@donutgold hey there, all ok?
Odonis (Axis) vs Pete (Allies) BM League G4016
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Shantung to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 marine moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Japan to 35 Sea Zone
1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in French Indo China
Battle in Anhwe
Japanese attack with 2 artilleries, 1 fighter, 1 marine and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking French Indo China from ANZAC, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter moved from Anhwe to Shantung
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Sakha to Amur
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 factory_minor placed in Manchuria
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
3 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 6 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to GibraltarCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Gibraltar
Americans attack with 1 bomber, 4 fighters and 2 infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans win, taking 37 Sea Zone from Japanese, taking Gibraltar from Italians with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber and 4 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to British Guiana
3 bombers moved from Eastern United States to United Kingdom
1 bomber moved from 91 Sea Zone to British Guiana
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to Suriname
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from India to 76 Sea Zone
1 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
2 fighters and 6 infantry placed in Eastern United States
5 transports placed in 101 Sea Zone
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
3 artilleries moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Chahar from Japanese with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
1 artillery and 4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 armour and 4 infantry moved from Kiangsi to Anhwe
2 artilleries and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Kazakhstan to Tambov
1 armour and 2 mech_infantrys moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from French West Africa to Alexandria
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Tambov
British attack with 1 mech_infantry
Germans defend with 1 aaGun
British win, taking Tambov from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 36 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 1 armour, 2 artilleries and 6 infantry
Japanese defend with 2 artilleries, 1 marine and 2 mech_infantrys
British win, taking Anhwe from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries, 1 marine and 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Normandy Bordeaux
Battle in Vologda
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 fighter
British win, taking Normandy Bordeaux from Germans, taking Vologda from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 1 infantry
Germans defend with 1 aaGun
British win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Samara
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Samara from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 artillery, 5 infantry and 1 marine moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
4 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 armour moved from Volgograd to Caucasus
1 infantry moved from Yunnan to Hunan
1 carrier, 2 fighters and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Alexandria to EgyptPlace Units - British
3 fighters placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 44 PUs; end with 46 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
7 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Some Units in India change ownership: 7 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Morocco to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
5 artilleries, 6 infantry and 4 marines moved from Tobruk to Alexandria
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Morocco to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
5 artilleries, 6 infantry and 4 marines moved from Tobruk to Alexandria
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 harbour; Americans defend with 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 carrier, 1 cruiser and 2 transports; Americans defend with 2 fighters
British win with 2 fighters and 2 transports remaining. Battle score for attacker is -10
Casualties for British: 1 carrier and 1 cruiser
Casualties for Italians: 1 destroyer and 3 fighters
Battle in Alexandria
Italians attack with 5 artilleries, 6 infantry and 4 marines
British defend with 1 artillery and 1 infantry
Italians win, taking Alexandria from British with 5 artilleries, 6 infantry and 4 marines remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
2 fighters owned by the Americans forced to land in EgyptNon Combat Move - Italians
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 destroyers and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 artilleries moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 6 armour, 3 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Samara
3 armour moved from Russia to Samara
1 armour moved from Russia to Samara
2 mech_infantrys moved from Western Ukraine to Tambov
1 armour moved from Ukraine to Tambov
1 armour moved from Ukraine to Tambov
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 submarine moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 bomber moved from Novgorod to Normandy Bordeaux
1 bomber moved from Novgorod to Rostov
1 bomber moved from Novgorod to SamaraCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
Germans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Tambov
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Tambov from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans win, taking Vologda from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Rostov from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 4 armour, 1 bomber and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Samara from British with 3 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Samara to Russia
1 bomber moved from Rostov to Russia
1 tactical_bomber moved from Vologda to Russia
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Normandy Bordeaux to France
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to Germany
2 infantry moved from Morocco to AlgeriaPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 fighters and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Philippines to 20 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Shantung to Kiangsi
1 mech_infantry moved from Yakut S.S.R. to YeniseyCombat - Japanese
Battle in Yenisey
Japanese attack with 1 mech_infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
British defend with 1 aaGun; Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsi to Shantung
1 artillery moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 20 Sea Zone to Japan
1 destroyer moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 infantry placed in Kiangsu
3 infantry placed in Shantung
2 artilleries and 1 mech_infantry placed in Manchuria
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Japanese collect 31 PUs (4 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 2 fighters and 3 infantry; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 bombers moved from United Kingdom to 92 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Morocco
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Morocco from Italians with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Italians defend with 1 artillery, 1 harbour, 1 infantry and 1 marine
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 3 bombers and 2 submarines
Italians defend with 1 cruiser, 1 destroyer and 1 transport
Americans win with 3 bombers and 2 submarines remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Americans
3 bombers moved from 92 Sea Zone to British Guiana
1 bomber moved from Gibraltar to British Guiana
3 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to 110 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Eastern United States to British Guiana
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 4 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
4 artilleries and 2 fighters placed in Eastern United States
3 infantry placed in Central United States
2 carriers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 3 infantry and 4 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 mech_infantrys moved from India to Shan State
5 artilleries, 1 bomber, 19 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 armour, 4 fighters and 1 tactical_bomber moved from Caucasus to SamaraCombat - British
Battle in Alexandria
British attack with 5 artilleries, 1 bomber, 19 infantry and 1 mech_infantry
Italians defend with 5 artilleries, 6 infantry and 4 marines
11 infantry owned by the British, 1 mech_infantry owned by the British and 5 artilleries owned by the British retreated to Egypt
Italians win with 2 marines remaining. Battle score for attacker is 24
Casualties for British: 8 infantry
Casualties for Italians: 5 artilleries, 6 infantry and 2 marines
Battle in Samara
British attack with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour
British win, taking Samara from Germans with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in Rostov
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Norway
Battle in Shan State
British attack with 4 mech_infantrys
Japanese defend with 1 airfield and 1 infantry
British win, taking Norway from Germans, taking Shan State from Japanese with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 submarine moved from 36 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from Samara to Caucasus
1 aaGun moved from Novosibirsk to Samara
1 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from India to Eastern Persia
1 armour moved from Anhwe to Shensi
2 artilleries and 3 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Kwangsi
1 bomber moved from Alexandria to CaucasusPlace Units - British
3 infantry placed in Egypt
3 artilleries placed in Persia
3 transports placed in 106 Sea Zone
British undo move 3.
3 transports placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 83 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport placed in 106 Sea Zone
British undo move 4.
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 39 PUs (4 lost to blockades); end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
2 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 2 armour and 5 mech_infantrys -
GG I’ll post the loss! Another?
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GG! sure thing, another. you want to switch sides or take axis again?we could also bid for axis
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I’ll switch sides on this one, need to brush up on my allies!
I’ll pm you my email.
Cheers!