@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
1 fighter moved from Tobruk to 97 Sea Zone
3 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
3 artilleries and 1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to Greece
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 1 bomber, 5 fighters and 5 tactical_bombers
French defend with 1 cruiser; British defend with 1 carrier, 1 cruiser and 2 fighters
Germans win with 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Battle in Greece
Germans attack with 1 armour, 1 bomber and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber, 4 fighters and 4 tactical_bombers moved from 97 Sea Zone to Western Germany
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Greece to Western Germany
4 armour and 2 mech_infantrys moved from France to Greater Southern Germany
2 artilleries and 3 infantry moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Germany to Poland
2 aaGuns moved from Slovakia Hungary to Romania
2 armour moved from Southern France to Yugoslavia
Place Units - Germans
2 fighters and 1 submarine placed in 112 Sea Zone
5 artilleries and 5 infantry placed in Germany
1 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 aaGun, 1 artillery, 1 fighter and 11 infantry moved from Karelia to Novgorod
1 aaGun, 2 fighters, 6 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Belarus
1 infantry moved from Rostov to Bryansk
1 aaGun moved from Smolensk to Belarus
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 111 Sea Zone to 105 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 harbour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 5 infantry moved from 5 Sea Zone to Amur
5 fighters and 3 tactical_bombers moved from Kiangsu to Amur
2 bombers moved from Kwangsi to Amur
1 armour and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 5 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
6 infantry moved from Manchuria to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 12 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win with 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 artilleries and 12 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 fighter
EDIT: Adding units owned by Japanese to Amur: 1 infantry
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Turning off Edit Mode
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 4 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
hang on. I couldn’t land planes , have to edit
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 4 fighters and 3 tactical_bombers
EDIT: Adding units owned by Japanese to Manchuria: 4 fighters and 3 tactical_bombers
EDIT: Removing units owned by Japanese from Amur: 2 bombers
EDIT: Adding units owned by Japanese to Manchuria: 2 bombers
EDIT: Turning off Edit Mode
I think because I edited it didn’t remind me to land my planes. Stupid on my part. I didn’t realize I was down to my land inf. in Amur, then had to edit a plane for a loss instead of the last inf.
Sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 4 fighters and 3 tactical_bombers
EDIT: Adding units owned by Japanese to Manchuria: 4 fighters and 3 tactical_bombers
EDIT: Removing units owned by Japanese from Amur: 2 bombers
EDIT: Adding units owned by Japanese to Manchuria: 2 bombers
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Central United States to Eastern United States
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
8 infantry moved from Shensi to Kansu
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 108 Sea Zone
Combat - British
Battle in 108 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber and 2 fighters moved from 108 Sea Zone to United Kingdom
1 tactical_bomber moved from Malta to Egypt
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour, 2 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
3 aaGuns moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 106 Sea Zone
2 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3
British collect 25 PUs (4 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
1 armour, 6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 infantry moved from Kenya to Belgian Congo
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Ethiopia to Belgian Congo
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Southern Italy to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Bessarabia
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Battle in Syria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Eastern Poland
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Battle in Belgian Congo
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Italians win, taking Belgian Congo from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belgian Congo to Tobruk
1 armour and 1 mech_infantry moved from Alexandria to Tobruk
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 artilleries and 4 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from Algeria to Egypt
3 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 118 Sea Zone to 108 Sea Zone
2 bombers moved from Western Germany to 108 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
1 fighter moved from Western Germany to Bessarabia
2 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 tactical_bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Bessarabia
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Russians defend with 1 cruiser
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 108 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Baltic States to Eastern Poland
2 tactical_bombers moved from Baltic States to Eastern Poland
1 fighter and 2 tactical_bombers moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from 112 Sea Zone to Eastern Poland
2 aaGuns, 2 artilleries and 2 infantry moved from Romania to Eastern Poland
2 aaGuns, 1 armour and 5 infantry moved from Poland to Eastern Poland
1 armour, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
4 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
5 artilleries and 5 infantry moved from Germany to Poland
2 armour moved from Yugoslavia to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 bombers moved from 108 Sea Zone to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
2 armour and 8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 armour
EDIT: Adding units owned by Germans to Romania: 1 armour
EDIT: Removing units owned by Germans from Greece: 2 infantry
EDIT: Adding units owned by Germans to Bulgaria: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
3 aaGuns, 2 armour, 1 artillery, 10 infantry and 2 mech_infantrys moved from Belarus to Bryansk
4 infantry moved from Smolensk to Bryansk
1 aaGun, 1 artillery and 10 infantry moved from Novgorod to Archangel
4 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Bryansk to Belarus
1 armour, 3 infantry and 1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Jehol to Buyant-Uhaa
1 mech_infantry moved from Jehol to Suiyuyan
2 bombers moved from Manchuria to Suiyuyan
2 artilleries and 6 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Shensi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Suiyuyan to Kweichow
2 infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
4 fighters and 3 tactical_bombers moved from Manchuria to Kweichow
1 aaGun moved from Jehol to Buyant-Uhaa
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
6 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Americans undo move 2.
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Americans undo move 2.
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Guam: 1 fighter
EDIT: Adding units owned by Americans to Gilbert Islands: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Rhodesia
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
British take 106 Sea Zone from Germans
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 bomber moved from United Kingdom to 108 Sea Zone
2 fighters moved from United Kingdom to 119 Sea Zone
Combat - British
Battle in 108 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from 108 Sea Zone to French West Africa
2 fighters moved from 119 Sea Zone to United Kingdom
1 infantry moved from Eire to Scotland
1 armour, 8 infantry and 1 mech_infantry moved from India to Burma
Place Units - British
1 factory_minor placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,6
British collect 27 PUs (3 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
8 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Some Units in India change ownership: 8 infantry and 1 mech_infantry