@dawgoneit Scrambles?
16L G40 Balanced Mod 2.0 Giallo(axis) vs Mill Creek(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
3 infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 fighter moved from Ukraine to Poland
1 fighter moved from Ukraine to Romania
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from GermansCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 aaGun, 3 artilleries and 3 infantry moved from Belarus to Eastern Poland
1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
1 aaGun and 6 infantry moved from Bryansk to Belarus
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Samara
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Urals
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery moved from Russia to Samara
1 artillery and 6 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 7 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier and 5 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsi to Kweichow
1 mech_infantry moved from Kiangsi to Hunan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 20 Sea Zone
5 fighters and 5 tactical_bombers moved from French Indo China to 20 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Hunan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kwangsi
Japanese attack with 2 infantry
British defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to Shantung
1 mech_infantry moved from Kiangsi to Shantung
1 infantry moved from Kwangtung to Kiangsi
5 fighters and 5 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea ZonePlace Units - Japanese
1 carrier and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Japanese collect 37 PUs (2 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
2 bombers moved from Manchuria to ChaharCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarine
Battle in 93 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 3 submarines and 1 transport
Italians defend with 1 destroyer and 1 submarine
Americans win, taking 93 Sea Zone from Italians with 2 carriers, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 7 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour and 7 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Battle in Kwangtung
Battle in Chahar
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win, taking Kwangtung from Japanese with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Chahar to Manchuria
3 fighters moved from Normandy Bordeaux to 93 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 8 submarines and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Line Islands to 29 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 29 Sea Zone to 63 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Morocco to AlgeriaPlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Shensi to Hopei
1 artillery and 3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hopei
3 infantry moved from Manchuria to Jehol
1 infantry moved from Kweichow to HopeiCombat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Germans, taking Chahar from Japanese, taking Anhwe from Japanese, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 infantry moved from Szechwan to Shensi
3 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to KweichowPlace Units - Chinese
1 artillery placed in Manchuria
1 artillery placed in Jehol
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Borneo
Battle in Holland Belgium
British attack with 3 artilleries, 4 fighters and 3 infantry
Germans defend with 2 marines and 6 mech_infantrys
British win, taking Borneo from Japanese with 4 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 2 marines and 6 mech_infantrys
Casualties for British: 3 artilleries and 3 infantry
Battle in Kiangsi
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 armour moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from West India to Burma
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea ZonePlace Units - British
2 destroyers placed in 110 Sea Zone
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 99 Sea ZonePlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,2,1,3,5,3,2,6,4,2,6,4,1,1
Italians collect 8 PUs (3 lost to blockades); end with 10 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 fighters moved from 21 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasCombat - ANZAC
Battle in Marianas
Battle in Paulau Island
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Paulau Island to 35 Sea Zone
1 carrier, 1 cruiser, 7 destroyers and 4 submarines moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Yunnan to PhilippinesPlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Karelia to Novgorod
1 bomber moved from Germany to Novgorod
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Germany to Romania
4 armour, 23 artilleries, 46 infantry and 6 mech_infantrys moved from Slovakia Hungary to Poland
6 armour moved from Germany to Poland
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
2 armour and 1 mech_infantry moved from Kansu to Tsinghai
3 armour and 3 mech_infantrys moved from Sikang to KazakhstanCombat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Gibraltar
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Gibraltar from British, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Romania
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
retreated to Romania
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Poland
Germans attack with 10 armour, 23 artilleries, 46 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 10 armour, 23 artilleries, 46 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Romania to Germany
2 aaGuns moved from Germany to Poland
2 fighters moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Novgorod to GermanyPlace Units - Germans
2 fighters placed in 113 Sea Zone
3 infantry placed in France
4 artilleries and 6 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 51 PUs;
Russians buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Sakha to Buryatia
1 fighter moved from Eastern Poland to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 aaGun and 2 infantry moved from Belarus to Eastern Poland
2 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Volgograd to Caucasus
1 artillery and 6 infantry moved from Bryansk to Belarus
1 infantry moved from Timguska to Yenisey
1 artillery and 1 infantry moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Urals to Novosibirsk
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 7 infantry moved from Russia to Bryansk
1 infantry moved from Manchuria to AmurPlace Units - Russians
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 cruiser and 3 destroyers; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Jehol
2 infantry moved from Shantung to Jehol
1 infantry moved from French Indo China to Kwangsi
2 fighters moved from French Indo China to Kwangsi
1 mech_infantry moved from Shantung to Kiangsi
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 bomber moved from Shantung to KiangsiCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
2 fighters moved from Kwangsi to French Indo China
1 bomber moved from Kiangsi to Japan
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 cruiser and 3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Japanese collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 4 bombers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from 93 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western United States to Korea
2 bombers moved from Manchuria to Jehol
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
8 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Battle in Marshall Islands
Battle in Jehol
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 transport
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 8 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans win with 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malta
Battle in Korea
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans win, taking Malta from Germans with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Jehol to Manchuria
2 bombers moved from Korea to Manchuria
1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 8 submarines moved from 35 Sea Zone to 17 Sea Zone
8 fighters and 1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 carriers moved from 93 Sea Zone to 92 Sea Zone
4 fighters moved from Gibraltar to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to TobrukPlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
4 bombers placed in Western United States
2 submarines and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory SikangNon Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Anhwe
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Yunnan to AnhwePlace Units - Chinese
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
10 artilleries and 20 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Malaya to French Indo China
1 armour and 2 mech_infantrys moved from Burma to French Indo China
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 battleship and 1 cruiser moved from 43 Sea Zone to 36 Sea ZoneCombat - British
Battle in Hainan
Battle in French Indo China
British attack with 2 armour, 11 artilleries, 21 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 2 armour, 9 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 11 mech_infantrys
British win, taking Hainan from Japanese, taking French Indo China from Japanese with 2 armour, 6 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 40
Casualties for British: 5 artilleries and 20 infantry
Casualties for Japanese: 1 aaGun, 2 armour, 9 artilleries, 2 fighters, 1 infantry and 11 mech_infantrysNon Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to West India
3 armour moved from India to Yunnan
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Hunan
1 destroyer moved from 116 Sea Zone to 123 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 5 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,3,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 33 PUs (4 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Southern France to France
3 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win, taking 97 Sea Zone from Americans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 96 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,2,6
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 4 submarines moved from 35 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Philippines to 35 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Holland Belgium
3 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
4 fighters moved from 113 Sea Zone to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
2 armour moved from Karelia to Novgorod
1 bomber moved from Germany to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 2 armour and 1 bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 4 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Slovakia Hungary from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 fighters moved from Slovakia Hungary to 113 Sea Zone
1 bomber moved from 125 Sea Zone to Germany
1 bomber moved from Novgorod to Germany
1 aaGun moved from Karelia to Novgorod
3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from France to Western Germany
4 artilleries and 4 infantry moved from Germany to PolandPlace Units - Germans
8 armour and 2 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour and 1 mech_infantry moved from Albania to Greece
Russians take Greece from Germans
1 artillery and 5 infantry moved from Belarus to Novgorod
2 infantry moved from Eastern Poland to Slovakia Hungary
3 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun and 2 armour
Battle in Yakut S.S.R.
Russians attack with 4 infantry
Germans defend with 1 armour
Russians win, taking Yakut S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 3 armour and 2 mech_infantrys
Russians win, taking Kazakhstan from Germans with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Slovakia Hungary
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns, 26 artilleries and 61 infantry moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from Bessarabia to Romania
3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Romania
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 artillery and 7 infantry moved from Bryansk to Belarus
2 artilleries and 7 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Volgograd
4 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,1,1,1,3,6,4,5,5,2,1,6,1,3,1,2,5,6,1,6,2,3,1,3,3,4,2,1,5,4,5,5,4,5,1,2,3,4,2,3,5,3,5,1,1,3,3,1,1,1,3,3,4,2,5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Russians collect 43 PUs (6 lost to blockades); end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Shantung to Kiangsu
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 4 cruisers, 5 destroyers and 10 submarines moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to Kiangsu
1 infantry moved from Shantung to Kiangsu
2 infantry moved from Shantung to JeholCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Hawaiian Islands
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 5 tactical_bombers
British defend with 1 submarine
Japanese win, taking Hawaiian Islands from Americans with 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Japanese
4 fighters and 5 tactical_bombers moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from Kiangsu to JapanPlace Units - Japanese
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Japanese collect 15 PUs (1 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs





