@surfer oops, sorry about that, but you surmised correctly on the placement.
16L G40 Balanced Mod 2.0 Giallo(axis) vs Mill Creek(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 cruiser and 3 destroyers; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Jehol
2 infantry moved from Shantung to Jehol
1 infantry moved from French Indo China to Kwangsi
2 fighters moved from French Indo China to Kwangsi
1 mech_infantry moved from Shantung to Kiangsi
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 bomber moved from Shantung to KiangsiCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
2 fighters moved from Kwangsi to French Indo China
1 bomber moved from Kiangsi to Japan
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 cruiser and 3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Japanese collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 4 bombers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from 93 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western United States to Korea
2 bombers moved from Manchuria to Jehol
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
8 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Battle in Marshall Islands
Battle in Jehol
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 transport
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 8 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans win with 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malta
Battle in Korea
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans win, taking Malta from Germans with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Jehol to Manchuria
2 bombers moved from Korea to Manchuria
1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 8 submarines moved from 35 Sea Zone to 17 Sea Zone
8 fighters and 1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 carriers moved from 93 Sea Zone to 92 Sea Zone
4 fighters moved from Gibraltar to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to TobrukPlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
4 bombers placed in Western United States
2 submarines and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory SikangNon Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Anhwe
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Yunnan to AnhwePlace Units - Chinese
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
10 artilleries and 20 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Malaya to French Indo China
1 armour and 2 mech_infantrys moved from Burma to French Indo China
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 battleship and 1 cruiser moved from 43 Sea Zone to 36 Sea ZoneCombat - British
Battle in Hainan
Battle in French Indo China
British attack with 2 armour, 11 artilleries, 21 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 2 armour, 9 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 11 mech_infantrys
British win, taking Hainan from Japanese, taking French Indo China from Japanese with 2 armour, 6 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 40
Casualties for British: 5 artilleries and 20 infantry
Casualties for Japanese: 1 aaGun, 2 armour, 9 artilleries, 2 fighters, 1 infantry and 11 mech_infantrysNon Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to West India
3 armour moved from India to Yunnan
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Hunan
1 destroyer moved from 116 Sea Zone to 123 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 5 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,3,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 33 PUs (4 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Southern France to France
3 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win, taking 97 Sea Zone from Americans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 96 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,2,6
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 4 submarines moved from 35 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Philippines to 35 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Holland Belgium
3 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
4 fighters moved from 113 Sea Zone to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
2 armour moved from Karelia to Novgorod
1 bomber moved from Germany to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 2 armour and 1 bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 4 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Slovakia Hungary from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 fighters moved from Slovakia Hungary to 113 Sea Zone
1 bomber moved from 125 Sea Zone to Germany
1 bomber moved from Novgorod to Germany
1 aaGun moved from Karelia to Novgorod
3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from France to Western Germany
4 artilleries and 4 infantry moved from Germany to PolandPlace Units - Germans
8 armour and 2 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour and 1 mech_infantry moved from Albania to Greece
Russians take Greece from Germans
1 artillery and 5 infantry moved from Belarus to Novgorod
2 infantry moved from Eastern Poland to Slovakia Hungary
3 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun and 2 armour
Battle in Yakut S.S.R.
Russians attack with 4 infantry
Germans defend with 1 armour
Russians win, taking Yakut S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 3 armour and 2 mech_infantrys
Russians win, taking Kazakhstan from Germans with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Slovakia Hungary
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns, 26 artilleries and 61 infantry moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from Bessarabia to Romania
3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Romania
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 artillery and 7 infantry moved from Bryansk to Belarus
2 artilleries and 7 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Volgograd
4 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,1,1,1,3,6,4,5,5,2,1,6,1,3,1,2,5,6,1,6,2,3,1,3,3,4,2,1,5,4,5,5,4,5,1,2,3,4,2,3,5,3,5,1,1,3,3,1,1,1,3,3,4,2,5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Russians collect 43 PUs (6 lost to blockades); end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Shantung to Kiangsu
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 4 cruisers, 5 destroyers and 10 submarines moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to Kiangsu
1 infantry moved from Shantung to Kiangsu
2 infantry moved from Shantung to JeholCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Hawaiian Islands
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 5 tactical_bombers
British defend with 1 submarine
Japanese win, taking Hawaiian Islands from Americans with 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Japanese
4 fighters and 5 tactical_bombers moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from Kiangsu to JapanPlace Units - Japanese
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Japanese collect 15 PUs (1 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 fighter, 1 harbour, 9 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Manchuria to 19 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from 95 Sea Zone to Sicily
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 4 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Sicily
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans win, taking Sicily from Italians, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Sardinia
Battle in 19 Sea Zone
Americans attack with 4 bombers
Japanese defend with 1 destroyer
Americans win, taking Sardinia from Italians with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from 19 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 infantry, 9 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 34 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
4 bombers moved from Western United States to Caroline Islands
1 artillery moved from Kwangtung to Kiangsi
2 submarines moved from 93 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
7 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Central United States
1 armour, 3 infantry and 2 mech_infantrys placed in Western United States
1 armour and 1 mech_infantry placed in Central United States
1 fighter placed in Eastern United States
1 submarine and 2 transports placed in 101 Sea Zone
1 harbour placed in TobrukTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Anhwe to Tsinghai
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 9 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Germans defend with 2 armour and 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Chinese: 1 fighter and 3 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to ChaharPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
1 infantry placed in Yunnan
1 infantry placed in Kwangsi
1 artillery placed in Kweichow
1 artillery placed in Hopei
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 25 PUs;
UK_Pacific buy 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
UK_Pacific take 6 Sea Zone from Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaCombat - British
Battle in Okinawa
Battle in FormosaNon Combat Move - British
1 artillery and 2 infantry moved from Yunnan to Hunan
1 aaGun, 5 artilleries and 1 infantry moved from French Indo China to Kwangsi
2 armour and 2 mech_infantrys moved from French Indo China to Szechwan
3 armour moved from Yunnan to Sikang
1 aaGun moved from Szechwan to Sikang
2 fighters and 1 tactical_bomber moved from Szechwan to Manchuria
1 artillery and 1 infantry moved from West India to India
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from Northwest Persia to Rostov
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea ZonePlace Units - British
3 artilleries and 6 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 3 infantry
Some Units in French Indo China change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Baltic States
2 infantry moved from France to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
1 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
1 artillery moved from Yugoslavia to Albania
Italians take Albania from Russians
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Baltic States
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 fighters moved from Holland Belgium to Western GermanyPlace Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 17 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
1 carrier and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
5 submarines moved from 17 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 7 destroyers and 2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Germany to Baltic States
1 bomber moved from Germany to Eastern Poland
27 artilleries and 48 infantry moved from Poland to Slovakia Hungary
10 armour and 6 mech_infantrys moved from Poland to Slovakia Hungary
8 armour and 2 mech_infantrys moved from Germany to Slovakia HungaryCombat - Germans
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 18 armour, 27 artilleries, 48 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Slovakia Hungary from Russians with 18 armour, 27 artilleries, 48 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Eastern Poland to Western Germany
2 aaGuns moved from Poland to Slovakia HungaryPlace Units - Germans
4 infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 armour and 1 mech_infantry moved from Greece to Albania
59 infantry moved from Romania to Eastern Poland
27 artilleries moved from Romania to Eastern Poland
2 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
2 fighters moved from Romania to Baltic States
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bulgaria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Albania
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Russians win, taking Albania from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Eastern Poland
Russians attack with 29 artilleries and 60 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 29 artilleries and 60 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Romania to Eastern Poland
1 artillery and 7 infantry moved from Belarus to Eastern Poland
2 fighters moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Bulgaria to Belarus
2 artilleries and 7 infantry moved from Bryansk to Belarus
4 armour and 4 mech_infantrys moved from Russia to Belarus
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Kazakhstan to Rostov
3 artilleries and 1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to Vologda
3 infantry moved from Yakut S.S.R. to Buryatia
2 aaGuns and 14 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Novgorod to BelarusPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
4 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Russians collect 49 PUs; end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
3 fighters and 3 tactical_bombers moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
British defend with 1 destroyer
Japanese win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Aleutian Islands
Battle in 20 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 20 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
2 battleships, 7 carriers, 4 cruisers, 3 destroyers and 9 submarines moved from 26 Sea Zone to 6 Sea ZonePlace Units - Japanese
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,3,3,2,3,1,2,4
Japanese collect 1 PU (8 lost to blockades); end with 1 PU total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 6 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 4 bombers, 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
7 bombers moved from Caroline Islands to Japan
4 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
5 submarines moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 infantry moved from Southern France to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take Algeria from Americans
French take Southern France from Americans
French take Syria from British
French take French West Africa from British
French take Tunisia from Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 4 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 95 Sea Zone to 112 Sea ZoneCombat - Americans





