@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Europe 1940 v2 FMerwinrommel v Colt 45
-
You’re definitely right about that South Africa battle. It’s really hurting me to not have any air in mid east and egypt.
-
Yeah i’ve never seen cyprus used either. I was hoping you wouldnt see that and take it with germany
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Purchase Units - British
British buy 4 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour
British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
4 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
2 fighters moved from United Kingdom to Morocco
1 infantry moved from Northwest Persia to PersiaPlace Units - British
1 armour and 2 infantry placed in Persia
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
British collect 30 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs -
I’m really banking on USSR lasting for a while longer. Luftwaffe continues to grow to smash Americans but I’m not sure how long it’ll take you to take Moscow at this rate.
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Iraq to Persia
1 mech_infantry moved from Syria to Persia
3 armour moved from Eastern Poland to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 3 armour
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 3 infantry
Italians win, taking Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 armour and 3 infantryNon Combat Move - Italians
2 fighters moved from Syria to Southern Italy
1 infantry moved from Syria to Iraq
1 artillery and 1 infantry moved from Syria to Iraq
1 infantry moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
5 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Combat Move - French
Turn Complete - French
-
Won’t get a chance to take my turn today, probably tomorrow eve.
-
Taking GER turn. No combat, GER sub to SZ125, assume RUS sub submerges.
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Germans take Northwest Persia from British
1 artillery moved from Iraq to Northwest PersiaCombat - Germans
Non Combat Move - Germans
1 aaGun, 12 armour, 8 artilleries, 24 infantry and 10 mech_infantrys moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
2 armour moved from Finland to Novgorod
2 tactical_bombers moved from Eastern Poland to Smolensk
2 bombers moved from Eastern Poland to Smolensk
1 fighter moved from Iraq to Romania
1 tactical_bomber moved from Iraq to Romania
3 fighters moved from Western Germany to SmolenskPlace Units - Germans
1 infantry placed in Novgorod
4 armour, 1 artillery, 2 bombers and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from GermansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 artillery moved from Archangel to Vologda
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Tambov
1 fighter moved from Cyprus to VolgogradPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Ukraine
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs
Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 7 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 104 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 7 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 6 transports moved from 104 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Battle in Normandy Bordeaux
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
Americans undo move 2.
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Trans-Jordan to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
3 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Iraq
British attack with 7 armour, 1 artillery, 6 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Iraq from Italians with 7 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
2 fighters moved from Morocco to Normandy Bordeaux
1 armour and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 105 Sea Zone to Normandy BordeauxPlace Units - British
1 mech_infantry and 1 tactical_bomber placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
Ger has to attack Rus this turn, those rampaging Rus tanks are getting NOs that I would never have expected. My strategic bombing against Rus took a hit and rolled low, but your single UK bomber rolled the max. Normandy was the likely invasion, since S. Fra could have been attacked from N. Italy and Hol from W. Ger. There were so many possible targets. But Ger is much easier to defend than in the original A&A where Fra was a single territory.
-
Hmm i cant remember if i checked the battle calc. Does ger have a chance vs moscow?
-
Slight advantage if all W. Ger bombers join in attack, which means I can’t counterattack D-Day fleet or landing. Counterattack may not have succeeded anyway.
-
Well now im nervous :-o
-
Thanks Rus for generating all that cash that Ger can take. I will be willing to sacrifice my Luftwaffe to save 1 armor to take Moscow. Otherwise, Rus can build another 10 units.
-
Didnt even cross my mind to include west germ bombs :-(. Might be a game-changer
-
Ger 148 power vs Rus 145
69 units vs 74
TUV 370 vs 253
Should Ita tanks stay in place to protect Ger bombers who can only retreat to Smol? But even if Ger takes Moscow, Rus troops surrounding it can retake. -
Ger bombers bring it to 61%, I have no choice. Italians can try to defend Paris.





