@Daaras I’m not quite sure I have heard both on this forum.
16L G40 BM 2.0 Giallo (allies) vs majikforce(axis)
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I edited back a dd for sz 33 and lost another tac instead. The reason for the fighter edit is because it removed it at the end of the turn because I couldnt edit the tac out until the end of the turn and i didnt have enough landing space yet. Hope its not too confusing but its all legit I promise. I had a pretty awesome rd 1 of dice. Didnt expect to have that much left. Game on!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 artillery moved from 95 Sea Zone to Sicily
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 carriers moved from 94 Sea Zone to 95 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
2 fighters moved from 94 Sea Zone to 95 Sea Zone
4 bombers moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Gibraltar to 95 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Sicily
Battle in Sardinia
Battle in 33 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 3 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans -
4 hits 2nd round, you had far too many hits in your battle…
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I agree. I still should win it though, just not with so many units. Lose a carrier and a fig, tac.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 artillery moved from 95 Sea Zone to Sicily
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 carriers moved from 94 Sea Zone to 95 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
2 fighters moved from 94 Sea Zone to 95 Sea Zone
4 bombers moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Gibraltar to 95 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Sicily
Battle in Sardinia
Battle in 33 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 3 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Americans retreated to 48 Sea Zone
Japanese win, taking Northern Italy from Italians, taking Sicily from Italians, taking Sardinia from Italians with 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is -37
Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 3 submarines
Casualties for Japanese: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in 104 Sea Zone
Americans attack with 4 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
4 bombers moved from 104 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
8 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 8 infantry
Japanese defend with 2 artilleries, 1 infantry and 3 mech_infantrys
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 3 mech_infantrysNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
3 fighters moved from India to Burma
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Persia
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 carrier moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from 94 Sea Zone to 96 Sea Zone
1 battleship and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Algeria to MoroccoCombat - British
Battle in 99 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Italians defend with 1 submarine
British win, taking 99 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Persia
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Persia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Northwest Persia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Libya
Battle in MaltaNon Combat Move - British
1 bomber moved from Persia to Egypt
1 armour, 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt
1 carrier moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to 95 Sea Zone
3 fighters moved from Burma to India
1 fighter and 1 tactical_bomber moved from Northwest Persia to SyriaPlace Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Kazakhstan to Kansu
1 bomber moved from Volgograd to Samara
1 artillery moved from Bryansk to Smolensk
Italians take Smolensk from Russians
2 infantry moved from Southern Italy to Northern Italy
5 fighters moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 5 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Samara
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomber
Battle in Kansu
Italians attack with 1 armour
Russians defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to France
5 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,6,5,6
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
Well you made up for some of the bad dice at sea with Chinas attack and your defense dice against Italy! :-D LOL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 52 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
2 mech_infantrys moved from Novgorod to Archangel
3 bombers moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Belarus
2 armour moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Western Germany to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to TambovCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 3 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Buryatia
1 tactical_bomber moved from Belarus to Western Germany
2 bombers moved from Archangel to Western Germany
1 aaGun and 6 infantry moved from Vyborg to Finland
2 armour moved from Novgorod to Eastern Poland
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Ukraine to Smolensk
2 infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 armour moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Rostov
2 bombers moved from Ukraine to Rostov
1 fighter moved from Ukraine to Southern Italy
2 fighters moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from France to Western Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 factory_minor placed in Caucasus
3 submarines placed in 93 Sea Zone
1 armour and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,4,1,4
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 32 PUs;
Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 artillery
Russians win, taking Smolensk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
2 fighters moved from Smolensk to RussiaPlace Units - Russians
1 artillery, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 factory_minor, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Shensi
1 bomber moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 tactical_bomber moved from Malaya to Burma
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kweichow to Shensi
1 carrier and 1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 submarine moved from 34 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from ANZAC
1 submarine moved from 33 Sea Zone to 48 Sea Zone
2 battleships moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to New Guinea
1 fighter moved from 34 Sea Zone to New Guinea
1 carrier moved from 34 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 48 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 34 Sea Zone to 48 Sea Zone
1 bomber moved from Paulau Island to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 48 Sea Zone
Japanese attack with 2 fighters and 2 submarines
Americans defend with 1 battleship
Japanese win with 2 fighters and 2 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Battle in 79 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
British defend with 1 destroyer
Japanese win, taking 79 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys
Chinese defend with 4 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 fighter moved from New Guinea to 46 Sea Zone
1 tactical_bomber moved from New Guinea to 46 Sea Zone
2 fighters moved from 48 Sea Zone to 46 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Shensi to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Burma to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 bomber moved from 42 Sea Zone to Malaya
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Kazakhstan to TurkmenistanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
Japanese undo move 3.
1 infantry placed in Malaya
1 carrier placed in 37 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
1 artillery placed in Malaya
1 infantry placed in Malaya
1 carrier, 1 cruiser and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 101 Sea Zone to 11 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour, 5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East -
scramble?
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No scramble. Check with me for OOL after round 1 please. I’m thinking I’m gonna save the AA for those bloody UK planes that are coming next! :-D Happy Hunting!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 101 Sea Zone to 11 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour, 5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Southern Italy
Americans attack with 1 armour, 5 artilleries, 4 bombers, 1 fighter and 6 infantry
Germans defend with 7 fighters, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 10 infantry and 2 mech_infantrys -
9 hits and i already took off one aa for cruiser hit
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Nice round 1 for you. A couple of hits above average. Hopefully my round 1 goes chalk and I should essentially wipe you out. Gonna be a much closer battle after UK gets done with me. Lose the German mechs and Ita inf. Happy Hunting!