Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
XDAP PIT Fight Armada (Axis+15) vs Adam+AxisDominion (Allies). BM 2.0
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 tactical_bombers moved from Southern Italy to 99 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
2 bombers moved from Southern Italy to Russia
1 bomber moved from Smolensk to Russia
2 fighters moved from Western Ukraine to Russia
2 infantry moved from Smolensk to Vologda
1 bomber moved from Novgorod to Vologda
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians -
Scramble and intercept decisions please.
Happy New Year!
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Scramble and intercept decisions please.
Happy New Year!
Likewise!
No scramble and no intercept.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 tactical_bombers moved from Southern Italy to 99 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
2 bombers moved from Southern Italy to Russia
1 bomber moved from Smolensk to Russia
2 fighters moved from Western Ukraine to Russia
2 infantry moved from Smolensk to Vologda
1 bomber moved from Novgorod to Vologda
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 2 fighters and 4 tactical_bombers
British defend with 1 transport
Germans win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Cleaning up after air battlesNon Combat Move - Germans
3 tactical_bombers moved from 99 Sea Zone to Western Germany
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
4 armour moved from Smolensk to Rostov
1 armour moved from Smolensk to Rostov
5 mech_infantrys moved from Smolensk to Rostov
1 armour moved from Smolensk to Rostov
3 aaGuns, 2 armour, 6 artilleries, 22 infantry and 1 mech_infantry moved from Smolensk to Bryansk
1 aaGun, 3 armour, 6 infantry and 3 mech_infantrys moved from Belarus to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Russia to Bryansk
1 bomber moved from Vologda to Germany
1 bomber moved from Russia to Bryansk
1 mech_infantry moved from Yugoslavia to Southern Italy
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
2 fighters placed in 112 Sea Zone
6 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 45 PUs (8 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 tactical_bombers moved from Southern Italy to 99 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
2 bombers moved from Southern Italy to Russia
1 bomber moved from Smolensk to Russia
2 fighters moved from Western Ukraine to Russia
2 infantry moved from Smolensk to Vologda
1 bomber moved from Novgorod to Vologda
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 2 fighters and 4 tactical_bombers
British defend with 1 transport
Germans win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Cleaning up after air battlesNon Combat Move - Germans
3 tactical_bombers moved from 99 Sea Zone to Western Germany
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
4 armour moved from Smolensk to Rostov
1 armour moved from Smolensk to Rostov
5 mech_infantrys moved from Smolensk to Rostov
1 armour moved from Smolensk to Rostov
3 aaGuns, 2 armour, 6 artilleries, 22 infantry and 1 mech_infantry moved from Smolensk to Bryansk
1 aaGun, 3 armour, 6 infantry and 3 mech_infantrys moved from Belarus to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Russia to Bryansk
1 bomber moved from Vologda to Germany
1 bomber moved from Russia to Bryansk
1 mech_infantry moved from Yugoslavia to Southern Italy
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
2 fighters placed in 112 Sea Zone
6 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 45 PUs (8 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
This Axis +15 has become Axis - 50 with these dice, I think we will surrender soon.
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What else happened except that bombing raid? Assume that 1 Bomber could be shot down quite easily, I don’t think the entire outcome at this point depends on 1 German extra bomber?
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We have lost 3/6 bombers over Moscow, 2 above average, + 4 planes lost over average in round 1/2 overall, mainly Japs. The rest is more or less compensated sometimes favouring each side.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from ItaliansCombat - Russians
Battle in Smolensk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Tambov
2 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Volgograd to Samara
1 infantry moved from Novosibirsk to Vologda
3 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
1 battleship, 2 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry and 1 marine moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 bomber moved from Philippines to Burma
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau IslandCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 infantry and 1 marine
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Paulau Island
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Paulau Island from Americans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 2 infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 bomber moved from Burma to French Indo China
2 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
2 cruisers moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Paulau Island to 34 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 22 Sea Zone to 34 Sea Zone
1 battleship, 6 carriers, 3 destroyers, 3 fighters, 3 submarines and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 destroyer moved from 34 Sea Zone to 46 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
3 fighters and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Paulau Island : 1 artillery and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 8 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 aaGun, 4 artilleries, 2 infantry and 2 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 2 infantry
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery, 1 infantry and 1 marine
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
44 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
35 Sea Zone : 1 submarine
34 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines, 6 tactical_bombers and 4 transports
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 55
Russians : 24 / 35
Japanese : 61 / 66
Americans : 50 / 81
Chinese : 4 / 4
British : 37 / 37
UK_Pacific : 5 / 9
Italians : 15 / 14
ANZAC : 12 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 6 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 32 Sea Zone to 46 Sea Zone
6 fighters moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 33 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in 42 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 4 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 5 infantry, 4 mech_infantrys, 1 submarine and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to 110 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Midway
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
3 submarines moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 bomber and 6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
2 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
Changing 1 inf for 3 PUs for UK Pac.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Java
4 artilleries, 13 infantry and 1 mech_infantry moved from India to Burma
1 artillery and 1 infantry moved from Tunisia to LibyaCombat - British
Battle in Libya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Libya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 4 artilleries, 13 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 4 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Java
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery, 1 infantry and 1 marine
retreated to Java
Japanese win with 1 marine remaining. Battle score for attacker is -3
Casualties for British: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from Java to 42 Sea Zone
2 aaGuns moved from India to Burma
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 marines moved from United Kingdom to 110 Sea Zone
2 marines moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Syria to Normandy Bordeaux
1 fighter moved from Syria to Normandy Bordeaux
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Syria to Iraq
1 armour moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest PersiaPlace Units - British
1 carrier and 1 fighter placed in 110 Sea Zone
3 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 infantry
EDIT: Changing PUs for UK_Pacific from 0 to 3
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 infantry -
Hi gentlemen,
Sorry for delay, we have been discussing our options in this game and we both agree that you deserve this win.
Good game and good luck in the next round.
Cheers,
La Armada
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Hi gentlemen,
Sorry for delay, we have been discussing our options in this game and we both agree that you deserve this win.
Good game and good luck in the next round.
Cheers,
La Armada
Good game! Thank you for agreeing to play BM. Luck was on our side in this one.
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Yes good game guys, thanks for the fun and competitive match.
Hi gentlemen,
Sorry for delay, we have been discussing our options in this game and we both agree that you deserve this win.
Good game and good luck in the next round.
Cheers,
La Armada
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Flawless game on your side gentlemen. BM is by far the best gaming experience, thanks for teaching us. We will see you again when we are more competitive, we are practising now vs players in our level in this version of the game.
Good luck in next round!
Juan