I have an interesting scenario here. Figured you may want to weigh in; attacked Malta and as usual the live game was far worse than it should have, and I completely whiffed at taking out your air power. I retreated my planes but my tank did get a hit since I can’t retreat him you have a choice between the infantry or the AA gun. I didn’t want to you want those casualty to be there could be use cases to leave the AA gun depending on how you are thinking about it.
Regularkid (Axis) vs Simon (Allies) - Balance Mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 fighter
EDIT: Adding units owned by Americans to Guam: 1 fighter
EDIT: Turning off Edit Mode
EDIT: 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
EDIT: French undo move 1.
EDIT: 1 submarine moved from 35 Sea Zone to 42 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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Updated some forgotten moves for USA.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 fighter
EDIT: Adding units owned by Americans to Guam: 1 fighter
EDIT: Turning off Edit Mode
EDIT: 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
EDIT: French undo move 1.
EDIT: 1 submarine moved from 35 Sea Zone to 42 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 bomber moved from Western Germany to 88 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 123 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 transport
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 123 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
British defend with 1 battleship and 2 destroyers
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship remaining. Battle score for attacker is 18
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for British: 1 battleship and 2 destroyersNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
2 infantry moved from Norway to Finland
4 infantry moved from Germany to Poland
6 artilleries moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Germany to Poland
2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from France to Germany
5 armour moved from France to Germany
1 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Romania
2 artilleries and 7 infantry moved from Yugoslavia to Romania
1 bomber moved from 88 Sea Zone to Gibraltar
1 artillery moved from France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 submarine placed in 110 Sea Zone
10 artilleries placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 artilleries moved from Novgorod to Vyborg
1 armour and 1 mech_infantry moved from Archangel to Vyborg
1 submarine moved from 126 Sea Zone to 125 Sea ZoneNon Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Kazakhstan to Turkmenistan
6 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
4 infantry moved from Vyborg to Novgorod
1 aaGun moved from Novgorod to Vyborg
3 infantry moved from Vyborg to Novgorod
8 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry placed in Novgorod
10 infantry placed in Russia
Russians undo move 1.
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
4 infantry moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 mech_infantry moved from Anhwe to Hopei
1 bomber moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 fighter and 3 infantryNon Combat Move - Japanese
1 fighter moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 infantry moved from Siam to French Indo China
1 artillery moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to French Indo China
1 marine moved from 36 Sea Zone to French Indo China
4 infantry moved from 36 Sea Zone to French Indo China
3 tactical_bombers moved from Caroline Islands to Kwangsi
3 fighters moved from Caroline Islands to Kwangsi
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
3 carriers, 3 fighters and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Chahar to KwangsiPlace Units - Japanese
1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 factory_minor placed in Shantung
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Sikang
3 infantry moved from Szechwan to SikangPlace Units - Chinese
1 artillery and 3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 submarineNon Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 armour and 1 mech_infantry moved from India to Shan State
1 transport moved from 41 Sea Zone to 38 Sea Zone
1 aaGun and 1 infantry moved from Burma to 38 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Brazil from Neutral_Allies to British
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Adding units owned by British to Brazil: 3 infantry and 1 mech_infantry
EDIT: Removing units owned by British from British Guiana: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
3 artilleries, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 artilleries, 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Alexandria to Egypt
Italians take Egypt from British
1 artillery moved from Alexandria to Egypt
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in CreteNon Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery moved from Tunisia to Algeria
1 armour moved from Greece to Romania
1 armour moved from Slovakia Hungary to Romania
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Romania to Slovakia Hungary
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter placed in Southern Italy
1 marine placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Trans-Jordan to SyriaCombat - ANZAC
Battle in Syria
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC win, taking Syria from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Java to Shan State
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 marine and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Norway to Finland
1 battleship moved from 123 Sea Zone to 125 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Gibraltar to Western Germany
1 submarine moved from 110 Sea Zone to 109 Sea ZoneNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 aaGun, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Germany to Romania
5 armour moved from Germany to Poland
2 mech_infantrys moved from Germany to Poland
10 artilleries moved from Germany to Poland
1 artillery moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 tactical_bomber moved from Southern Italy to Western GermanyPlace Units - Germans
1 armour and 1 marine placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 armour
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
changed my purchase to one sub, instead of one tank. no combat moves were made.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Novgorod to Archangel
1 aaGun, 4 artilleries and 4 infantry moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Vyborg to Novgorod
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
5 infantry moved from Novgorod to ArchangelPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 bomber moved from Kwangsi to 41 Sea Zone
1 infantry moved from Hopei to Chahar
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 bomber moved from Kwangsi to 45 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Shan State
3 artilleries and 8 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to ManchuriaCombat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 destroyers and 2 submarines
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Guam from Americans, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Malaya
Battle in Shan State
Japanese attack with 1 armour, 3 artilleries, 4 fighters, 8 infantry and 4 tactical_bombers
British defend with 2 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 3 fighters and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 23
Casualties for British: 2 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 3 fighters and 1 infantry
Casualties for Japanese: 1 armour, 3 artilleries, 1 fighter and 8 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Shan State to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
EDIT: 1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Hunan to Kwangsi
1 artillery moved from Kweichow to Hunan
1 bomber moved from 45 Sea Zone to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Kwangtung to Manchuria
1 tactical_bomber moved from Kwangtung to Kwangsi
1 transport moved from 36 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from 102 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 102 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 3 infantry
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Battle in Gibraltar
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win, taking Gibraltar from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 carrier and 2 destroyers moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Iceland
1 infantry moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Central United States to Central AmericaPlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Shensi
1 artillery and 2 infantry moved from Sikang to Szechwan
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Burma to Yunnan
2 fighters moved from India to 42 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea ZoneCombat - British
Battle in Iraq
British attack with 4 infantry
Neutral_Axis defend with 3 infantry
1 infantry owned by the British retreated to Persia
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Battle in 42 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Units damaged: 1 battleship owned by the British
Japanese win with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -40
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Japanese: 1 cruiser and 1 destroyer
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 mech_infantry moved from India to Shan State
3 artilleries and 1 infantry moved from India to Burma
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 destroyer placed in 109 Sea Zone
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 25 PUs (3 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,4,4,4,2,4,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
2 fighters moved from Southern Italy to Morocco
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern PolandCombat - Italians
Battle in Gibraltar
Italians attack with 1 bomber and 1 marine
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 bomber and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 armour and 1 artillery
Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 bomber moved from Gibraltar to Algeria
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Romania to Bessarabia
1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern PolandPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Northern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs