No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
9 infantry moved from Suiyuyan to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
9 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 9 infantry
Japanese defend with 1 artillery
Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Manchuria
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Manchuria : 1 fighter and 2 infantry
Hopei : 2 infantry
Chahar : 8 infantry
Production/PUs Summary :
Germans : 30 / 54
Russians : 39 / 57
Japanese : 53 / 55
Americans : 63 / 98
Chinese : 8 / 9
British : 32 / 38
UK_Pacific : 9 / 13
Italians : 13 / 19
ANZAC : 11 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 35 PUs;
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
Combat - British
Battle in Germany
British captures 54PUs while taking Germans capital
British converts factory_major into different units
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to Germans
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from Persia to India
Place Units - British
2 fighters placed in United Kingdom
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 40 PUs; end with 95 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 98 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 101 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,4,6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,4
UK_Pacific collect 4 PUs (5 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour, 14 infantry, 3 mech_infantrys and 2 tactical_bombers
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Germany : 1 flag, 1 factory_minor and 1 infantry
125 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
114 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 2 fighters
110 Sea Zone : 1 battleship and 2 cruisers
Production/PUs Summary :
Germans : 22 / 0
Russians : 39 / 57
Japanese : 53 / 55
Americans : 63 / 98
Chinese : 8 / 9
British : 40 / 101
UK_Pacific : 9 / 7
Italians : 13 / 19
ANZAC : 11 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
you probably want to try to stop the usa fleet from taking Denmark….you would have 2 tac’s @ 3 and a fgt @4 vs, 3 usa bombers, a dd & cruiser. you can roll it here and if the 98% doesn’t hold we can edit in the changes…
Yeah, let’s try that.
Rolls: 1@2 1@3 3@4; Total Hits: 31@2: (4)1@3: (6)3@4: (3, 4, 4)
Def
Rolling 3d6:
(4, 5, 5)
Ok, that’s it.
I’m wondering what I was thinking there. Scramble blocks the transport?
Rematch switch sides?
scramble would kill the trn……and I’d rather hold off on another game right now. I’ve got a lot going on. please post this result.
Thanks for the game and see you in 2017
Yeah, but not if the assault is from SZ114.
Ok, posted. Sorry, looks like I forgot about that.