Good luck and have fun!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Shensi to Hopei
1 artillery and 3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hopei
3 infantry moved from Manchuria to Jehol
1 infantry moved from Kweichow to Hopei
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Germans, taking Chahar from Japanese, taking Anhwe from Japanese, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 infantry moved from Szechwan to Shensi
3 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Kweichow
Place Units - Chinese
1 artillery placed in Manchuria
1 artillery placed in Jehol
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
Battle in Holland Belgium
British attack with 3 artilleries, 4 fighters and 3 infantry
Germans defend with 2 marines and 6 mech_infantrys
British win, taking Borneo from Japanese with 4 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 2 marines and 6 mech_infantrys
Casualties for British: 3 artilleries and 3 infantry
Battle in Kiangsi
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 armour moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from West India to Burma
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
Place Units - British
2 destroyers placed in 110 Sea Zone
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 99 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,2,1,3,5,3,2,6,4,2,6,4,1,1
Italians collect 8 PUs (3 lost to blockades); end with 10 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 fighters moved from 21 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
Combat - ANZAC
Battle in Marianas
Battle in Paulau Island
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Paulau Island to 35 Sea Zone
1 carrier, 1 cruiser, 7 destroyers and 4 submarines moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Yunnan to Philippines
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Karelia to Novgorod
1 bomber moved from Germany to Novgorod
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Germany to Romania
4 armour, 23 artilleries, 46 infantry and 6 mech_infantrys moved from Slovakia Hungary to Poland
6 armour moved from Germany to Poland
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
2 armour and 1 mech_infantry moved from Kansu to Tsinghai
3 armour and 3 mech_infantrys moved from Sikang to Kazakhstan
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Gibraltar
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Gibraltar from British, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Romania
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
retreated to Romania
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Poland
Germans attack with 10 armour, 23 artilleries, 46 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 10 armour, 23 artilleries, 46 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Romania to Germany
2 aaGuns moved from Germany to Poland
2 fighters moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Novgorod to Germany
Place Units - Germans
2 fighters placed in 113 Sea Zone
3 infantry placed in France
4 artilleries and 6 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 51 PUs;
Russians buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Sakha to Buryatia
1 fighter moved from Eastern Poland to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 aaGun and 2 infantry moved from Belarus to Eastern Poland
2 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Volgograd to Caucasus
1 artillery and 6 infantry moved from Bryansk to Belarus
1 infantry moved from Timguska to Yenisey
1 artillery and 1 infantry moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Urals to Novosibirsk
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 7 infantry moved from Russia to Bryansk
1 infantry moved from Manchuria to Amur
Place Units - Russians
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 cruiser and 3 destroyers; Remaining resources: 4 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Jehol
2 infantry moved from Shantung to Jehol
1 infantry moved from French Indo China to Kwangsi
2 fighters moved from French Indo China to Kwangsi
1 mech_infantry moved from Shantung to Kiangsi
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 bomber moved from Shantung to Kiangsi
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
2 fighters moved from Kwangsi to French Indo China
1 bomber moved from Kiangsi to Japan
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 cruiser and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Japanese collect 24 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 4 bombers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from 93 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western United States to Korea
2 bombers moved from Manchuria to Jehol
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
8 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Battle in Marshall Islands
Battle in Jehol
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 transport
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 8 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans win with 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malta
Battle in Korea
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans win, taking Malta from Germans with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Jehol to Manchuria
2 bombers moved from Korea to Manchuria
1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 8 submarines moved from 35 Sea Zone to 17 Sea Zone
8 fighters and 1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 carriers moved from 93 Sea Zone to 92 Sea Zone
4 fighters moved from Gibraltar to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Tobruk
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
4 bombers placed in Western United States
2 submarines and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Anhwe
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Yunnan to Anhwe
Place Units - Chinese
1 artillery and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
10 artilleries and 20 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Malaya to French Indo China
1 armour and 2 mech_infantrys moved from Burma to French Indo China
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 battleship and 1 cruiser moved from 43 Sea Zone to 36 Sea Zone
Combat - British
Battle in Hainan
Battle in French Indo China
British attack with 2 armour, 11 artilleries, 21 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 2 armour, 9 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 11 mech_infantrys
British win, taking Hainan from Japanese, taking French Indo China from Japanese with 2 armour, 6 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 40
Casualties for British: 5 artilleries and 20 infantry
Casualties for Japanese: 1 aaGun, 2 armour, 9 artilleries, 2 fighters, 1 infantry and 11 mech_infantrys
Non Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to West India
3 armour moved from India to Yunnan
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Hunan
1 destroyer moved from 116 Sea Zone to 123 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 5 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,3,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 33 PUs (4 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Southern France to France
3 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win, taking 97 Sea Zone from Americans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 96 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,2,6
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 4 submarines moved from 35 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Holland Belgium
3 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
4 fighters moved from 113 Sea Zone to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
2 armour moved from Karelia to Novgorod
1 bomber moved from Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 2 armour and 1 bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 4 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Slovakia Hungary from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 fighters moved from Slovakia Hungary to 113 Sea Zone
1 bomber moved from 125 Sea Zone to Germany
1 bomber moved from Novgorod to Germany
1 aaGun moved from Karelia to Novgorod
3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from France to Western Germany
4 artilleries and 4 infantry moved from Germany to Poland
Place Units - Germans
8 armour and 2 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour and 1 mech_infantry moved from Albania to Greece
Russians take Greece from Germans
1 artillery and 5 infantry moved from Belarus to Novgorod
2 infantry moved from Eastern Poland to Slovakia Hungary
3 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun and 2 armour
Battle in Yakut S.S.R.
Russians attack with 4 infantry
Germans defend with 1 armour
Russians win, taking Yakut S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 3 armour and 2 mech_infantrys
Russians win, taking Kazakhstan from Germans with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Slovakia Hungary
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 26 artilleries and 61 infantry moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from Bessarabia to Romania
3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Romania
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 artillery and 7 infantry moved from Bryansk to Belarus
2 artilleries and 7 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Volgograd
4 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,1,1,1,3,6,4,5,5,2,1,6,1,3,1,2,5,6,1,6,2,3,1,3,3,4,2,1,5,4,5,5,4,5,1,2,3,4,2,3,5,3,5,1,1,3,3,1,1,1,3,3,4,2,5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Russians collect 43 PUs (6 lost to blockades); end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 4 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Shantung to Kiangsu
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 4 cruisers, 5 destroyers and 10 submarines moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to Kiangsu
1 infantry moved from Shantung to Kiangsu
2 infantry moved from Shantung to Jehol
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Hawaiian Islands
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 5 tactical_bombers
British defend with 1 submarine
Japanese win, taking Hawaiian Islands from Americans with 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Japanese
4 fighters and 5 tactical_bombers moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from Kiangsu to Japan
Place Units - Japanese
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Japanese collect 15 PUs (1 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 fighter, 1 harbour, 9 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Manchuria to 19 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from 95 Sea Zone to Sicily
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 4 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in Sicily
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans win, taking Sicily from Italians, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Sardinia
Battle in 19 Sea Zone
Americans attack with 4 bombers
Japanese defend with 1 destroyer
Americans win, taking Sardinia from Italians with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 bombers moved from 19 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 infantry, 9 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 34 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
4 bombers moved from Western United States to Caroline Islands
1 artillery moved from Kwangtung to Kiangsi
2 submarines moved from 93 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
7 transports moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Central United States
1 armour, 3 infantry and 2 mech_infantrys placed in Western United States
1 armour and 1 mech_infantry placed in Central United States
1 fighter placed in Eastern United States
1 submarine and 2 transports placed in 101 Sea Zone
1 harbour placed in Tobruk
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Anhwe to Tsinghai
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 9 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Germans defend with 2 armour and 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Chinese: 1 fighter and 3 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
1 infantry placed in Yunnan
1 infantry placed in Kwangsi
1 artillery placed in Kweichow
1 artillery placed in Hopei
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 25 PUs;
UK_Pacific buy 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
UK_Pacific take 6 Sea Zone from Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
Combat - British
Battle in Okinawa
Battle in Formosa
Non Combat Move - British
1 artillery and 2 infantry moved from Yunnan to Hunan
1 aaGun, 5 artilleries and 1 infantry moved from French Indo China to Kwangsi
2 armour and 2 mech_infantrys moved from French Indo China to Szechwan
3 armour moved from Yunnan to Sikang
1 aaGun moved from Szechwan to Sikang
2 fighters and 1 tactical_bomber moved from Szechwan to Manchuria
1 artillery and 1 infantry moved from West India to India
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from Northwest Persia to Rostov
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
Place Units - British
3 artilleries and 6 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 3 infantry
Some Units in French Indo China change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport