@Elrood you are the man . I am the child.
Global 40 Balance Mod Axis-Dom & GeneralE vs Pete
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to New Guinea
2 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from New Guinea to Dutch New Guinea
1 artillery and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 15 armour, 5 artilleries, 1 fighter, 20 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
2 fighters moved from Western Germany to Southern Italy
3 infantry moved from Romania to BulgariaPlace Units - Germans
9 mech_infantrys placed in Germany
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 50 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
1 submarine moved from 113 Sea Zone to 114 Sea ZoneCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Germans winGermans win with no units remaining with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
retreated to Belarus
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
retreated to Archangel
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
4 aaGuns, 8 armour, 11 artilleries, 29 infantry and 1 mech_infantry moved from Bryansk to Russia
3 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
10 infantry placed in Russia
Russians undo move 2.
1 artillery and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
2 bombers moved from Shensi to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 fighter moved from 6 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to SikangCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship and 2 cruisers; ANZAC defend with 2 transports
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Americans: 1 battleship and 2 cruisers
Casualties for ANZAC: 2 transports
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 bomber
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 34 Sea Zone
2 submarines moved from 6 Sea Zone to 34 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from Shan State to Yunnan
3 artilleries moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hunan to Chahar
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Siam to French Indo China
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Sikang to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to 37 Sea Zone
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 submarine moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Manchuria
3 infantry placed in Malaya
1 carrier placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
2 fighters moved from 30 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 99 Sea Zone to CreteCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Marshall Islands
Battle in Crete
Americans attack with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Marshall Islands from Japanese, taking Crete from Italians with 1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 46 Sea Zone to Queensland
1 carrier and 2 transports moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from 46 Sea Zone to 63 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in French Madagascar
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 armour moved from Persia to West India
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from French Equatorial Africa to Egypt
1 fighter moved from Belgian Congo to Iraq
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Persia
2 armour moved from Tobruk to EgyptPlace Units - British
3 submarines placed in 98 Sea Zone
2 armour and 1 mech_infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,1,1,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
2 armour, 1 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Eastern Poland to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
2 armour, 1 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Eastern Poland to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour moved from Slovakia Hungary to Western Ukraine
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Bryansk to Eastern PolandPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 bomber
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 1 bomberNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to New Zealand
1 fighter moved from Dutch New Guinea to Queensland
1 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 30 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 26 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Combat Move - French
1 destroyer moved from 77 Sea Zone to 75 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Archangel
3 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 fighter moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Archangel
3 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 fighter moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Bryansk
3 aaGuns, 15 armour, 5 artilleries, 17 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
6 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Eastern Poland to Bulgaria
7 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Northern Italy to Yugoslavia
9 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Yugoslavia
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
2 artilleries moved from France to Northern ItalyPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 bomber and 2 tactical_bombers placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 infantry placed in Western Germany
Germans undo move 4.
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,6,1,2,3,6,2,4,6,4,4,3,4,4,4,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
2 infantry moved from Samara to Tambov
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Nenetsia
1 fighter moved from Russia to Nenetsia
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to RostovCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
retreated to Nenetsia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Nenetsia to Russia
2 aaGuns and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 artillery and 2 infantry
EDIT: Adding units owned by Russians to Samara: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 3 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
3 infantry moved from Malaya to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
2 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 artilleries moved from Shensi to Sikang
1 armour moved from Hopei to Sikang
1 infantry moved from Tsinghai to SikangCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 32 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 factory_minor placed in French Indo China
2 infantry placed in Malaya
Japanese undo move 1.
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Manchuria
1 submarine placed in 37 Sea Zone
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Japanese collect 60 PUs (4 lost to blockades); end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Crete to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Sardinia
4 fighters moved from 99 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in SardiniaNon Combat Move - Americans
4 fighters moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 armour and 1 artillery moved from Crete to 99 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Syria
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 fighters and 2 transports moved from 63 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 carrier, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
3 artilleries and 13 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in 97 Sea Zone
British attack with 3 submarines
Italians defend with 1 cruiser
British win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 0
Casualties for British: 2 submarines
Casualties for Italians: 1 cruiser
Battle in Yunnan
British attack with 3 artilleries and 13 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
2 aaGuns moved from Burma to Yunnan
1 aaGun and 14 infantry moved from India to Burma
3 armour moved from West India to Burma
2 armour and 1 mech_infantry moved from Persia to West India
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
1 aaGun, 1 artillery and 2 infantry moved from Syria to Iraq
3 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Persia to India
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 battleship moved from 26 Sea Zone to 54 Sea ZonePlace Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
2 armour and 1 mech_infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 aaGun
EDIT: Adding units owned by British to Burma: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Tambov
1 bomber moved from Eastern Poland to Tambov
1 mech_infantry moved from Bryansk to Tambov





