@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
16L BM2.1 JWW (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
3 fighters moved from India to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers, 5 fighters and 1 submarine
Japanese defend with 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for ANZAC: 2 destroyers, 4 fighters and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 81 Sea Zone to 98 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 fighter and 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Egypt : 1 infantry
Ethiopia : 1 flag, 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 34 / 62
Russians : 45 / 63
Japanese : 38 / 41
Americans : 54 / 88
Chinese : 5 / 7
British : 32 / 35
UK_Pacific : 21 / 14
Italians : 12 / 25
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Libya : 1 flag
81 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 34 / 62
Russians : 45 / 63
Japanese : 38 / 41
Americans : 54 / 88
Chinese : 5 / 7
British : 32 / 35
UK_Pacific : 21 / 14
Italians : 12 / 25
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
consistently awful dice……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 armour, 12 artilleries, 1 infantry and 7 mech_infantrys moved from Germany to Slovakia Hungary
3 bombers moved from Western Germany to Novgorod
2 fighters moved from 112 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
2 fighters moved from Southern Italy to 114 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 3 artilleries, 3 bombers and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Novgorod from Russians with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in United Kingdom
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 armour
Germans destroys 35PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Poland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Slovakia Hungary
Germans attack with 1 armour, 13 artilleries, 2 infantry and 7 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Slovakia Hungary from Russians with 1 armour, 13 artilleries, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 mech_infantry moved from Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
2 fighters moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from 114 Sea Zone to Western Germany
3 infantry moved from Western Germany to Greater Southern Germany
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
3 bombers moved from Novgorod to GermanyPlace Units - Germans
7 artilleries and 3 infantry placed in Germany
1 artillery and 7 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 2 infantry placed in France
5 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,1,6,6,2,2,4,4,2,4,6,2,2,5,5,3,5
Germans collect 40 PUs (6 lost to blockades); end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
@JWW:
consistently awful dice……
Yeah, you also got pretty unlucky in Scotland. I don’t think SZ42 is as critical at least.
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@JWW:
consistently awful dice……
Yeah, you also got pretty unlucky in Scotland. I don’t think SZ42 is as critical at least.
nope, not as critical
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
10 armour, 4 artilleries and 3 mech_infantrys moved from Romania to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
10 armour, 4 artilleries and 3 mech_infantrys moved from Romania to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 10 armour, 4 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 13 artilleries, 2 infantry and 7 mech_infantrys
Russians win, taking Slovakia Hungary from Germans with 7 armour and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 armour, 13 artilleries, 2 infantry and 7 mech_infantrys
Casualties for Russians: 3 armour, 4 artilleries, 6 infantry and 3 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Ukraine to Romania
3 mech_infantrys moved from Bryansk to Eastern Poland
3 artilleries and 7 infantry moved from Russia to Smolensk
6 infantry moved from Vologda to SmolenskPlace Units - Russians
2 armour, 3 artilleries and 5 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 infantry
EDIT: Adding units owned by Russians to Northwest Persia: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Slovakia Hungary : 1 flag, 2 aaGuns and 7 armour
Romania : 1 flag, 1 armour and 2 mech_infantrys
Poland : 1 flag
Eastern Poland : 2 aaGuns, 3 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 2 armour, 3 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Smolensk : 3 artilleries and 13 infantry
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 55
Russians : 42 / 60
Japanese : 38 / 41
Americans : 54 / 88
Chinese : 5 / 7
British : 26 / 0
UK_Pacific : 21 / 14
Italians : 12 / 25
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 fighters moved from 41 Sea Zone to India
2 bombers moved from Yunnan to India
1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 artillery, 1 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Borneo
Battle in Philippines
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 aaGun
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Formosa
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Formosa from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 armour, 4 artilleries and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
3 infantry moved from Anhwe to Hunan
2 artilleries and 1 infantry moved from Jehol to Anhwe
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 armour, 7 artilleries and 8 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from India to Yunnan
2 fighters moved from India to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to French Indo China
1 tactical_bomber moved from Sikang to YunnanPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
I assumed no intercept in Calcutta
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 2 carriers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 bomber moved from Morocco to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 marine moved from Eire to 109 Sea Zone
1 cruiser and 1 marine moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
3 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to Holland Belgium
1 marine moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 2 carriers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 bomber moved from Morocco to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 marine moved from Eire to 109 Sea Zone
1 cruiser and 1 marine moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
3 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to Holland Belgium
1 marine moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 submarines
Italians defend with 2 cruisers and 1 transport
Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 31
Casualties for Italians: 2 cruisers and 1 transport
Battle in United Kingdom
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking United Kingdom from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Battle in Holland Belgium
Americans attack with 4 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 fighters
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 4 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 fighters
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 harbour and 1 marine
Americans win, taking Gibraltar from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marineNon Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Morocco
1 bomber moved from 92 Sea Zone to Morocco
2 carriers, 3 destroyers and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 transports moved from 109 Sea Zone to 107 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Southeast Mexico
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Quebec
2 infantry moved from Brazil to Suriname
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
2 fighters moved from Western United States to 91 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
2 carriers placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 5 submarines
10 Sea Zone : 2 carriers and 2 transports
7 Sea Zone : 2 submarines
Central United States : 2 aaGuns and 1 factory_major
Southeast Mexico : 1 harbour, 1 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Quebec : 1 mech_infantry
Gibraltar : 1 artillery and 1 infantry
United Kingdom : 1 infantry
Morocco : 1 aaGun, 3 bombers, 2 fighters and 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
Holland Belgium : 1 flag, 1 marine and 1 mech_infantry
89 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 2 submarines
Brazil : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
Suriname : 2 infantry
107 Sea Zone : 2 transports
110 Sea Zone : 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 3 transports
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 32 / 55
Russians : 42 / 60
Japanese : 50 / 50
Americans : 57 / 87
Chinese : 4 / 7
British : 32 / 0
UK_Pacific : 12 / 14
Italians : 12 / 25
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
2 infantry moved from Shensi to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
2 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
10 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 fighter and 10 infantry
Hopei : 2 infantry
Tsinghai : 1 infantry
Chahar : 2 infantryProduction/PUs Summary :
Germans : 32 / 55
Russians : 42 / 60
Japanese : 48 / 50
Americans : 57 / 87
Chinese : 6 / 7
British : 32 / 0
UK_Pacific : 12 / 14
Italians : 12 / 25
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from India to Burma
2 fighters moved from India to Burma -
meant to attack the helpless G turn w/brits in z110. going to edit it off the board.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Burma to India
1 battleship, 1 carrier and 2 cruisers moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Scotland to 109 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Egypt to 81 Sea Zone
2 tactical_bombers moved from Egypt to PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,5,2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 3 mech_infantrys
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 armour and 1 infantry
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Persia : 1 flag, 2 tactical_bombers
110 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 32 / 55
Russians : 42 / 60
Japanese : 47 / 50
Americans : 57 / 87
Chinese : 6 / 7
British : 32 / 38
UK_Pacific : 13 / 13
Italians : 12 / 25
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
wonder why the game isn’t awarding the USA the 5 NO for Norm Bordeaux, Holland BEL, S.FRA? Is this a bug?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Tobruk to Tunisia
Italians take Libya from French
Italians take Tunisia from FrenchCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 2 submarines
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
@JWW:
wonder why the game isn’t awarding the USA the 5 NO for Norm Bordeaux, Holland BEL, S.FRA? Is this a bug?
Looks to be. Let’s report it.





