@gamerman01 I tend to roll play the madman as the Axis.
16L G40 BM 2.0 Giallo (allies) vs majikforce(axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 8 PUs;Combat Move - Italians
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 3 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 aaGun and 2 infantry
Casualties for Italians: 1 fighter and 2 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 armour moved from Yugoslavia to Germany
3 fighters moved from Southern Italy to Germany
2 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,2,2,4
Italians collect 7 PUs (8 lost to blockades); end with 15 PUs total -
Just FYI. Gotta be careful when mixing your NCM with Combat moves. Thats why you had to edit the AA guns to Normandy and Holland. Once transpots move in the combat phase they can’t move, load or unload in the NCM. I get what you were doing so its all good. Just keep an eye out for those kind of scenarios when mixing movement phases.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 carrier and 2 fighters moved from 26 Sea Zone to 25 Sea ZoneNon Combat Move - ANZAC
1 aaGun and 3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1
ANZAC collect 4 PUs (3 lost to blockades); end with 5 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
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My Grandfather has been admitted to the hospital so it might be a couple of days to a week until I can post again.
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I hope he get well soon!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 9 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Samara
2 infantry moved from Tambov to Samara
3 infantry moved from Rostov to Tambov
3 bombers and 3 tactical_bombers moved from Rostov to Samara
3 infantry moved from Caucasus to Northwest Persia
1 bomber and 5 fighters moved from Caucasus to Northwest Persia
3 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in Samara
Germans attack with 3 bombers, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 3 bombers, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters and 3 infantry
British defend with 1 aaGun and 2 infantry
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 5 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Northwest Persia from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 aaGun, 23 armour, 4 artilleries and 11 mech_infantrys moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Smolensk to Vologda
3 armour moved from Caucasus to Bryansk
1 armour and 2 mech_infantrys moved from Kazakhstan to Rostov
5 fighters moved from Northwest Persia to Bryansk
1 bomber moved from Northwest Persia to Bryansk
3 bombers and 3 tactical_bombers moved from Samara to Bryansk
2 fighters moved from Southern Italy to Bryansk
1 bomber and 4 fighters moved from Holland Belgium to Western Germany
1 marine moved from Western Germany to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Finland
2 artilleries and 7 infantry moved from France to Western Germany
1 submarine moved from 82 Sea Zone to 71 Sea Zone
1 submarine moved from 85 Sea Zone to 68 Sea Zone
1 aaGun moved from Western Germany to Germany
1 fighter moved from Western Germany to GermanyPlace Units - Germans
1 transport placed in 115 Sea Zone
1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Caucasus
5 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 bomber and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,3,5
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 22 artilleries and 42 infantry moved from Russia to Samara
5 fighters moved from Russia to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 5 fighters
Germans defend with 2 infantry
Russians win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 1 armour, 22 artilleries and 42 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians win, taking Samara from Germans with 1 armour, 22 artilleries and 42 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantryNon Combat Move - Russians
3 aaGuns moved from Russia to Samara
5 fighters moved from Northwest Persia to PersiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 6 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 6 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 58 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 mech_infantrys moved from French Indo China to Burma
2 bombers moved from Malaya to BurmaCombat - Japanese
Battle in Caroline Islands
Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese win, taking Caroline Islands from Americans with 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in West India
Battle in French Madagascar
Battle in Burma
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific, taking French Madagascar from British, taking Burma from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Burma to Malaya
1 bomber moved from Burma to Northwest Persia
1 aaGun, 3 armour and 7 mech_infantrys moved from Yunnan to Burma
5 artilleries moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
3 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea ZonePlace Units - Japanese
10 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to Normandy Bordeaux
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
8 fighters moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 8 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
6 fighters moved from 16 Sea Zone to 25 Sea Zone
3 carriers moved from 25 Sea Zone to 26 Sea Zone
5 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
3 artilleries and 4 infantry placed in Central United States
2 carriers and 3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 fighter
EDIT: Adding units owned by Americans to India: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from Egypt to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 bomber and 1 fighter moved from Iraq to West India
1 infantry moved from India to West India
2 fighters moved from India to West India
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - British
Battle in West India
British attack with 1 bomber, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking West India from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Northwest Persia
British attack with 2 fighters and 1 infantry
Japanese defend with 1 bomber
British win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - British
2 fighters moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
1 infantry moved from French Equatorial Africa to Belgian Congo
3 mech_infantrys moved from Egypt to Belgian Congo
2 armour and 2 mech_infantrys moved from Iraq to Egypt
2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 aaGuns, 8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from West India to India
1 bomber moved from West India to India
2 fighters moved from Persia to Eastern Persia
3 armour moved from Iraq to PersiaPlace Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1,2,5,6,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1
British collect 38 PUs (5 lost to blockades); end with 38 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from BritishCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Western Germany to France
2 artilleries moved from Northern Italy to France
1 armour moved from Germany to France
1 fighter moved from Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Southern Italy to FrancePlace Units - Italians
1 armour and 1 infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
3 artilleries, 6 infantry and 1 mech_infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy BordeauxNon Combat Move - French
Turn Complete - French
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French units on uk tr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 68 Sea Zone to 70 Sea Zone
2 infantry moved from Bryansk to Russia
4 artilleries moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Smolensk to Samara
1 mech_infantry moved from Vologda to Samara
3 infantry moved from Tambov to Samara
29 armour, 4 bombers, 7 fighters, 17 mech_infantrys and 3 tactical_bombers moved from Bryansk to Samara
1 armour and 2 mech_infantrys moved from Rostov to Samara
3 mech_infantrys moved from Volgograd to Samara
3 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Japan to 16 Sea ZoneCombat - Germans
Air Battle in Normandy Bordeaux
Germans attacks with 3 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in Russia
Germans attack with 4 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 30 armour, 4 bombers, 7 fighters, 3 infantry, 24 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 1 armour, 22 artilleries and 42 infantry
Germans win, taking Samara from Russians with 20 armour, 4 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 10 armour, 1 fighter, 3 infantry and 24 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 22 artilleries and 42 infantry
Cleaning up after air battles
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
6 fighters moved from Samara to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 tactical_bombers moved from Samara to Caucasus
1 aaGun moved from Bryansk to Rostov
4 bombers moved from Samara to Novgorod
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Bulgaria to Yugoslavia
2 artilleries moved from Western Germany to France
1 aaGun moved from Western Germany to France
3 infantry moved from Western Germany to France
4 infantry moved from Western Germany to Denmark
1 fighter moved from Normandy Bordeaux to Denmark
1 fighter moved from Normandy Bordeaux to France
2 fighters moved from Germany to Western Germany
2 aaGuns moved from Germany to Western Germany
1 mech_infantry moved from Germany to France
1 bomber moved from Germany to Western Germany
5 infantry moved from Germany to Western Germany
1 bomber moved from 16 Sea Zone to Japan
1 aaGun moved from Caucasus to Northwest Persia
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Caucasus
2 armour and 8 mech_infantrys placed in Western Germany
1 artillery and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in France
Germans undo move 4.
1 artillery and 1 infantry placed in France
1 infantry placed in Southern France
Germans undo move 4.
1 artillery placed in Southern France
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,4
Germans collect 60 PUs (4 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
5 fighters moved from Persia to IndiaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
10 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 5 carriers, 4 destroyers, 9 fighters, 1 infantry, 1 marine, 3 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 25 Sea Zone to Midway
2 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Japan to Midway
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Malaya to 54 Sea ZoneCombat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 4 destroyers, 9 fighters, 13 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese win with 1 battleship, 5 carriers, 4 destroyers, 9 fighters, 12 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Midway
Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 marine
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese win, taking Midway from Americans with 1 artillery, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer and 1 fighter
retreated to 54 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Japanese
1 bomber moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Midway to Wake Island
1 mech_infantry moved from Yunnan to Sikang
2 mech_infantrys moved from Hunan to Szechwan
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Kweichow to Hunan
1 artillery moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
3 mech_infantrys moved from Malaya to Yunnan
1 aaGun, 4 armour, 5 artilleries and 11 mech_infantrys moved from Burma to Yunnan
1 artillery, 1 infantry and 1 marine moved from French Madagascar to 72 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 72 Sea Zone to 58 Sea ZonePlace Units - Japanese
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 marine and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
I assumed a scramble for you in SZ 54. Hope that was okay.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 carriers, 2 destroyers, 6 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
9 fighters moved from 26 Sea Zone to Hawaiian Islands
3 artilleries, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from India to Iraq
1 bomber moved from Hawaiian Islands to Western United States
1 carrier, 1 cruiser and 1 transport moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Wake Island
Americans attack with 1 fighter
Japanese defend with 1 airfield and 1 bomber
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - Americans
1 fighter moved from Wake Island to 26 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Holland Belgium to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 destroyer moved from 10 Sea Zone to 27 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs