Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Re: 16L BM2 -Pete (Allies) vs simon33 (Axis) Game VI !
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Eastern Persia to West IndiaCombat - ANZAC
ANZAC creates battle in territory 20 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Romania to 97 Sea Zone
1 artillery and 1 infantry moved from Romania to Bulgaria
3 fighters moved from Western Germany to 97 Sea Zone
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 3 bombers and 3 fighters
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports
2 submarines owned by the British Submerged
Units damaged: 1 battleship owned by the British
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 50
Casualties for Germans: 1 bomber and 2 fighters
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Battle in Bulgaria
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Bulgaria from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Germany to Poland
1 armour and 2 mech_infantrys moved from Germany to Baltic States
4 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from 97 Sea Zone to Western Germany
2 bombers moved from 97 Sea Zone to Baltic States
2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 aaGun and 1 armour moved from Romania to Bessarabia
2 infantry moved from Poland to Baltic States
5 artilleries moved from Poland to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 fighters and 3 infantry placed in Western Germany
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Urals to Yenisey
Russians take Yenisey from Germans
1 artillery moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Russia to Bulgaria
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Bulgaria
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Bulgaria from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bulgaria to Greece
1 aaGun and 1 infantry moved from Western Ukraine to Ukraine
2 aaGuns, 1 artillery and 3 infantry moved from Smolensk to Bryansk
4 artilleries and 6 infantry moved from Russia to Bryansk
4 artilleries moved from Vologda to Smolensk
1 mech_infantry moved from Urals to Yenisey
4 armour moved from Vologda to BryanskPlace Units - Russians
1 factory_minor placed in Greece
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 2 carriers moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from India to Java
1 infantry moved from Amur to Korea
Japanese take Korea from Americans
4 artilleries moved from Amur to Manchuria
2 infantry moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
1 fighter moved from Hopei to Chahar
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 mech_infantry moved from Shensi to Suiyuyan
1 artillery and 1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
2 artilleries moved from Shensi to Sikang
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Shensi to Suiyuyan
2 infantry moved from Kweichow to Hunan
2 infantry moved from Kwangsi to Hunan
1 fighter moved from Japan to 22 Sea ZoneCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
Americans defend with 2 submarines
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 marine
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 artillery and 1 marine
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 4 artilleries and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Hunan
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Hopei to Anhwe
1 fighter moved from Chahar to Yunnan
3 infantry moved from Kwangtung to Kwangsi
5 infantry moved from Yunnan to Burma
1 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 fighters moved from Java to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
1 fighter moved from 22 Sea Zone to GuamPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
2 artilleries placed in India
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,4,1,3,2,1,3,2,1,6
Japanese collect 45 PUs (16 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
4 fighters moved from 91 Sea Zone to 112 Sea Zone
2 carriers and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 bombers moved from Philippines to 42 Sea Zone
4 submarines moved from 35 Sea Zone to 44 Sea Zone
4 submarines moved from 44 Sea Zone to 42 Sea Zone
4 fighters moved from 21 Sea Zone to 42 Sea Zone
4 fighters moved from Philippines to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 bombers, 8 fighters and 4 submarines
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win, taking 42 Sea Zone from Japanese with 2 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 49
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 2 fighters and 3 submarines
Battle in Norway
Battle in Denmark
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
1 artillery moved from Egypt to Trans-Jordan
2 bombers moved from 42 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from 42 Sea Zone to Borneo
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 4 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 21 Sea Zone to 33 Sea Zone
2 carriers moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 2 bombers, 4 fighters and 2 infantry placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery, 2 bombers, 4 fighters and 2 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 2 bombers, 4 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in KweichowCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 41 PUs;
British buy 1 cruiser, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
1 cruiser and 1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from RussiansCombat - Italians
Non Combat Move - Italians
2 artilleries and 3 infantry moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to France
1 destroyer moved from 92 Sea Zone to 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,2
Italians collect 3 PUs (7 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to 43 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 2 submarines; Americans loiter and taunt
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Philippines
1 fighter moved from 43 Sea Zone to PhilippinesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 24 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 2 infantry moved from Western Germany to Denmark
2 fighters and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Norway
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Norway
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
2 bombers and 1 infantry moved from Baltic States to BelarusCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Norway from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bulgaria
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery
Germans win, taking Bulgaria from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Novgorod
2 fighters moved from Holland Belgium to Southern Italy
1 fighter moved from Norway to Western Germany
1 fighter moved from Denmark to Western Germany
1 armour, 1 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
4 artilleries and 1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
2 artilleries moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Baltic States
2 infantry moved from Yugoslavia to RomaniaPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 artillery and 2 infantry placed in France
3 artilleries placed in Novgorod
2 artilleries, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 35 PUs;
Russians buy 3 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Germans
Russians take Buryatia from Japanese
1 mech_infantry moved from Yenisey to Kansu
2 fighters moved from Russia to Kansu
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Battle in Kansu
Russians attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 artillery
Russians win, taking Kansu from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 fighters moved from Kansu to Samara
1 artillery and 3 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
4 artilleries moved from Smolensk to Bryansk
2 aaGuns, 5 artilleries and 8 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Greece
4 infantry moved from Russia to BryanskPlace Units - Russians
3 armour placed in Greece
Russians undo move 1.
1 armour and 2 infantry placed in Greece
1 infantry and 2 mech_infantrys placed in Ukraine
Russians undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
How did I forget about the guerilla fighters?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Yunnan to West India
1 infantry moved from India to West India
1 artillery and 1 mech_infantry moved from Suiyuyan to Chahar
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Anhwe to Hopei
1 artillery moved from Shensi to Kweichow
3 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Sikang to Szechwan
1 infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in West India
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
1 artillery owned by the Japanese retreated to Suiyuyan
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
3 infantry moved from Shantung to Anhwe
1 artillery and 1 mech_infantry moved from Tsinghai to Shensi
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Yunnan
6 infantry moved from Burma to India
1 fighter moved from West India to India
2 infantry moved from Shan State to Burma
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Guam to Japan
1 infantry moved from Korea to Amur
4 artilleries and 2 infantry moved from Manchuria to AmurPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 fighter placed in India
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,2,5,3,5,4
Japanese collect 37 PUs (16 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Philippines to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters and 4 submarines
Japanese defend with 1 destroyer
Americans win with 2 bombers, 4 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from 6 Sea Zone to Iwo Jima
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 21 Sea Zone
2 fighters moved from Borneo to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 22 Sea Zone
1 carrier moved from 22 Sea Zone to 17 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 4 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 17 Sea Zone
4 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Siberia to Soviet Far East
1 transport moved from 1 Sea Zone to 4 Sea Zone
2 fighters moved from 43 Sea Zone to Philippines
2 bombers moved from Eastern United States to Soviet Far East
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Eastern United States to 110 Sea Zone
4 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 carriers, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Trans-Jordan to IraqPlace Units - Americans
1 airfield, 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
3 transports placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Western United States
1 bomber placed in Western United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Greece to BulgariaCombat - British
Battle in Bulgaria
British attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 2 infantry
2 infantry owned by the British and 1 artillery owned by the British retreated to Greece
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 3 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Persia to Eastern PersiaPlace Units - British
2 transports placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
2 fighters and 1 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 destroyer moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer
British defend with 2 submarines
British win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Philippines to Iwo Jima
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs