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16L BM2.1 JWW (Allies) vs simon33 (Axis)

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Suiyuyan to Hopei
                9 infantry moved from Suiyuyan to Chahar

    triplea_38899_Chi7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Suiyuyan to Hopei
                9 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Chahar
                    Chinese attack with 9 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Manchuria

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 fighter and 2 infantry
        Hopei : 2 infantry
        Chahar : 8 infantry

    Production/PUs Summary :

    Germans : 30 / 54
        Russians : 39 / 57
        Japanese : 53 / 55
        Americans : 63 / 98
        Chinese : 8 / 9
        British : 32 / 38
        UK_Pacific : 9 / 13
        Italians : 13 / 19
        ANZAC : 11 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38899_Chi7.tsvg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
                1 infantry moved from 114 Sea Zone to Germany
                1 armour moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone

    triplea_38899_Bri7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British repair damage of 3x airfield; Remaining resources: 35 PUs;
                British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 7x factory_major; Remaining resources: 6 PUs;
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
                1 infantry moved from 114 Sea Zone to Germany
                1 armour moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone

    Combat - British
                Battle in Germany
                    British captures 54PUs while taking Germans capital
                    British converts factory_major into different units
                triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to Germans

    Non Combat Move - British
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
                2 tactical_bombers moved from Persia to India

    Place Units - British
                2 fighters placed in United Kingdom
                1 transport placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Quebec

    Turn Complete - British
                British collect 40 PUs; end with 95 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 98 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 101 PUs

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,4,6,4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,4
                UK_Pacific collect 4 PUs (5 lost to blockades); end with 4 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
                Some Units in India change ownership: 1 armour

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour, 14 infantry, 3 mech_infantrys and 2 tactical_bombers
        Sumatra : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Germany : 1 flag, 1 factory_minor and 1 infantry
        125 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 1 transport
        Iraq : 1 flag
        Eastern Persia : 1 flag
        114 Sea Zone : 1 transport
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 2 fighters
        110 Sea Zone : 1 battleship and 2 cruisers

    Production/PUs Summary :

    Germans : 22 / 0
        Russians : 39 / 57
        Japanese : 53 / 55
        Americans : 63 / 98
        Chinese : 8 / 9
        British : 40 / 101
        UK_Pacific : 9 / 7
        Italians : 13 / 19
        ANZAC : 11 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38899_UK_7.tsvg

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    you probably want to try to stop the usa fleet from taking Denmark….you would have 2 tac’s @ 3 and a fgt @4 vs, 3 usa bombers, a dd & cruiser. you can roll it here and if the 98% doesn’t hold we can edit in the changes…

  • 19 17 16

    Yeah, let’s try that.

    DiceRolls: 1@2 1@3 3@4; Total Hits: 31@2: (4)1@3: (6)3@4: (3, 4, 4)

    Def
    DiceRolling 3d6:
    (4, 5, 5)

  • 19 17 16

    Ok, that’s it.

    I’m wondering what I was thinking there. Scramble blocks the transport?

  • 19 17 16

    Rematch switch sides?

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    scramble would kill the trn……and I’d rather hold off on another game right now. I’ve got a lot going on. please post this result.

    Thanks for the game and see you in 2017

  • 19 17 16

    Yeah, but not if the assault is from SZ114.

    Ok, posted. Sorry, looks like I forgot about that.

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