@Tyzoq meant to leave them.
NO scramble.
In the highly unlikely event you get 1 hit still lose the sub 1st.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
2 units repaired.
1 armour, 1 artillery and 2 infantry moved from Norway to Sweden
3 fighters moved from Norway to Archangel
2 bombers moved from United Kingdom to Archangel
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 4 PUs;
Combat - Americans
Battle in Sweden
Americans attack with 1 armour, 1 artillery and 2 infantry
Neutral_True defend with 3 infantry
Americans win, taking Sweden from Neutral_True with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 3 infantry
Battle in Archangel
Americans attack with 2 bombers and 3 fighters
Germans defend with 2 aaGuns, 1 bomber, 4 fighters and 4 tactical_bombers
Germans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -44
Casualties for Germans: 2 aaGuns
Casualties for Americans: 2 bombers and 3 fighters
Battle in Portugal
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys moved from Southeast Mexico to Central America
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 fighter moved from Shan State to India
Place Units - Americans
1 transport placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Turn Complete - Chinese
Chinese collect 3 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - British
2 fighters moved from United Kingdom to Western Germany
2 fighters moved from Norway to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Iraq to Saudi Arabia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from India to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Western Germany
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Germans win with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -31
Casualties for Germans: 2 aaGuns and 2 infantry
Casualties for British: 1 artillery, 4 fighters and 1 infantry
Battle in Saudi Arabia
British attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Yunnan to India
1 infantry moved from India to Burma
2 artilleries and 1 infantry moved from Burma to Shan State
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 bomber moved from Egypt to 80 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
2 fighters moved from Egypt to Southern Italy
1 infantry moved from France to Switzerland
Italians take Switzerland from Neutral_True
3 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
3 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 80 Sea Zone to Egypt
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 mech_infantry moved from Ukraine to Russia
1 bomber, 4 fighters and 4 tactical_bombers moved from Archangel to Russia
4 bombers moved from Western Germany to Russia
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
9 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Bryansk to Russia
Purchase Units - Germans
Germans buy 3 armour and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans winGermans win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Germans attack with 10 armour, 5 artilleries, 5 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers
Russians defend with 1 airfield, 7 armour, 1 artillery, 1 factory_major, 3 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 51PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 5 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 5 armour, 5 artilleries, 3 infantry and 3 mech_infantrys
Casualties for Russians: 7 armour, 1 artillery, 3 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
2 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
7 infantry moved from Belarus to Novgorod
1 infantry moved from Western Germany to Germany
6 artilleries moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
4 fighters moved from Russia to Bryansk
5 bombers moved from Russia to Bryansk
4 tactical_bombers moved from Russia to Bryansk
Place Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
Germans undo move 2.
3 armour placed in Germany
Germans undo move 1.
3 tactical_bombers placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 113 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 128 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 133 PUs
Looks like the axis got that one. Care to switch sides and try again?
Looks like the axis got that one. Care to switch sides and try again?
Yeah, I think so. Somewhat embarrassing really - setting a record perhaps.
New game thread here: http://www.axisandallies.org/forums/index.php?topic=39055.0