I think I erred there, I’d normally have troops on Finland ready to counter a Norway landing.
Private Panic Axis vs Surprise Attack Allies + 12
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Shantung to Jehol
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Anhwe
1 fighter moved from French Indo China to 38 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to Shan State
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to Jehol
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to Shan State
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 artillery, 6 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 38 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Anhwe to French Indo China
1 aaGun moved from Shantung to Anhwe
1 bomber moved from Jehol to French Indo China
1 fighter moved from 38 Sea Zone to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Sumatra to 41 Sea Zone
2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Sumatra to 41 Sea Zone
2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Egypt
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Americans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 armour, 3 fighters and 4 infantry in Egypt, round 2 : 5/8 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Egypt
Italians win with 1 armour, 3 fighters and 4 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Americans attack with 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 cruisers in Shan State, round 2 : 2/2 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Shan State
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Southern FranceNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 2.625
Median : 3.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.375
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.200
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/10 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
3 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hunan
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.050
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 40Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.375
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.200
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 fighter and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from India to Burma
1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 fighter and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from India to Burma
1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 fighter in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Egypt
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Egypt, round 2 : 1/5 hits
Italians roll dice for 1 armour, 3 fighters and 4 infantry in Egypt, round 2 : 3/8 hits
2 mech_infantrys owned by the British, 1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
1 armour owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Egypt to Belgian Congo
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from India to West India
1 infantry moved from India to Burma
1 armour moved from Burma to India
1 aaGun moved from Burma to India
1 fighter moved from 125 Sea Zone to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
5 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 artillery
EDIT: Adding units owned by UK_Pacific to India: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery and 5 infantryDice Statistics:
Total
1 was rolled 14 times
2 was rolled 4 times
3 was rolled 13 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.291
Median : 3.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 55Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.200
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield and 4 infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Vologda to Urals
Italians take Urals from Russians
1 armour moved from Urals to Novosibirsk
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Alexandria
1 fighter moved from Egypt to Iraq
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from Bryansk to Tambov
Italians take Tambov from RussiansCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 transport
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Alexandria
Italians attack with 2 fighters and 2 infantry
French defend with 2 infantry
Italians win, taking Alexandria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Iraq from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Italians attack with 1 armour
Russians defend with 1 aaGun
Italians win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Alexandria to Egypt
1 fighter moved from Iraq to Egypt
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to RostovPlace Units - Italians
1 airfield and 3 infantry placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 2 infantry
EDIT: Adding units owned by Italians to Greece: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Tobruk to AlexandriaCombat - French
Battle in Alexandria
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
French roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
French roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
French roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits
French roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 6 : 1/1 hits
1 infantry owned by the French lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.900
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5French Combat
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 harbour, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Russia to Samara
1 bomber moved from Bryansk to Samara
3 infantry moved from Rostov to Caucasus
8 mech_infantrys moved from Bryansk to Volgograd
7 armour moved from Russia to Volgograd
1 armour moved from Russia to Samara
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Southern France
3 bombers moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 7 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 7 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Southern France
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 infantry
Battle in 113 Sea Zone
Germans attack with 3 bombers and 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
retreated to 113 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -24
Casualties for Germans: 2 bombersNon Combat Move - Germans
1 bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern France to Western Germany
2 infantry moved from Norway to Finland
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
1 bomber moved from Bryansk to Western Germany
2 artilleries moved from Bryansk to Rostov
1 bomber moved from Samara to Novgorod
1 tactical_bomber moved from Ukraine to Egypt
3 fighters moved from Ukraine to Greece
1 fighter moved from Ukraine to Southern Italy
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to FrancePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in France
1 carrier and 1 destroyer placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
1 harbour placed in Greece
2 destroyers and 1 transport placed in 97 Sea Zone
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
Hi Kris
I submerged your sub in sz113. Hope that was as you wished?
I also accidentally submerged my own! Oh well! So at the end I replaced a bomber casualty with the sub. Is that okay?
Cheers
Adam -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
-
You have just the two R units left so I thought I could move them out of combat and get on with J.
If you’d rather have them in sz 115 you can edit them into there.
Or if you’d rather fight let’s throw some dice here in the thread and edit in the outcome.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Kwangtung to Kiangsi
1 tactical_bomber moved from French Indo China to Kiangsi
2 infantry moved from Kwangsi to Hunan
1 fighter moved from Yunnan to Hunan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_PacificCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Guam
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
1 artillery owned by the Japanese retreated to Yunnan
Chinese win, taking Guam from Americans with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 battleships, 2 bombers, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 56
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from Kiangsi to French Indo China
1 fighter moved from Hunan to French Indo China
1 fighter moved from Shan State to French Indo China
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 bombers moved from 37 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to French Indo China
1 fighter moved from French Indo China to Yunnan
1 aaGun moved from Anhwe to HunanPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4,6
Japanese collect 42 PUs (2 lost to blockades); end with 46 PUs total -
I did US casualties in sz37 as max defence.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 cruiser and 1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Morocco to Tunisia
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 cruiser and 1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Morocco to Tunisia
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Japanese defend with 2 battleships and 1 transport
Americans roll dice for 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 battleships and 1 transport in 37 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 cruiser and 2 destroyers in 37 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 39
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 battleships and 1 transport
Battle in 93 Sea Zone
Americans attack with 1 cruiser, 1 submarine and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 cruiser and 1 transport remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Alexandria
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 cruiser, 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.525
Median : 4.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.556
Median : 4.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7