Here is the game, Have Fun
16L G40 Simon33 (Axis) vs Gen Sved (Allies+20) Game III
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Scramble SZ110?
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No thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
5 artilleries and 6 infantry moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 4 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 6 transports
British defend with 1 battleship and 1 cruiser
Germans win with 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 1 cruiser
Battle in United Kingdom
Germans attack with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
2 tactical_bombers owned by the Germans, 1 bomber owned by the Germans and 1 fighter owned by the Germans retreated
British win with 3 fighters and 7 infantry remaining. Battle score for attacker is -10
Casualties for French: 2 infantry
Casualties for Germans: 1 armour, 5 artilleries and 6 infantry
Casualties for British: 5 aaGuns and 1 infantryNon Combat Move - Germans
1 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
3 aaGuns moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Norway to Finland
1 artillery moved from Germany to PolandPlace Units - Germans
4 artilleries and 6 infantry placed in Western Germany
1 carrier placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to ManchuriaPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Western Ukraine to Belarus
2 mech_infantrys moved from Russia to Belarus
1 artillery moved from Belarus to Novgorod
2 infantry moved from Ukraine to Western UkrainePlace Units - Russians
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 7 infantry moved from Anhwe to Kweichow
2 bombers moved from Kwangsi to India
1 artillery and 2 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from Kwangsi to KwangtungPurchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 infantry and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat - Japanese
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Intercept in Calcutta?
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No thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 7 infantry moved from Anhwe to Kweichow
2 bombers moved from Kwangsi to India
1 artillery and 2 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from Kwangsi to KwangtungPurchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 infantry and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Battle in Siberia
Battle in Kweichow
Japanese attack with 1 artillery and 7 infantry
Chinese defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific, taking Siberia from Russians, taking Kweichow from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
4 fighters and 4 tactical_bombers moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from India to Yunnan
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Hunan to Yunnan
4 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 fighters moved from Kwangsi to Yunnan
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Kiangsi
1 aaGun moved from Anhwe to KweichowPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Japanese undo move 2.
1 artillery and 1 infantry placed in Japan
2 artilleries and 1 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Americans
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Non Combat Move - Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Americans
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Non Combat Move - Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
5 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 25 PUs;
UK_Pacific buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
3 fighters moved from United Kingdom to 110 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 transport moved from 44 Sea Zone to 46 Sea ZonePurchase Units - British
British buy 2 aaGuns, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 110 Sea Zone
British attack with 1 carrier, 1 destroyer and 4 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
British win with 3 fighters remaining. Battle score for attacker is 64
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Italians defend with 1 armour and 1 harbour
British win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 bomber, 2 fighters and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for British: 1 bomber
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Alexandria to Egypt
3 fighters moved from 110 Sea Zone to United Kingdom
2 infantry moved from Eastern Persia to West India
2 infantry moved from Shan State to Burma
3 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
1 aaGun moved from India to Burma
1 artillery moved from India to Burma
1 tactical_bomber moved from Burma to India
1 fighter moved from India to Burma
1 mech_infantry moved from Burma to SiamPlace Units - British
3 infantry placed in Union of South Africa
2 infantry placed in Quebec
1 infantry placed in Quebec
2 aaGuns and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 armour, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,6,6,1,5,5,4,2,3
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 armour, 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Germany to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarPurchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 2 PUs;Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Greece to Bulgaria
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;Combat - ANZAC
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wanna use kamikaze?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier and 2 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier and 2 transports remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 cruiser and 1 destroyerNon Combat Move - ANZAC
3 fighters moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,2,3,1,3,5,5,4
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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Kamikazes didnt hit but carrier fought bravely
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea ZonePurchase Units - Germans
Germans buy 1 destroyer and 10 mech_infantrys; Remaining resources: 2 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Gibraltar
3 tactical_bombers moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Western Germany to Gibraltar
2 armour moved from Western Germany to Slovakia Hungary
4 artilleries and 6 infantry moved from Western Germany to Germany
3 aaGuns moved from Normandy Bordeaux to France
3 aaGuns, 3 armour, 5 artilleries and 14 infantry moved from Poland to Eastern Poland
2 artilleries and 6 infantry moved from Romania to Eastern PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs