Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
Re: 16L BM2 -Pete (Allies) vs simon33 (Axis) Game VI !
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How did I forget about the guerilla fighters?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Yunnan to West India
1 infantry moved from India to West India
1 artillery and 1 mech_infantry moved from Suiyuyan to Chahar
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Anhwe to Hopei
1 artillery moved from Shensi to Kweichow
3 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Sikang to Szechwan
1 infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in West India
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
1 artillery owned by the Japanese retreated to Suiyuyan
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
3 infantry moved from Shantung to Anhwe
1 artillery and 1 mech_infantry moved from Tsinghai to Shensi
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Yunnan
6 infantry moved from Burma to India
1 fighter moved from West India to India
2 infantry moved from Shan State to Burma
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Guam to Japan
1 infantry moved from Korea to Amur
4 artilleries and 2 infantry moved from Manchuria to AmurPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 fighter placed in India
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,2,5,3,5,4
Japanese collect 37 PUs (16 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Philippines to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters and 4 submarines
Japanese defend with 1 destroyer
Americans win with 2 bombers, 4 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from 6 Sea Zone to Iwo Jima
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 21 Sea Zone
2 fighters moved from Borneo to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 22 Sea Zone
1 carrier moved from 22 Sea Zone to 17 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 4 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 17 Sea Zone
4 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Siberia to Soviet Far East
1 transport moved from 1 Sea Zone to 4 Sea Zone
2 fighters moved from 43 Sea Zone to Philippines
2 bombers moved from Eastern United States to Soviet Far East
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Eastern United States to 110 Sea Zone
4 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 carriers, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Trans-Jordan to IraqPlace Units - Americans
1 airfield, 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
3 transports placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Western United States
1 bomber placed in Western United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Greece to BulgariaCombat - British
Battle in Bulgaria
British attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 2 infantry
2 infantry owned by the British and 1 artillery owned by the British retreated to Greece
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 3 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Persia to Eastern PersiaPlace Units - British
2 transports placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
2 fighters and 1 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 destroyer moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer
British defend with 2 submarines
British win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Philippines to Iwo Jima
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Russia
1 armour moved from Novgorod to Belarus
Germans take Archangel from Russians
Germans take Belarus from Russians
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 bombers moved from Russia to Novgorod
7 artilleries, 8 infantry and 2 mech_infantrys moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Norway to Finland
2 artilleries moved from Western Germany to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Romania to Bulgaria
1 armour moved from Bessarabia to Bulgaria
1 aaGun, 5 artilleries and 1 infantry moved from Bessarabia to Romania
4 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in France
2 artilleries and 1 infantry placed in Novgorod
1 artillery, 1 fighter and 6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 aaGuns
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 aaGuns
EDIT: Adding units owned by Germans to France: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Greece to Albania
2 fighters and 1 tactical_bomber moved from Greece to AlbaniaCombat - Russians
Battle in Albania
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Albania from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 aaGuns, 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery, 2 fighters and 5 infantry moved from Samara to Russia
4 armour moved from Bryansk to Ukraine
4 artilleries and 3 infantry moved from Bryansk to Russia
1 mech_infantry moved from Kansu to Samara
1 armour moved from Buryatia to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Albania to GreecePlace Units - Russians
1 artillery and 2 infantry placed in Greece
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 artilleries and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Anhwe to Chahar
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Kweichow to Hopei
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from India to 41 Sea Zone
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine; ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Anhwe to Shantung
1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from Yunnan to Burma
2 infantry moved from Burma to India
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to Kwangsi
3 artilleries and 1 infantry moved from Amur to Manchuria
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 41 Sea Zone to IndiaPlace Units - Japanese
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1,3,4,2,4
Japanese collect 38 PUs (20 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 bombers, 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
2 bombers moved from Soviet Far East to Japan
1 artillery, 7 infantry and 1 marine moved from Iwo Jima to 17 Sea Zone
2 bombers moved from Iwo Jima to Japan
2 fighters moved from Philippines to 6 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
4 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 armour, 3 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 3 artilleries, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 artillery, 1 battleship, 2 destroyers, 4 fighters, 7 infantry, 1 marine and 4 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 7 infantry and 1 marine moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone -
kami/ scram in sz 6 and scram from w ger?
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kami/ scram in sz 6 and scram from w ger?
Didn’t sound good and looks worse.
Ok, 1 Kami per DD, 4 on BB.
No scram in either.
I suspect this game is over but let’s see if I get lucky.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 bombers, 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
2 bombers moved from Soviet Far East to Japan
1 artillery, 7 infantry and 1 marine moved from Iwo Jima to 17 Sea Zone
2 bombers moved from Iwo Jima to Japan
2 fighters moved from Philippines to 6 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
4 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 armour, 3 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 3 artilleries, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 artillery, 1 battleship, 2 destroyers, 4 fighters, 7 infantry, 1 marine and 4 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 7 infantry and 1 marine moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 6,4,1,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Western Germany
Americans attack with 1 armour, 4 artilleries, 5 fighters and 5 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 4 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 1 aaGun, 1 artillery, 3 fighters and 6 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Japan
Americans attack with 2 artilleries, 4 bombers, 4 fighters, 8 infantry and 1 marine
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Americans captures 45PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for Japanese: 3 aaGuns, 3 fighters and 4 infantry
Casualties for Americans: 3 fighters and 6 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to JapaneseNon Combat Move - Americans
1 bomber and 2 fighters moved from 6 Sea Zone to Iwo Jima
4 bombers moved from Japan to Iwo Jima
1 fighter moved from Japan to 6 Sea Zone
2 carriers moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
1 artillery moved from Iraq to Persia
1 fighter moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to Normandy BordeauxPlace Units - Americans
3 fighters placed in Normandy Bordeaux
2 carriers placed in 101 Sea Zone
3 bombers and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 82 PUs; end with 127 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 142 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 147 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 157 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 162 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in Holland Belgium
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northern Italy
British attack with 1 mech_infantry
Italians defend with 1 aaGun and 1 factory_minor
British win, taking Northern Italy from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Egypt to Greece
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 110 Sea Zone
2 fighters and 1 infantry placed in United Kingdom
2 infantry placed in Egypt
1 transport placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
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Ok, that’s it. This game is yours.
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That was well-fought after that fatal blow in bryansk. gg.
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Yeah thanks. Good attack. Perhaps I shouldn’t have exposed myself to dice on the defence in Bryansk.