complete
16L G40 ABH (Axis) vs Axis-Dominion (Allies)
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Southern France to Northern Italy
7 fighters and 2 tactical_bombers moved from Southern France to Northern Italy
6 armour, 4 artilleries and 9 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northwest Persia to Rostov
Americans take Rostov from Italians
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
1 bomber moved from Northern Territory to 41 Sea Zone
1 battleship moved from 55 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from Northern Territory to 55 Sea Zone
1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 21 Sea Zone
1 infantry and 1 marine moved from 21 Sea Zone to Guam
1 bomber moved from Gilbert Islands to 33 Sea Zone
1 bomber moved from Western United States to 33 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 7 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 artillery; Italians defend with 1 factory_minor
Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 6 armour, 4 artilleries and 9 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 6 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 submarine
Americans win with 1 battleship, 2 bombers, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Guam
Americans attack with 1 infantry and 1 marine
Japanese defend with 1 airfield and 1 artillery
Americans win, taking Guam from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
8 carriers, 2 cruisers, 2 destroyers and 11 fighters moved from 55 Sea Zone to 33 Sea Zone
1 aaGun moved from Northern Territory to 55 Sea Zone
1 aaGun and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Queensland
1 aaGun and 1 mech_infantry moved from Northern Territory to Queensland
1 bomber moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from 41 Sea Zone to West India
5 fighters and 1 tactical_bomber moved from Northwest Persia to West India
3 infantry moved from Northwest Persia to Caucasus
1 marine moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
2 aaGuns moved from Southern France to Normandy Bordeaux
1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 105 Sea Zone
1 artillery and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
4 artilleries and 4 infantry moved from Scotland to 119 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 119 Sea Zone to 105 Sea Zone
4 artilleries and 4 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser and 2 destroyers moved from 119 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 108 Sea Zone to 105 Sea Zone
2 fighters moved from Northern Italy to 105 Sea Zone
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Northern Italy to 105 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Morocco
3 fighters and 2 tactical_bombers moved from Northern Italy to Algeria
6 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
1 transport moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Central United States
3 armour placed in Persia
3 mech_infantrys placed in Iraq
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 submarine placed in 93 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 7.
2 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 7.
1 submarine placed in 93 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
10 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 10 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 aaGuns, 10 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 battleship and 1 destroyer moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
2 aaGuns, 2 artilleries, 23 fighters, 8 infantry, 1 marine and 2 tactical_bombers moved from Southern France to Normandy Bordeaux
1 aaGun and 7 infantry moved from Scotland to 119 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 119 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 aaGun, 3 carriers, 2 cruisers, 1 destroyer, 7 infantry and 4 transports moved from 119 Sea Zone to 105 Sea Zone
1 aaGun and 7 infantry moved from 105 Sea Zone to Normandy BordeauxPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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this game be off da hook a’yo
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this game be off da hook a’yo
yah it’s crazy, lost moscow once and india twice now and it’s still going strong
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from France to Southern France
Italians take Southern France from Americans
1 armour moved from Tambov to Rostov
1 armour moved from Tambov to Rostov
1 armour moved from Tambov to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 armour
Americans defend with 1 mech_infantry
Italians win, taking Rostov from Americans with 3 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
2 aaGuns moved from Tambov to RostovPlace Units - Italians
3 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,5,3,3,6,6,1,2,5,4
Italians collect 9 PUs (9 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from United Kingdom to Normandy BordeauxTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Burma to India
1 bomber moved from Yunnan to French Indo China
19 armour, 3 artilleries, 2 bombers, 2 infantry and 20 mech_infantrys moved from France to Normandy Bordeaux
15 bombers, 17 fighters and 4 tactical_bombers moved from Germany to Normandy Bordeaux
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 19 armour, 3 artilleries, 17 bombers, 17 fighters, 2 infantry, 20 mech_infantrys and 4 tactical_bombers
French defend with 1 fighter; British defend with 3 aaGuns, 2 artilleries, 25 fighters, 15 infantry, 1 marine and 2 tactical_bombers; Americans defend with 2 aaGuns, 1 airfield, 6 armour, 9 artilleries, 1 factory_minor, 1 harbour and 15 infantry
Americans win with 3 fighters remaining. Battle score for attacker is -178
Casualties for Germans: 19 armour, 3 artilleries, 17 bombers, 17 fighters, 2 infantry, 20 mech_infantrys and 4 tactical_bombers
Casualties for British: 3 aaGuns, 2 artilleries, 23 fighters, 15 infantry, 1 marine and 2 tactical_bombers
Casualties for Americans: 2 aaGuns, 6 armour, 9 artilleries and 15 infantryNon Combat Move - Germans
10 armour moved from Germany to France
1 infantry moved from Western Germany to France
2 aaGuns, 23 armour, 16 artilleries, 27 infantry and 10 mech_infantrys moved from Tambov to Rostov
1 mech_infantry moved from Kazakhstan to Rostov
3 artilleries moved from Russia to Bryansk
1 mech_infantry moved from Samara to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Vologda to Bryansk
1 infantry moved from Vologda to RussiaPlace Units - Germans
3 artilleries placed in France
10 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by French from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by British to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Russia
3 infantry placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 4 armour
EDIT: Adding units owned by Germans to Germany: 4 armour
EDIT: Turning off Edit Mode -
I think that does it for me. I should have done my previous round a bit different and I would have had it. Anyway, that was a fun rerematch.
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@Arthur:
I think that does it for me. I should have done my previous round a bit different and I would have had it. Anyway, that was a fun rerematch.
good game!!! what do you mean, like what would you have done differently?
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also, odds weren’t great and avg tuv was bad for that normandy battle, you don’t think trying to play for a japan VC win perhaps would’ve been better, since you got china and india? maybe play defensively in europe and then send your german fast to protect china, and german air to help beat down the allies in the pac? or get some german navy out of india so you could transport troops to help conquer anzac? idk i felt like you still had possibilities…
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I should have softened up the stack a bit by hitting it first with Italians. I felt that I was losing Russia back to that advancing hoard of Allied forces. My German income was going to rapidly shrink. That would give you more spending on the Pacific side of the board to contain Japan. I just haven’t made it to such late stages to come up with good strategy.





