Test summary from TripleA, engine version: 2.6.14476, time: 9:56:45 AM
Savegame
Private Panic Axis vs Surprise Attack Allies + 12
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 6 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 armour placed in New South Wales
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.850
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.467
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.850
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.467
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Victory!
I love the way you kept going to the bitter end. Not sure you could do anything about it for the last turn or two.
Nothing to post as immediately I say done on Anzac I get the victory message.
Thanks Kris. I enjoy all our games. You had me worried for a bit in the Pacific (after that sea battle we replayed with forum dice) but that became irrelevant as G & It swept all before them.
This was supposed to be the last of our 2016 games I think? But instead it is the first of our 2017 games. Happy to turn that into a best of three for 2017 by committing to another two if you wish. But already have a list of other players to whom I have made commitments, starting with wittmann who went on temporary hold when I started against Shin Ji in the playoffs. I cannot manage more than 3 league games on top of the 3 team games I am involved in.
Would you like to start our second game of three this year when I get a space?
Cheers
Adam -
Absolutely
I have a tourney set of games with Dawg. I hope I can pull off a victory but its B.M. and I have not played but just the one game we had.
Where and how did you download the B.M. game? I’m not real comp literate and a saved file of Germany 1 before the purchase phase would be sweet
I enjoyed all our games and look forward to more
A Friend Always
Kris -
Hi Kris
Are you on Triple A version 1.8 or the new one 1.9? You need a different BM file depending on which you are using. Let me know and I will upload the relevant file to this thread for you.
Cheers
Adam -
I’m on 1809
Cheers a bunch
Kris -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
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There you go Kris - see above.
Good luck!
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Cheers and Thanks, I owe you one
AFA Kris