@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns, 2 artilleries and 5 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns, 2 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Gibraltar: 1 fighter
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Gibraltar: 1 fighter
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 marine moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 marine
Japanese defend with 1 artillery
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Celebes to Philippines
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
If 1 bomber attacks Shantung unescorted, intercept (unless Shantung is otherwise attacked).
I feel like this game is back on after holding India against the odds last UK turn.
yeah definitely game on again, Axis have got a hill to climb against american income now though
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia
2 artilleries, 9 infantry and 8 mech_infantrys moved from Romania to Yugoslavia
3 artilleries and 1 infantry moved from Slovakia Hungary to Yugoslavia
2 bombers moved from Novgorod to Yugoslavia
1 bomber moved from Finland to Yugoslavia
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
4 armour, 17 artilleries, 8 infantry and 3 mech_infantrys moved from Archangel to Vologda
1 mech_infantry moved from Romania to Yugoslavia
1 armour moved from Western Ukraine to Romania
Germans take Bessarabia from Russians
Combat - Germans
Battle in Vologda
Germans attack with 4 armour, 17 artilleries, 8 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 4 armour, 17 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 5 artilleries, 3 bombers, 1 fighter, 10 infantry, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 5 fighters and 1 infantry; Russians defend with 16 artilleries
Germans win with 3 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 5 artilleries, 1 fighter, 10 infantry, 9 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 armour, 5 fighters and 1 infantry
Casualties for Russians: 16 artilleries
Non Combat Move - Germans
1 artillery and 1 infantry moved from Eastern Poland to Romania
2 bombers moved from Yugoslavia to Romania
1 bomber moved from Yugoslavia to Romania
2 transports moved from 127 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to Greater Southern Germany
1 artillery and 2 infantry moved from France to Northern Italy
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
5 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Novgorod to Belarus
Place Units - Germans
3 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
4 infantry placed in Western Germany
1 armour, 1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 34 PUs;
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 armour and 5 mech_infantrys moved from Bryansk to Vologda
1 armour, 7 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys moved from Russia to Vologda
2 mech_infantrys moved from Timguska to Vologda
3 fighters and 1 tactical_bomber moved from Shensi to Vologda
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Combat - Russians
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 4 armour, 7 artilleries, 4 fighters, 5 infantry, 14 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour, 17 artilleries, 7 infantry and 3 mech_infantrys
Russians win, taking Vologda from Germans with 4 armour, 4 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Germans: 4 armour, 17 artilleries, 7 infantry and 3 mech_infantrys
Casualties for Russians: 3 artilleries, 5 infantry and 14 mech_infantrys
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to Russia
1 artillery moved from Albania to Bulgaria
2 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Western Ukraine
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
9 artilleries, 7 infantry and 2 mech_infantrys moved from Hopei to Shensi
1 fighter moved from Shantung to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 9 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Chinese defend with 1 fighter and 3 infantry; Russians defend with 1 aaGun, 1 armour, 8 infantry and 3 mech_infantrys
Japanese win, taking Shensi from Chinese with 8 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 41
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun, 1 armour, 8 infantry and 3 mech_infantrys
Casualties for Japanese: 1 artillery and 7 infantry
Non Combat Move - Japanese
1 fighter moved from Shensi to Hopei
1 artillery and 3 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
4 artilleries and 1 infantry moved from Buryatia to Amur
4 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to Kwangsi
2 carriers moved from 39 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 armour and 1 artillery placed in India
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 3 infantry
EDIT: Adding units owned by Japanese to Jehol: 3 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,4,6,6,5,6,6,2,3,1,2,4,6,3,6,6,4,6
Japanese collect 40 PUs (11 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 carriers moved from 6 Sea Zone to 18 Sea Zone
1 transport moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
scramble gibraltar, sz 6?
No scramble for either. Are you sure about moving the CV & TT to SZ18?
Correct me if I’m wrong, but that carrier and tt I can ncm with the remaining 1 move? they are going to end up in marianas sz at the end of the turn but there are kamis there if i move during combat
Correct me if I’m wrong, but that carrier and tt I can ncm with the remaining 1 move? they are going to end up in marianas sz at the end of the turn but there are kamis there if i move during combat
No, you can’t.
Once you moved the boat during combat move phase, it cannot move during NCM.
However, you don’t have to worry about Kamikaze as this only applies in case you make an amphibious assault or attack ships in that seazone.
As you don’t do any of this Kamis do not apply.
Pacific rule book, page 16
If an Allied player attacks Japanese units in or declares an
amphibious assault from one of these sea zones, the Japanese
player can announce at the beginning of this phase that he or
she intends to launch one or more kamikaze strikes in that sea
zone.
Sorry, just realized you in fact DO an amphibious assault at Mariana.
Then you have to decide:
What JDOW said. I was worried you’d want to move back to SZ6.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 carriers moved from 6 Sea Zone to 18 Sea Zone
1 transport moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 18 Sea Zone: 2 carriers and 1 transport
EDIT: Adding units owned by Americans to 21 Sea Zone: 2 carriers and 1 transport
EDIT: Turning off Edit Mode
Battle in Soviet Far East
Battle in 6 Sea Zone
Americans attack with 4 fighters and 6 submarines
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese with 4 fighters and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 5 infantry
Germans defend with 1 airfield, 1 harbour and 1 marine; Italians defend with 2 fighters
Americans win, taking Gibraltar from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 marine
Casualties for Italians: 2 fighters
Casualties for Americans: 2 infantry
Battle in Marianas
Non Combat Move - Americans
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Wake Island to Philippines
4 submarines moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from Caroline Islands to Philippines
1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 42 Sea Zone to Philippines
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
4 infantry and 1 marine placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Japanese win, taking Hunan from Japanese, taking Anhwe from Japanese with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
Non Combat Move - British
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from Persia to 97 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
3 infantry and 3 mech_infantrys moved from Persia to Eastern Persia
Place Units - British
1 tactical_bomber placed in United Kingdom
2 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Thanks for the help, guys. I moved the carriers and trans to guam sz instead… 2 movement on combat phase, no kamis.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Russians
Combat - Italians
Non Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,1,6,1,6,4,4,1
Italians collect 2 PUs (7 lost to blockades); end with 2 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Russians
Combat - Italians
Non Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,1,6,1,6,4,4,1
Italians collect 2 PUs (7 lost to blockades); end with 2 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode