@mike64 France? You actually get to do something with them in this game lol
Europe 1940 v2 FMerwinrommel v Colt 45
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I’m interested to see what you mean that im penny wise but pound foolish. And in regards to your sub that was off Scotland, did you bring it up to see if we could edit it to safety or just clarifying what happened?
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Krieghund just informed you are right about being able to activate pro-neutral by moving two spaces. Sorry about that. Was the 2nd rule i brought up and was wrong again on it SMH.
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 artillery moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
3 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Belgian Congo to RhodesiaCombat - Italians
Battle in Algeria
Italians attack with 2 artilleries, 1 bomber and 1 infantry
French defend with 2 infantry; British defend with 1 bomber, 1 fighter and 1 tactical_bomber
1 artillery retreated to Tunisia
French win with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 armour moved from Tobruk to Tunisia
1 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
2 infantry moved from Greece to Albania
1 bomber moved from Algeria to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to ScotlandTurn Complete - French
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Thanks for not sending the FRA fighter to ALG or keeping the Inf there. The Luftwaffe wants to pay a visit. I will need an OOL before first die roll since there’s no inf. I will attack with at least the 4 bombers. I will send you a message shortly.
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TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to ScotlandTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 2 infantry
EDIT: Adding units owned by French to Scotland: 2 infantry
EDIT: Turning off Edit Mode -
i didnt see your fast response. hopefully my ncm is ok with you
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but if you arent attacking scotland then it doesn’t matter if you’re using original map
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The French can have Scotland. I accept your edit. Regarding my prior post about GER sub move to SZ119, I was just lamenting my choice of location.
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OOL: GER 4 bombers & 1 TB > ALG SB, TB, FI. Hopfully all will be hit first round. BEL: 2 TK & 4 ME > 1 aa, 2 in, 1 ar. We had agreed to default IN first, but Triplea has AA default if present, then IN. I prefer AA removed first. Do you agree?
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post manual gamesave so i can see everything, please
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Deciding builds. Took long time to decide how to attack BEL & W. UK. Want to destroy most units but not take the territories. Don’t want to take them and have RUS counterattack and destroy my tanks and mech.
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TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Western Germany to Algeria
1 tactical_bomber moved from Western Germany to Algeria
1 tactical_bomber moved from Western Germany to Novgorod
2 fighters moved from Romania to Novgorod
2 tactical_bombers moved from Romania to Novgorod
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 armour moved from Norway to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
2 artilleries moved from Finland to Karelia
1 fighter moved from Belgian Congo to 72 Sea Zone
1 fighter moved from Belgian Congo to Union of South Africa
1 tactical_bomber moved from Belgian Congo to Union of South Africa
2 armour moved from Romania to Belarus
6 armour moved from Romania to Western Ukraine
4 mech_infantrys moved from Romania to Belarus
6 mech_infantrys moved from Romania to Western Ukraine -
need OOL for ALG: UK took 2 hits. Can’t find way to save game or post it mid-combat.
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No, you’re good with the first post then you just tell me like you did. Best defense for both battles so take AAA first in Bel
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Oops, I meant to retreat after first round. Will you permit me to edit? I lost track after posting and receiving OOL.
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go for it
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include dice statistics this round if you dont mind
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My air die rolls have been terrible each turn. NOV GER 5 dice 17 HP > RUS 3 dice 12 HP, 2 hits each; round 2: GER 3 dice 10 HP> RUS 1 die 4 HP, GER no hits RUS 1 hit. Same for round 3. I put 5 air against both NOV and ALG even tho NOV had more defense HP. But ALG more important to destroy.
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Thanks, okay for dice stats





