Europe 1940 v2 FMerwinrommel v Colt 45

  • 2025 2024 '23 '22 '21 '20 '19

    Random dice may be more exciting than low luck, but both Triplea and WarClub Marti often roll extreme hits or misses.  Wish there were some middle ground option.  GER bombed UK with 4 bombers and half were hit by AA, 3 times the odds.  The remaining bombers and 2 TB rolled only 1,5,1,and 2 for a negative battle result.  In a prior game, 3 bombers suffered no AA hits and rolled 2 sixes and total damaged exceeded the 20 point limit.

  • '20

    Haha yeah im not a huge fan of bombing just because things like these tend to happen to me when i try

  • '20

    Even though I’ve been only selecting local game, it keeps populating your email when i check the PBF screen so I will only play that roman match on airplane mode and hopefully that fixes marti email issue

  • '20

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Russia to Novgorod
                2 artilleries and 6 infantry moved from Novgorod to Belarus
                2 infantry moved from Rostov to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Russia to Bryansk
                1 submarine moved from 111 Sea Zone to 110 Sea Zone

    Place Units - Russians
                1 artillery placed in Novgorod
                Russians undo move 1.
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 1 infantry placed in Novgorod
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    triplea_39014_Rus2.tsvg

  • '20

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Place Units - Americans
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 35 PUs; end with 35 PUs total

    triplea_39014_Ame2.tsvg

  • '20

    If i’m remembering correctly, a major IC can still produce units while damaged but each damage point minuses one unit capability from the 10 maximum. So i wont repair all damage but if im wrong hopefully you can let me slightly alter buy

  • '20

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

    Game History

    Round: 2

    Purchase Units - British
                British repair damage of 5x factory_major; Remaining resources: 30 PUs;
                British buy 2 destroyers and 1 factory_minor; Remaining resources: 2 PUs;

    Combat Move - British
                1 bomber moved from Malta to 92 Sea Zone

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 bomber moved from 92 Sea Zone to French West Africa
                1 transport moved from 87 Sea Zone to 82 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                1 fighter and 1 tactical_bomber moved from Malta to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                2 destroyers placed in 106 Sea Zone
                1 factory_minor placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,4,3
                British collect 21 PUs (8 lost to blockades); end with 23 PUs total

    triplea_39014_Bri2.tsvg

  • '20

    Nvm to IC thing because i ended up placing zero units in England anyway. Not sure if im missing it in rule book or if its not made clear. It’s still early but I think this is shaping up to be a good, fun game!

  • 2025 2024 '23 '22 '21 '20 '19

    I haven’t received any more Roman marti emails since the first time.  Your statement on factory damage is correct, 10 capacity less 10 damage hits equals zero, then repair 5, can build 5.  My local playing buddy and I never build minor IC.  I’ve read strategy posts about building one in Egypt.  Since ITA has no transports and only 1 aircraft, Egypt is safe, since the ITA ground and GER air can’t attack together.  Interesting RUS pulling back not just from the border but from the frontline ICs and massing in 2 armies for counterattack.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Albania to Greece
                5 infantry moved from Bulgaria to Greece
                1 bomber moved from Southern Italy to Greece
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery moved from Kenya to Belgian Congo
                2 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 bomber and 6 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                    Casualties for Neutral_Allies: 4 infantry

    Non Combat Move - Italians
                3 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 armour moved from Alexandria to Tobruk
                2 armour moved from Albania to Romania
                2 artilleries moved from Yugoslavia to Romania
                2 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 bomber moved from Greece to Southern Italy
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 submarine and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_39014_Ita2.tsvg

  • '20

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Nigeria to French Equatorial Africa
                1 infantry moved from Morocco to Algeria

    Turn Complete - French

    triplea_39014_Fre2.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Won’t get a chance to take GER turn until tomorrow eve or later.  Merry Christmas.

  • '20

    Alright, Merry Christmas

  • '20

    Gamerman01 got back to me when I asked where I could point you to to show a unit’s entire move must be used to activate a pro-neutral and he told me to go to http://www.axisandallies.org/forums/index.php?topic=30776.0 but that doesn’t exactly address the case either. Here is the pertinent quote from the link

    1. You can’t move a tank through a friendly neutral that you just activated
        a) You CAN blitz strict neutrals and unfriendly neutrals
        b) You also can’t non-com mech or tanks through the friendly neutral that you just took control of.

    This situation mostly applies if the Rus player tries to go south and blitzes NW Persia to attack Iraq for national objectives

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 fighters moved from Alexandria to 98 Sea Zone
                2 tactical_bombers moved from Alexandria to 98 Sea Zone
                2 fighters moved from Alexandria to 81 Sea Zone
                1 tactical_bomber moved from Alexandria to 81 Sea Zone

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    French defend with 1 destroyer
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 81 Sea Zone
                    Germans attack with 2 fighters and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
                2 fighters moved from 81 Sea Zone to Belgian Congo
                2 fighters moved from 98 Sea Zone to Romania
                2 tactical_bombers moved from 98 Sea Zone to Romania
                4 mech_infantrys moved from Yugoslavia to Romania
                8 armour moved from Yugoslavia to Romania
                7 mech_infantrys moved from Germany to Romania
                6 infantry moved from Slovakia Hungary to Poland
                2 artilleries moved from Slovakia Hungary to Poland
                3 artilleries moved from Germany to Poland
                1 artillery moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to France
                2 tactical_bombers moved from Holland Belgium to Western Germany
                1 aaGun moved from Holland Belgium to France
                1 aaGun moved from Holland Belgium to Western Germany
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Western Germany to 113 Sea Zone
                1 armour moved from Western Germany to 113 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 armour moved from 112 Sea Zone to Norway
                1 battleship moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to Finland
                1 artillery moved from Norway to Finland
                1 aaGun moved from Germany to Slovakia Hungary
                1 aaGun moved from Western Germany to Germany
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 submarine moved from 90 Sea Zone to 92 Sea Zone
                1 submarine moved from 103 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone

    Place Units - Germans
                1 infantry placed in Germany
                2 armour and 2 bombers placed in Western Germany
                1 transport placed in 112 Sea Zone
                1 transport placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 43 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_39014_Ger3.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    In case UK has a death wish and attacks SZ112, GER will scramble 2 TB.  If UK has a second death wish and attacks Bel Congo, OOL (as per standard agreement) INF first, then ART.  But I’m sure you have better use of your air force.  I’ll be interested to see what you do in Africa.

  • 2025 2024 '23 '22 '21 '20 '19

    Gamerman01 4) says you can take a friendly neutral with a tank or mech and he doesn’t qualify that with any limitation on second movement space.

  • '20

    We will likely just have to respectfully agree to disagree about the neutral topic. Just keep in mind your future opponents might bring it up too. Thank you for agreeing to amend I1 to satisfy me and I will “walk the talk” if the situation arises for me and the mid east

  • '20

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                6 infantry moved from Belarus to Bryansk
                2 artilleries moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                4 infantry moved from Belarus to Bryansk
                2 infantry moved from Belarus to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                1 tactical_bomber moved from Novgorod to Caucasus
                1 submarine moved from 110 Sea Zone to 111 Sea Zone
                2 infantry moved from Belarus to Bryansk
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Belarus to Bryansk

    Place Units - Russians
                1 fighter placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 4 infantry
                EDIT: Adding units owned by Russians to Bryansk: 4 infantry
                EDIT: Turning off Edit Mode

    triplea_39014_Rus3.tsvg

  • '20

    It’s weird for me to see a G4 DoW but perhaps that’s more common in Europe than in Global. I can also say with confidence that I’ve never had a transport stranded as badly as the only darn one i have as UK haha. Very interesting to have portion of the Luftwaffe in the heart of Africa.

Suggested Topics

  • 15
  • 22
  • 86
  • 56
  • 58
  • 142
  • 74
  • 424
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.9k

Users

40.6k

Topics

1.8m

Posts