Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to Java
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter and 3 tactical_bombers moved from French Indo China to Shensi
2 fighters moved from French Indo China to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shensi
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Shensi to Kweichow
2 armour moved from Kweichow to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 carriers moved from 41 Sea Zone to 36 Sea Zone
2 bombers moved from Marianas to Philippines
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Hunan
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Sardinia
1 mech_infantry moved from 95 Sea Zone to Sicily
Combat - Americans
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Sardinia
Battle in Sicily
Battle in Northern Italy
Americans converts factory_major into different units
Non Combat Move - Americans
1 infantry moved from Algeria to Morocco
2 mech_infantrys moved from Tunisia to Tobruk
1 cruiser and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from French Central Africa to French Equatorial Africa
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
10 submarines placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 30 PUs;
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour and 1 marine moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Albania
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Syria
3 fighters moved from Iraq to Syria
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 armour, 3 fighters and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win, taking Syria from Neutral_Axis with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Italians defend with 1 destroyer and 1 transport
British win, taking 97 Sea Zone from Italians with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Albania
Battle in Greece
Non Combat Move - British
3 fighters moved from Syria to Eastern Persia
2 fighters and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Alexandria to Trans-Jordan
3 artilleries moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
Place Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 cruiser and 3 fighters
Americans defend with 2 carriers, 1 destroyer, 4 fighters and 3 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 2 carriers, 4 fighters and 3 transports remaining. Battle score for attacker is -34
Casualties for Italians: 1 cruiser and 3 fighters
Casualties for Americans: 1 destroyer
2 fighters owned by the Americans forced to land in Sicily
Non Combat Move - Italians
3 infantry moved from Romania to Bessarabia
Place Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,3,6,3,1,5,2,5,3
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs total
What happened on the USSR turn? An expected TUV swing of zero became 137 your way!
Assume that casualty is Ok in SZ95.
Hmm, wondering if this game is over.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
yeah you got diced pretty hard in bryansk, starting with zero aa hits/5. I was expecting to retreat with equal value losses, but the first round of combat enabled me to go on. Axis are pretty toast at this point I think.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
4 bombers moved from Western Germany to 95 Sea Zone
2 bombers moved from Eastern Poland to 95 Sea Zone
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 6 bombers
Americans defend with 2 carriers, 2 fighters and 3 transports
Germans win with 4 bombers remaining. Battle score for attacker is 49
Casualties for Germans: 2 bombers
Casualties for Americans: 2 carriers, 2 fighters and 3 transports
Non Combat Move - Germans
4 bombers moved from 95 Sea Zone to Finland
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 artillery and 7 infantry moved from Novgorod to Archangel
3 armour and 6 mech_infantrys moved from Eastern Poland to Archangel
2 fighters and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 aaGun moved from Eastern Poland to Poland
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 110 Sea Zone to 109 Sea Zone
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery and 9 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Bryansk to Bessarabia
Russians take Western Ukraine from Italians
4 fighters and 1 tactical_bomber moved from Caucasus to Bessarabia
1 artillery and 1 infantry moved from Rostov to Ukraine
4 artilleries and 3 infantry moved from Bryansk to Ukraine
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
11 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Bryansk to Russia
14 artilleries moved from Bryansk to Ukraine
Combat - Russians
Battle in Suiyuyan
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 19 artilleries and 4 infantry
Italians defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Italians with 19 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Battle in Bessarabia
Russians attack with 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 3 infantry
Russians win, taking Bessarabia from Italians with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 3 infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
3 mech_infantrys moved from Volgograd to Russia
1 aaGun moved from Kansu to Suiyuyan
4 fighters and 1 tactical_bomber moved from Bessarabia to Rostov
1 aaGun moved from Caucasus to Rostov
Place Units - Russians
1 armour, 2 infantry and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 bombers moved from Philippines to 55 Sea Zone
2 armour, 2 artilleries and 2 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries and 1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Amur
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 bombers and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to Philippines
2 bombers moved from 55 Sea Zone to French Indo China
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 aaGun moved from Yunnan to Burma
2 fighters moved from Kweichow to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kweichow to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 9 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Battle in Java
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 bombers moved from Eastern United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Sicily to Trans-Jordan
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 destroyer and 9 submarines placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 4 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
Combat - British
Non Combat Move - British
1 armour moved from Syria to Persia
1 mech_infantry moved from Syria to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Egypt to Iraq
1 marine moved from Albania to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 marine moved from 98 Sea Zone to Trans-Jordan
4 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Rhodesia to Union of South Africa
3 fighters moved from Eastern Persia to West India
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
3 fighters moved from West India to India
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 factory_minor placed in Persia
1 infantry placed in Union of South Africa
2 transports placed in 71 Sea Zone
2 transports placed in 98 Sea Zone
1 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 30 Sea Zone
2 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 5 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 109 Sea Zone to 123 Sea Zone
1 marine moved from 123 Sea Zone to Iceland
1 destroyer moved from 125 Sea Zone to 123 Sea Zone
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
4 bombers moved from Finland to Russia
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,5,8,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Iceland
Non Combat Move - Germans
4 bombers moved from Russia to Archangel
4 artilleries and 1 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Archangel to Urals
1 infantry moved from Western Germany to Germany
1 aaGun moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Romania
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 artilleries placed in Novgorod
1 armour and 4 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
3 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
Combat - Russians
Non Combat Move - Russians
19 artilleries and 2 infantry moved from Ukraine to Bessarabia
6 infantry moved from Suiyuyan to Shensi
1 aaGun moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Rostov to Shensi
3 fighters moved from Rostov to Russia
1 aaGun moved from Rostov to Ukraine
5 mech_infantrys moved from Russia to Ukraine
1 aaGun and 4 infantry moved from Sakha to Buryatia
Place Units - Russians
3 armour placed in Volgograd
3 armour placed in Ukraine
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs