Ya but every thing is raised +1 across the whole game for AD
So far Allies 3-2
But should be 4-1. Axis had 1 tank in coast city. Allies Didn’t bring enough troops.
It was nice had allies attack St. lo on T4 or 5
Added a few pieces to setup. 3 extra paratroopers and a few tigers late on card and AD@5 I think M1 only. Moved 3 block houses off coast on upper left side of map and put in 2 more against big US beachhead and other one against other US beach head.
This is the map I use.
Better take d day discussion to correct thread from now on
DA6E0A3F-2E5B-4517-B1B4-BDFC48594DD2.jpeg
Balanced setup modification aav5 1942 2nd edition
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Keep rules.
Make the following adjustments to the setup:
Caucasus 4 inf 1 arty 1 armor.
India 3 inf 1 arty.
sz14 1 battleship.
sz 11 2 transport 1 dd 1 cruiser.
Central USA 2 infantryEverything else is the same.
To clarify the changes
+1 inf Caucasus
+1 arty india
sz14 -1 cruiser +1bship (tradition to have a bship)
sz 11 +1 cruiser
Central USA +1 inf
~Map is balanced. Still slightly favors axis.
If you want to tune things down don’t add a central usa inf and don’t upgrade cruiser to bship,
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These aren’t house rules. It is what Larry Harris should have done if he actually tested his game.
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@Cow:
These aren’t house rules. It is what Larry Harris should have done if he actually tested his game.
How did you decide which zone wasnot OK and which ones was balanced?
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I like your starting setup because it is flavorful, thoughtful, and sane, but there’s no way it favors the axis. If you are ever near San Francisco, I would bet $500 that I can beat you with this Allied setup (as in, I play the Allies every time) in at least 2 out of 3 low luck games.





