I don’t think the Italian tac is allowed to land on Syria
G40 BM Patryn Axis vs Karl7 Allies Game 3
-
no
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 4 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Tambov
1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
12 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Tambov to Bryansk
2 mech_infantrys moved from Tambov to Caucasus
1 infantry moved from Volgograd to Caucasus
8 mech_infantrys moved from Volgograd to Caucasus
17 armour moved from Volgograd to CaucasusCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 17 armour, 1 infantry and 10 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 17 armour, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 12 bombers, 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber
British defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports; Americans defend with 2 carriers, 1 cruiser, 3 fighters and 4 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 12 bombers, 1 fighter and 4 submarines remaining. Battle score for attacker is 105
Casualties for Germans: 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 2 transports
Casualties for Americans: 2 carriers, 1 cruiser, 3 fighters and 4 transportsNon Combat Move - Germans
1 fighter could not land in 91 Sea Zone and was removed
12 bombers moved from 91 Sea Zone to Southern France
4 infantry moved from France to Southern France
4 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
5 infantry moved from Tambov to Volgograd
4 aaGuns, 20 artilleries and 30 infantry moved from Tambov to Rostov
2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from Novgorod to Belarus
5 infantry moved from Poland to Baltic States
3 fighters moved from Western Germany to Ukraine
2 fighters and 3 tactical_bombers moved from Southern Italy to Volgograd
4 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 62 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
2 infantry moved from Olgiy to Kansu
1 fighter moved from Russia to Kansu
1 infantry moved from Russia to Tambov
1 infantry moved from Kazakhstan to Samara
26 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
5 infantry moved from Russia to Smolensk
14 infantry moved from Russia to Smolensk
10 infantry moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
11 artilleries moved from Russia to Samara
5 artilleries moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 11 artilleries and 40 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 11 artilleries and 40 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Russia to Samara
2 aaGuns moved from Russia to Smolensk
3 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
2 armour moved from Russia to Samara
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 fighter moved from Kansu to TimguskaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
3 infantry moved from Korea to Amur
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 carrier moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to Kwangtung
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
3 carriers, 3 destroyers and 6 fighters moved from 6 Sea Zone to 20 Sea Zone
5 fighters moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in Amur
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 7 fighters and 2 infantry
British defend with 1 armour and 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 7 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantryNon Combat Move - Japanese
7 fighters moved from Kwangtung to 20 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Korea
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
7 fighters moved from 17 Sea Zone to Japan
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Americans
Battle in Guam
Battle in Japan
Americans attack with 1 artillery, 7 fighters and 3 infantry
Japanese defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Americans captures 33PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Guam from Japanese, taking Japan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -26
Casualties for Americans: 5 fighters and 3 infantry
Casualties for Japanese: 2 aaGuns, 2 artilleries and 5 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
2 fighters moved from Japan to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 22 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
4 bombers moved from Western United States to Iwo Jima
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 95 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 120 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 4 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor and 7 infantry
2 artilleries owned by the Chinese retreated to Anhwe
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,4,5,3,2,4,4,5,5,5,3,3,2,1,1,4,3,5,2
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 14 to 15
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsi to KwangtungCombat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 91 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 submarine
Germans defend with 4 submarines
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 4 submarines
Casualties for British: 1 submarine
Battle in 95 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangtung
British attack with 1 armour, 4 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 2 infantry
British win, taking Kwangtung from Japanese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 aaGuns and 3 infantry moved from Kiangsi to Anhwe
1 infantry moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from French Indo China to Kwangsi
3 armour, 2 artilleries, 6 fighters and 3 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
2 armour moved from Egypt to Iraq
3 fighters moved from Egypt to Northwest Persia
3 fighters moved from 91 Sea Zone to GibraltarPlace Units - British
3 submarines placed in 81 Sea Zone
3 armour placed in Persia
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 2 infantry
EDIT: Adding units owned by British to Eastern Persia: 2 infantry
EDIT: Removing units owned by British from India: 1 armour
EDIT: Adding units owned by British to Eastern Persia: 1 armour
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to West India: 1 artillery
EDIT: Turning off Edit Mode
2 armour and 2 fighters placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,6,3,3,2,4,1,5,1,5,1,1,4,4,2,4,3,1
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
3 fighters moved from Southern Italy to 95 Sea Zone
3 bombers moved from Western Germany to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 3 bombers, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win with 3 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
3 bombers and 3 fighters moved from 95 Sea Zone to Southern Italy
2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 transport moved from 55 Sea Zone to 35 Sea Zone
2 artilleries moved from Celebes to 44 Sea Zone
2 artilleries and 2 transports moved from 44 Sea Zone to 35 Sea Zone
3 artilleries moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 3 artilleries
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Philippines from Japanese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to Japan
1 fighter moved from Queensland to Caroline Islands
1 cruiser moved from 34 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 submarines moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Combat - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Volgograd to Tambov
2 fighters moved from Volgograd to Tambov
3 fighters moved from Ukraine to Tambov
3 tactical_bombers moved from Volgograd to TambovCombat - Germans
Battle in Tambov
Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 aaGuns, 20 artilleries and 31 infantry moved from Rostov to Bryansk
3 artilleries and 7 infantry moved from Ukraine to Bryansk
2 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Baltic States to Belarus
4 infantry moved from Baltic States to Novgorod
17 armour and 10 mech_infantrys moved from Caucasus to Bryansk
3 tactical_bombers moved from Tambov to Ukraine
5 fighters moved from Tambov to Ukraine
1 artillery moved from Volgograd to Tambov
2 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
12 bombers moved from Southern France to Novgorod
4 bombers moved from Western Germany to Novgorod
4 infantry moved from Western Germany to Germany
4 infantry moved from France to Western Germany
4 infantry moved from Southern France to FrancePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
2 bombers and 1 infantry placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Germans collect 61 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
4 artilleries moved from Samara to Tambov
4 infantry moved from Samara to Tambov
1 fighter moved from Russia to Volgograd
1 fighter moved from Timguska to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to TambovCombat - Russians
Battle in Volgograd
Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 infantry and 3 mech_infantrys
Russians win, taking Volgograd from Germans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 3 artilleries and 5 infantry
Russians win, taking Tambov from Germans with 4 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 5 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns, 2 armour, 5 artilleries and 33 infantry moved from Samara to Russia
2 aaGuns, 5 artilleries and 22 infantry moved from Smolensk to Russia
2 infantry moved from Kansu to Novosibirsk
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to BuryatiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
Kill?
-
Bump
:-P
(I’ll bump you, but if you come back I’ll rejoin within reasonable time, which in my case means several months :lol:)
-
Bump
-
final Bump…. :-P
I will post the game as a win for me.
But, if you return and want to continue, let me know and I’ll tell Gamerman to take off the result!
Hope to hear from you!
K