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TotalWar
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
4 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 4 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 2 fighters and 4 infantry in Kazakh S.S.R., round 2 : 1/6 hits
Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 3 : 1/4 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to West Russia
6 armour and 10 infantry moved from Russia to West RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 27 PUs;
Germans buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Balkans to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Germany to Eastern Europe
14 armour moved from Balkans to Western Europe
6 infantry moved from Southern Europe to Western Europe
4 fighters moved from Germany to Eastern EuropeCombat - Germans
Battle in Eastern Europe
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Eastern Europe from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Europe
Germans attack with 14 armour and 6 infantry
British defend with 6 infantry
Germans win, taking Western Europe from British with 14 armour and 6 infantry remaining. Battle score for attacker is 18
Casualties for British: 6 infantryNon Combat Move - Germans
5 fighters moved from Eastern Europe to GermanyPlace Units - Germans
1 bomber and 5 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - British
British buy 5 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
2 artilleries moved from Belorussia to Eastern Europe
3 fighters moved from 6 Sea Zone to Eastern Europe
2 armour moved from Anglo Egypt to Trans-Jordan
British take Trans-Jordan from Japanese
2 armour moved from Belgian Congo to Trans-Jordan
2 bombers moved from Norway to Southern EuropeCombat - British
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 0/2 hits
Bombing raid in Southern Europe rolls: 5,3 and causes: 8 damage to unit: factory
Bombing raid in Southern Europe causes 8 damage total.
Battle in Eastern Europe
British attack with 2 artilleries and 3 fighters
Germans defend with 2 infantry
British roll dice for 2 artilleries and 3 fighters in Eastern Europe, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Eastern Europe, round 2 : 2/2 hits
2 artilleries owned by the British and 2 infantry owned by the Germans lost in Eastern Europe
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleriesNon Combat Move - British
3 fighters moved from Eastern Europe to Norway
8 infantry moved from United Kingdom to 6 Sea Zone
2 carriers, 1 fighter, 8 infantry and 4 transports moved from 6 Sea Zone to 3 Sea Zone
8 infantry moved from 3 Sea Zone to Norway
2 bombers moved from Southern Europe to Norway
2 fighters moved from Russia to West Russia
1 infantry moved from West Russia to Belorussia
2 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour, 1 fighter and 4 infantry placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 transports moved from 59 Sea Zone to 61 Sea Zone
2 artilleries and 1 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Kwantung to Buryatia S.S.R.
1 bomber and 1 fighter moved from French Indochina to Buryatia S.S.R.
1 infantry moved from China to Sinkiang
1 artillery and 4 infantry moved from Japan to 61 Sea Zone
1 artillery and 4 infantry moved from 61 Sea Zone to Manchuria
2 transports moved from 59 Sea Zone to 36 Sea Zone
3 artilleries and 8 infantry moved from India to Persia
2 armour moved from Ukraine S.S.R. to Caucasus
2 fighters moved from India to CaucasusCombat - Japanese
Battle in Caucasus
Japanese attack with 2 armour and 2 fighters
Americans defend with 1 infantry; Russians defend with 1 factory
Japanese win, taking Caucasus from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries, 2 bombers, 1 fighter and 1 infantry
Russians defend with 3 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Buryatia S.S.R. to French Indochina
1 bomber moved from Buryatia S.S.R. to Kwantung
2 fighters moved from Caucasus to India
17 armour moved from Ukraine S.S.R. to PersiaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in Kwantung
Japanese undo move 2.
Japanese undo move 1.
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indochina
1 artillery and 2 infantry placed in Kwantung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to Southern Europe
1 bomber moved from Norway to Germany
1 armour moved from West Russia to Balkans
Americans take Ukraine S.S.R. from Germans
Americans take Balkans from Germans
1 armour moved from Norway to Eastern Europe
Americans take Eastern Europe from Germans
8 armour and 21 infantry moved from West Russia to CaucasusCombat - Americans
Battle in Caucasus
Americans attack with 8 armour and 21 infantry
Japanese defend with 2 armour and 1 factory
Americans roll dice for 8 armour and 21 infantry in Caucasus, round 2 : 4/29 hits
Japanese roll dice for 2 armour in Caucasus, round 2 : 0/2 hits
2 armour owned by the Japanese lost in Caucasus
Americans win, taking Caucasus from Japanese with 8 armour and 21 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 0/1 hits
Bombing raid in Southern Europe rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Southern Europe causes 4 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - Americans
1 bomber moved from Norway to Western United States
1 bomber moved from Southern Europe to Norway
1 bomber moved from Germany to Norway
2 armour moved from Norway to Belorussia
1 fighter moved from 3 Sea Zone to Belorussia
8 infantry moved from Karelia S.S.R. to Belorussia
8 infantry moved from Eastern Canada to 1 Sea Zone
4 transports moved from 3 Sea Zone to 2 Sea Zone
8 infantry and 4 transports moved from 1 Sea Zone to 3 Sea Zone
8 infantry moved from 3 Sea Zone to Norway
4 transports moved from 2 Sea Zone to 1 Sea Zone
8 infantry moved from Eastern United States to Eastern Canada
1 carrier and 1 fighter moved from 55 Sea Zone to 52 Sea Zone
9 infantry moved from Australia to 46 Sea Zone
1 artillery, 3 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 9 infantry, 4 submarines and 6 transports moved from 46 Sea Zone to 52 Sea Zone
1 artillery and 9 infantry moved from 52 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 armour placed in Norway
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 8x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belorussia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belorussia: 2 armour
EDIT: Turning off Edit Mode
1 aaGun moved from Russia to Caucasus
6 infantry moved from Russia to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
2 fighters and 10 infantry moved from West Russia to Caucasus
6 armour moved from West Russia to NovosibirskPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Caucasus: 1 fighter
EDIT: Adding units owned by Americans to West Russia: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Europe: 1 armour
EDIT: Removing units owned by Americans from Belorussia: 1 infantry
EDIT: Adding units owned by Americans to West Russia: 1 armour
EDIT: Adding units owned by Americans to Eastern Europe: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 8x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belorussia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belorussia: 2 armour
EDIT: Turning off Edit Mode
1 aaGun moved from Russia to Caucasus
6 infantry moved from Russia to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
2 fighters and 10 infantry moved from West Russia to Caucasus
6 armour moved from West Russia to NovosibirskPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Caucasus: 1 fighter
EDIT: Adding units owned by Americans to West Russia: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Europe: 1 armour
EDIT: Removing units owned by Americans from Belorussia: 1 infantry
EDIT: Adding units owned by Americans to West Russia: 1 armour
EDIT: Adding units owned by Americans to Eastern Europe: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caucasus: 1 fighter
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 20
Purchase Units - Germans
Germans repair damage of 12x factory; Remaining resources: 19 PUs;
Germans buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Southern Europe to Balkans
1 bomber moved from Southern Europe to Balkans
2 infantry moved from Germany to Eastern Europe
1 fighter moved from Germany to Balkans
1 fighter moved from Germany to Balkans
3 fighters moved from Germany to Eastern Europe
3 infantry moved from Southern Europe to GermanyCombat - Germans
Battle in Eastern Europe
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Eastern Europe from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Balkans
Germans attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 armour
Germans win, taking Balkans from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armourNon Combat Move - Germans
1 bomber moved from Balkans to Germany
3 fighters moved from Eastern Europe to Germany
2 fighters moved from Balkans to GermanyPlace Units - Germans
1 artillery and 5 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 4 Sea Zone to 2 Sea Zone
3 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
2 armour moved from Russia to Ukraine S.S.R.
1 armour and 3 infantry moved from Archangel to West Russia
1 artillery and 3 infantry moved from Russia to West Russia
1 fighter moved from Russia to Ukraine S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
2 infantry moved from Evenki National Okrug to RussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians win, taking Ukraine S.S.R. from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 3 infantry
Battle in West Russia
Russians attack with 1 armour, 1 artillery and 6 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 fighter moved from Balkans to Anglo Egypt
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
2 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Germany to 13 Sea Zone
1 fighter moved from Western Europe to 13 Sea Zone
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
Germans take Karelia S.S.R. from RussiansCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 4 infantry
Russians defend with 2 armour
Germans roll dice for 1 fighter and 4 infantry in Ukraine S.S.R., round 2 : 4/5 hits
Russians roll dice for 2 armour in Ukraine S.S.R., round 2 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Germans attack with 2 armour, 1 fighter and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Anglo Egypt, round 2 : 2/5 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 2/3 hits
2 infantry owned by the Germans, 1 armour owned by the British and 1 infantry owned by the British lost in Anglo Egypt
Germans roll dice for 2 armour and 1 fighter in Anglo Egypt, round 3 : 2/3 hits
British roll dice for 1 fighter in Anglo Egypt, round 3 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Germans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 bomber in 2 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Germans lost in 2 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -22
Casualties for Germans: 1 bomber and 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by British from 2 Sea Zone: 1 battleship
EDIT: Adding units owned by Germans to Norway: 1 bomber and 1 fighter
EDIT: Removing units owned by Germans from 2 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 2 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in 13 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 13 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 fighter in 13 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans lost in 13 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -20
Casualties for Germans: 2 fightersNon Combat Move - Germans
2 infantry moved from Germany to Eastern Europe
2 armour moved from Germany to Eastern Europe
2 armour moved from Western Europe to Eastern Europe
1 armour moved from Balkans to Eastern Europe
1 artillery and 1 infantry moved from Southern Europe to Balkans
1 fighter moved from Ukraine S.S.R. to Western Europe
1 fighter moved from Anglo Egypt to Libya
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Algeria to LibyaPlace Units - Germans
2 infantry placed in Southern Europe
3 armour, 1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 factory and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 35 Sea Zone to 15 Sea Zone
1 infantry moved from Trans-Jordan to Anglo Egypt
1 carrier and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Persia to Trans-Jordan
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 cruiser moved from 13 Sea Zone to 15 Sea Zone
1 bomber moved from United Kingdom to 15 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 40 Sea Zone to 45 Sea Zone
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New GuineaCombat - British
Battle in 45 Sea Zone
British attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British winBritish win with 1 submarine remaining, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egypt
British attack with 3 infantry
Germans defend with 1 armour
British win, taking Anglo Egypt from Germans with 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
British win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 15 Sea Zone
British attack with 1 bomber, 1 cruiser and 1 fighter
Germans defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Germans
British win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 cruiser and 1 fighterNon Combat Move - British
1 bomber moved from 15 Sea Zone to Trans-Jordan
2 fighters moved from 5 Sea Zone to United KingdomPlace Units - British
1 factory placed in Union of South Africa
1 armour and 1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
2 infantry moved from French Indochina to India
1 fighter moved from French Indochina to India
3 infantry moved from Kwantung to China
2 infantry moved from Manchuria to China
1 fighter moved from Manchuria to China
1 bomber moved from Japan to China
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 fighter moved from 37 Sea Zone to India
1 battleship and 1 carrier moved from 37 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in China
Japanese attack with 1 bomber, 1 fighter and 5 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in China, round 2 : 2/7 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 0/3 hits
2 infantry owned by the Americans lost in China
Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in China, round 3 : 2/7 hits
Americans roll dice for 1 fighter in China, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans lost in 52 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 52 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans lost in 52 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighter
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 battleship and 1 carrier
British defend with 1 transport
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in India
Japanese attack with 2 fighters and 2 infantry
British defend with 1 aaGun and 1 infantry
AA fire in India : 1/2 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 fighter and 1 infantry in India, round 3 : 1/2 hits
British roll dice for 1 infantry in India, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese win with 1 fighter remaining. Battle score for attacker is -13
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter and 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Changing ownership of India from British to Japanese
EDIT: Adding units owned by Japanese to India: 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria
1 bomber moved from China to Japan
1 fighter moved from China to Manchuria
1 fighter moved from 47 Sea Zone to 34 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 factory placed in Manchuria
1 destroyer placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from Western United States to 55 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Panama
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Central United States to Eastern United States
1 fighter moved from Hawaiian Islands to Central United StatesCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
2 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
4 infantry moved from Caucasus to Persia
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
8 infantry moved from Russia to West RussiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 5 infantry
Germans defend with 3 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Europe to Belorussia
1 armour moved from Eastern Europe to Belorussia
3 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery and 1 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Western Europe to Karelia S.S.R.
1 fighter moved from Libya to Ukraine S.S.R.
1 fighter moved from Norway to Belorussia
1 bomber moved from Norway to Ukraine S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 2/7 hits
Russians roll dice for 4 infantry in Ukraine S.S.R., round 2 : 3/4 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 3 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 3 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 4 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Belorussia to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Ukraine S.S.R. to Eastern Europe
1 bomber moved from Ukraine S.S.R. to Germany
3 armour, 1 artillery and 5 infantry moved from Germany to Eastern Europe
2 infantry moved from Southern Europe to Balkans
1 aaGun moved from Western Europe to Germany
1 aaGun moved from Germany to Eastern EuropePlace Units - Germans
5 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 1 cruiser moved from 33 Sea Zone to 27 Sea Zone
1 submarine moved from 45 Sea Zone to 38 Sea Zone
3 infantry moved from Anglo Egypt to Libya
1 bomber moved from Trans-Jordan to Libya
1 infantry moved from Trans-Jordan to Persia
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
2 fighters moved from United Kingdom to 2 Sea Zone
1 fighter moved from United Kingdom to 17 Sea Zone
1 fighter moved from 17 Sea Zone to French West AfricaCombat - British
Battle in Libya
British attack with 1 bomber and 3 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Libya from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Libya to French West AfricaPlace Units - British
1 carrier and 1 destroyer placed in 2 Sea Zone
2 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Manchuria to Buryatia S.S.R.
4 infantry moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 fighter moved from Manchuria to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 1 armour and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour and 4 infantry in Sinkiang, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Sinkiang
Japanese roll dice for 1 armour and 4 infantry in Sinkiang, round 3 : 3/5 hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Japan to French Indochina
1 aaGun moved from India to French Indochina
1 artillery and 3 infantry moved from Japan to 61 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indochina
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to China
1 fighter moved from Manchuria to ChinaPlace Units - Japanese
1 factory placed in French Indochina
1 transport placed in 60 Sea Zone
1 armour placed in Manchuria
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Central United States to 55 Sea Zone
2 infantry moved from Panama to 20 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
1 armour, 1 artillery and 6 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 4 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 12 Sea Zone to Algeria
1 bomber moved from United Kingdom to Western United StatesNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 cruiser and 1 transport placed in 55 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Persia to Kazakh S.S.R.
3 infantry moved from Persia to Caucasus
4 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Belorussia
3 infantry moved from West Russia to Belorussia
1 armour, 1 artillery and 5 infantry moved from West Russia to Karelia S.S.R.
1 artillery and 1 infantry moved from Russia to Novosibirsk
4 infantry moved from Russia to West RussiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 armour and 3 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 armour
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Balkans to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
3 fighters moved from Eastern Europe to Ukraine S.S.R.
5 armour, 1 artillery and 2 infantry moved from Eastern Europe to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
5 armour moved from Germany to Karelia S.S.R.Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 3 fighters and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 3 fighters and 4 infantry in Ukraine S.S.R., round 2 : 1/7 hits
Russians roll dice for 3 infantry in Ukraine S.S.R., round 2 : 0/3 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans roll dice for 3 fighters and 4 infantry in Ukraine S.S.R., round 3 : 2/7 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 3 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Karelia S.S.R.
Germans attack with 10 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 armour, 1 artillery and 4 infantry
Germans roll dice for 10 armour, 1 artillery, 1 bomber and 2 infantry in Karelia S.S.R., round 2 : 10/14 hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 1/6 hits
4 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 10 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantryNon Combat Move - Germans
1 bomber moved from Karelia S.S.R. to Germany
1 infantry moved from Eastern Europe to Belorussia
1 aaGun moved from Eastern Europe to Karelia S.S.R.
1 aaGun moved from Southern Europe to Germany
3 fighters moved from Ukraine S.S.R. to Germany
2 infantry moved from Germany to Southern Europe
2 submarines moved from 7 Sea Zone to 5 Sea ZonePlace Units - Germans
3 armour, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total