1 infantry moved from India to West India
                2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
                1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
                1 mech_infantry moved from Egypt to French Equatorial Africa
                1 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                2 artilleries moved from Trans-Jordan to Egypt
                1 infantry moved from India to West India
                1 destroyer moved from 110 Sea Zone to 90 Sea Zone
                1 destroyer moved from 109 Sea Zone to 103 Sea Zone
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                3 fighters moved from United Kingdom to Suriname

    Place Units - British
                2 destroyers placed in 106 Sea Zone
                2 armour and 1 mech_infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 4 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 4 mech_infantrys
                EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Southeast Mexico: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
                EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
                EDIT: Adding units owned by Americans to Southeast Mexico: 2 aaGuns
                EDIT: Turning off Edit Mode

    triplea_39064_UK_9.tsvg

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