@mike64 France? You actually get to do something with them in this game lol
Europe 1940 v2 FMerwinrommel v Colt 45
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
6 infantry moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 tactical_bomber moved from Novgorod to Caucasus
1 submarine moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Belarus to BryanskPlace Units - Russians
1 fighter placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 infantry
EDIT: Adding units owned by Russians to Bryansk: 4 infantry
EDIT: Turning off Edit Mode -
It’s weird for me to see a G4 DoW but perhaps that’s more common in Europe than in Global. I can also say with confidence that I’ve never had a transport stranded as badly as the only darn one i have as UK haha. Very interesting to have portion of the Luftwaffe in the heart of Africa.
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i missed the NCM for the 4 inf in moscow towards front but feel free to deny that edit and replace them if you object.
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Place Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 35 PUs; end with 35 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 40 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from French West Africa to 93 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 destroyers moved from 106 Sea Zone to 119 Sea Zone
British take 106 Sea Zone from Germans
2 fighters moved from United Kingdom to 119 Sea Zone
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in 93 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 119 Sea Zone
British attack with 2 destroyers and 2 fighters
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 119 Sea Zone to United Kingdom
1 bomber moved from 93 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from Egypt to Algeria
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 transport moved from 82 Sea Zone to 68 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 armour placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 30 PUs total -
Ask me for order of loss in Algeria if you attack because I’d like to keep that bomber if i can. He’s been my most useful unit so far.
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I don’t see my posts responding to your post above.
Request OOL for ITA>ALG 1 inf, 2 art, bomber, cruiser bombard -
Okay, my response to you is listed as a new post/thread
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How many hits round one? And post the combat move, please.
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I’m interested to see what you mean that im penny wise but pound foolish. And in regards to your sub that was off Scotland, did you bring it up to see if we could edit it to safety or just clarifying what happened?
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Krieghund just informed you are right about being able to activate pro-neutral by moving two spaces. Sorry about that. Was the 2nd rule i brought up and was wrong again on it SMH.
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 artillery moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
3 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Belgian Congo to RhodesiaCombat - Italians
Battle in Algeria
Italians attack with 2 artilleries, 1 bomber and 1 infantry
French defend with 2 infantry; British defend with 1 bomber, 1 fighter and 1 tactical_bomber
1 artillery retreated to Tunisia
French win with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 armour moved from Tobruk to Tunisia
1 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
2 infantry moved from Greece to Albania
1 bomber moved from Algeria to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to ScotlandTurn Complete - French
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Thanks for not sending the FRA fighter to ALG or keeping the Inf there. The Luftwaffe wants to pay a visit. I will need an OOL before first die roll since there’s no inf. I will attack with at least the 4 bombers. I will send you a message shortly.
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TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to ScotlandTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 2 infantry
EDIT: Adding units owned by French to Scotland: 2 infantry
EDIT: Turning off Edit Mode -
i didnt see your fast response. hopefully my ncm is ok with you
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but if you arent attacking scotland then it doesn’t matter if you’re using original map
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The French can have Scotland. I accept your edit. Regarding my prior post about GER sub move to SZ119, I was just lamenting my choice of location.
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OOL: GER 4 bombers & 1 TB > ALG SB, TB, FI. Hopfully all will be hit first round. BEL: 2 TK & 4 ME > 1 aa, 2 in, 1 ar. We had agreed to default IN first, but Triplea has AA default if present, then IN. I prefer AA removed first. Do you agree?
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post manual gamesave so i can see everything, please





