@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Kinda cousins game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 artillery moved from Libya to Tunisia
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Gibraltar
Italians attack with 2 infantry
British defend with 1 aaGun and 1 harbour
Italians win, taking Gibraltar from British with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Ukraine
Italians attack with 1 bomber and 2 fighters
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win with 1 artillery remaining. Battle score for attacker is -29
Casualties for Italians: 1 bomber and 2 fighters
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from Greece to Bulgaria
1 armour moved from Southern France to Yugoslavia
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to 101 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bessarabia to Ukraine
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Karelia to Novgorod
1 battleship moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
13 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
4 armour moved from Bessarabia to Ukraine
5 armour moved from Western Ukraine to UkraineCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Novgorod
Battle in Ukraine
Germans attack with 9 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 9 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
5 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Poland to Southern Italy
5 tactical_bombers moved from Poland to Eastern Poland
2 bombers moved from Germany to Eastern Poland
4 fighters moved from Poland to Eastern Poland
4 infantry moved from Yugoslavia to Romania
3 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 artilleries moved from Western Germany to Germany
2 infantry moved from Western Germany to GermanyPlace Units - Germans
3 armour and 4 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Russia to Novgorod
5 infantry moved from Archangel to Novgorod
1 submarine moved from 119 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Novgorod
Russians attack with 4 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Russians roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/10 hits
Germans roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits
3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/9 hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits
3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 4 : 3/8 hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
9 infantry moved from Russia to Smolensk
4 aaGuns, 2 armour, 2 artilleries, 23 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to SmolenskPlace Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships moved from 35 Sea Zone to 17 Sea Zone
1 cruiser moved from 35 Sea Zone to 17 Sea Zone
1 carrier moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from 35 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Siam to Shan State
1 tactical_bomber moved from Siam to Shan State
1 bomber moved from Siam to 39 Sea Zone
1 bomber moved from Siam to 39 Sea Zone
1 fighter moved from Siam to 43 Sea Zone
1 tactical_bomber moved from Siam to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 carrier moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
2 submarines moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships moved from 35 Sea Zone to 17 Sea Zone
1 cruiser moved from 35 Sea Zone to 17 Sea Zone
1 carrier moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from 35 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Siam to Shan State
1 tactical_bomber moved from Siam to Shan State
1 bomber moved from Siam to 39 Sea Zone
1 bomber moved from Siam to 39 Sea Zone
1 fighter moved from Siam to 43 Sea Zone
1 tactical_bomber moved from Siam to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 carrier moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
2 submarines moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 submarines
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
British win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 17 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 2 bombers
British defend with 1 destroyer, 2 fighters and 1 tactical_bomber
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for British: 1 destroyer
Casualties for Japanese: 2 bombers
Battle in Sumatra
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Celebes
Battle in 55 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking Celebes from Dutch with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 17 Sea Zone and were removed
1 fighter moved from Shan State to Siam
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 artillery moved from Hopei to Anhwe
2 infantry moved from Hopei to Anhwe
2 tactical_bombers moved from Jehol to Anhwe
2 fighters moved from Jehol to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 aaGun moved from Jehol to ShantungPlace Units - Japanese
10 infantry placed in Japan
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 bomber moved from Midway to Japan
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 battleship moved from 25 Sea Zone to 17 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
1 battleship moved from 26 Sea Zone to 17 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea ZoneCombat - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 bomber moved from Midway to Japan
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 battleship moved from 25 Sea Zone to 17 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
1 battleship moved from 26 Sea Zone to 17 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,5,4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,4,5
Units damaged: 1 battleship owned by the Americans
Battle in 6 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Battle in 17 Sea Zone
Americans attack with 2 battleships, 2 cruisers, 1 destroyer and 2 fighters
Japanese defend with 2 battleships and 1 submarine
Americans roll dice for 2 battleships, 2 cruisers, 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships in 17 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Japanese and 2 battleships owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 46
Casualties for Japanese: 2 battleships and 1 submarineNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to Iwo Jima
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 tactical_bomber moved from Western United States to Midway
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 artilleries, 1 fighter and 1 infantry moved from Szechwan to Kweichow
1 infantry moved from Hunan to KweichowPlace Units - Chinese
1 infantry placed in Suiyuyan
1 artillery and 4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 86 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Battle in Tanganyika Territory
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Tanganyika Territory, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits
British roll dice for 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Germans defend with 1 fighter; Italians defend with 2 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
British roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Egypt, round 2 : 3/7 hits
Italians roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/6 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Egypt, round 3 : 2/5 hits
Italians roll dice for 1 armour and 1 fighter in Egypt, round 3 : 2/2 hits
1 mech_infantry owned by the British, 1 fighter owned by the Germans, 1 armour owned by the Italians and 1 artillery owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 2 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from India to Northwest Persia
1 fighter moved from India to Northwest Persia
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from India to Yunnan
1 transport moved from 78 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Brazil to French Guiana
1 carrier, 2 cruisers and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 fighter and 1 tactical_bomber moved from United Kingdom to Morocco
1 bomber moved from Gibraltar to Morocco
1 battleship, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from India to Kweichow
1 battleship moved from 54 Sea Zone to 26 Sea ZonePlace Units - British
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4
British collect 31 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour and 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
1 artillery moved from Bulgaria to RomaniaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 armour, 1 artillery and 1 mech_infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to GuamPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
French roll dice for 1 cruiser and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
5 artilleries moved from Western Ukraine to Bryansk
13 infantry moved from Western Ukraine to Bryansk
8 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Ukraine to Rostov
3 infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
4 armour moved from Ukraine to Bryansk
2 bombers moved from Eastern Poland to Russia
4 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans winGermans win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Novgorod from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 12 armour, 5 artilleries, 17 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 5 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 fighter
French defend with 1 cruiser
Germans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 1 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from Western Germany to Southern Italy
1 aaGun moved from Belarus to Bryansk
2 bombers moved from Russia to Ukraine
4 tactical_bombers moved from Eastern Poland to Western Ukraine
3 fighters moved from Eastern Poland to Western Ukraine
4 infantry moved from Romania to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
3 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Bessarabia to Western Ukraine
2 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
1 factory_minor placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 2.
3 armour placed in Ukraine
1 fighter, 3 infantry and 3 mech_infantrys placed in Germany
Germans undo move 3.
1 fighter and 3 infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Smolensk to Belarus
3 fighters and 1 tactical_bomber moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Belarus to Russia
4 aaGuns, 2 armour, 2 artilleries, 32 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
Japanese buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to Java
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 fighter moved from Siam to KiangsiCombat - Japanese
Battle in Java
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsi to Kiangsu
3 fighters moved from Anhwe to Japan
2 tactical_bombers moved from Anhwe to Japan
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to Japan
1 fighter moved from Philippines to Japan
1 submarine moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 17 Sea Zone to Caroline Islands
2 battleships and 1 cruiser moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters moved from 17 Sea Zone to Caroline Islands
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
3 fighters moved from Caroline Islands to 33 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from Iwo Jima to Queensland
1 fighter moved from Iwo Jima to Midway
1 tactical_bomber moved from Midway to 33 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
2 artilleries and 1 fighter placed in Eastern United States
1 infantry placed in Western United States
1 infantry placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 artilleries and 9 infantry moved from Kweichow to Hunan
1 fighter moved from Anhwe to KweichowPlace Units - Chinese
1 artillery placed in Chahar
1 artillery placed in Anhwe
1 artillery placed in Kweichow
2 infantry placed in Yunnan
Chinese undo move 4.
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 bomber moved from Morocco to Normandy BordeauxCombat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.Non Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
4 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 tactical_bomber moved from Morocco to Malta
1 fighter moved from Northwest Persia to Russia
1 tactical_bomber moved from Northwest Persia to Russia
2 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from Yunnan to Hunan
1 aaGun moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Morocco to Gibraltar
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea ZonePlace Units - British
2 artilleries and 2 fighters placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,5,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,3,3,2,6
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry





