@Pejon_88 scramble 97?
Witt (Axis) vs PP play BM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
4 submarines moved from 92 Sea Zone to 97 Sea Zone
3 fighters moved from Egypt to 97 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 carriers, 3 destroyers, 6 fighters, 2 submarines, 4 tactical_bombers and 4 transports
Japanese defend with 3 carriers, 1 destroyer and 9 fighters
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Americans Submerged
4 transports owned by the Americans retreated to 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -46
Casualties for Japanese: 3 carriers, 1 destroyer and 7 fighters
Casualties for Americans: 1 bomber, 2 carriers, 3 destroyers, 6 fighters and 4 tactical_bombers
Battle in 97 Sea Zone
Americans attack with 3 fighters and 4 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
3 submarines owned by the Americans Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter
Casualties for Italians: 1 destroyer and 2 fighters
Casualties for Americans: 1 fighter and 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
3 carriers moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Morocco to Egypt
2 fighters moved from 97 Sea Zone to Malta
2 fighters moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Egypt
5 infantry moved from Morocco to 92 Sea Zone
3 artilleries moved from Morocco to 92 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
3 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 92 Sea Zone to Trans-Jordan
4 destroyers moved from 92 Sea Zone to 98 Sea Zone
3 carriers and 6 fighters moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from Eastern United States to Morocco
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from United Kingdom to 92 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Trans-Jordan
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from British Columbia to Western United States
1 artillery moved from British Columbia to Western United StatesPlace Units - Americans
6 fighters and 2 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 artilleries and 3 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Manchuria from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Kiangsu
1 artillery moved from Shantung to Kiangsu
8 artilleries and 16 infantry moved from Hunan to Yunnan
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Manchuria
2 infantry placed in Manchuria
1 infantry placed in Kiangsi
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 1 airfield, 3 artilleries and 3 mech_infantrys; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 bomber moved from India to KwangtungCombat - British
Battle in Kwangtung
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
British win, taking Kwangtung from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 artillery moved from India to West India
6 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Yunnan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 35 Sea Zone to 19 Sea ZonePlace Units - British
1 airfield placed in Trans-Jordan
3 artilleries placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 armour and 6 mech_infantrys moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to IraqCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Persia to IraqPlace Units - Italians
1 artillery and 1 infantry placed in Persia
1 fighter and 2 infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,3,6,3,3,3
Italians collect 14 PUs (12 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 15 infantry
Bryansk : 1 flag
Rostov : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Caucasus : 1 flag, 1 factory_minor
Smolensk : 1 flag
Bulgaria : 1 artillery and 1 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 aaGun, 2 armour, 1 artillery, 1 infantry and 9 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 20 / 25
Americans : 59 / 102
Chinese : 23 / 26
British : 32 / 53
UK_Pacific : 17 / 23
Italians : 26 / 19
ANZAC : 18 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Malaya to India
1 fighter and 1 tactical_bomber moved from Yunnan to Manchuria
1 bomber moved from India to ManchuriaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 transports
EDIT: Removing units owned by ANZAC from Philippines: 1 artillery and 3 infantry
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode -
Please use the final post with the Anzac edits. Thanks Leo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 98 Sea Zone
8 bombers and 7 fighters moved from Southern Italy to 98 Sea Zone
3 bombers moved from Caucasus to 98 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Americans scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Germans attack with 11 bombers and 8 fighters
Americans defend with 3 carriers, 4 destroyers, 12 fighters and 4 transports
Americans win with 5 fighters and 4 transports remaining. Battle score for attacker is -62
Casualties for Germans: 11 bombers and 8 fighters
Casualties for Americans: 3 carriers, 4 destroyers and 7 fighters
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-JordanNon Combat Move - Germans
3 mech_infantrys moved from Caucasus to Iraq
1 artillery moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 artillery moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter and 1 mech_infantry moved from Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
3 armour moved from Volgograd to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 fighters moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
1 submarine moved from 113 Sea Zone to 119 Sea ZonePlace Units - Germans
2 bombers and 3 fighters placed in Western Germany
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 3 infantry
EDIT: Adding units owned by Germans to Finland: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Novgorod: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 61 PUs (5 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor and 14 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 16 infantry
Romania : 1 factory_minor and 3 mech_infantrys
Germany : 1 factory_major
Southern Italy : 1 armour, 3 fighters and 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag, 1 armour and 2 mech_infantrys
Baltic States : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 5 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 3 mech_infantrys
Samara : 1 flag
112 Sea Zone : 2 submarines
119 Sea Zone : 1 submarine
113 Sea Zone : 1 transport
Bulgaria : 1 flag
Iraq : 1 flag, 1 aaGun, 16 armour, 24 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 50 mech_infantrys
Eastern Persia : 1 flag, 1 artillery
Northwest Persia : 2 aaGuns, 3 armour and 3 artilleries
Finland : 1 flag, 1 aaGun, 3 artilleries and 11 infantryProduction/PUs Summary :
Germans : 66 / 88
Russians : 0 / 0
Japanese : 20 / 25
Americans : 59 / 102
Chinese : 23 / 26
British : 32 / 53
UK_Pacific : 17 / 23
Italians : 26 / 19
ANZAC : 18 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had not realised how destructive that firdt round had been. I went the second round 7x4 vs your 10x4. ThAT WAS idiotic. I will concede before Saturday.
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Enjoyed the game Leo. Relieved that battle went with probability or it could have turned the game! :-o
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Was a risk but needed one fleet (3 Carriers for Planes on which to land , when atta king Italy) to disappear.
Can’t believe you build ABs at both ends of the Med. Clever man! -
Thought that was a good ploy too. Although needed me to hold TJ which was a bit touch and go for a moment.
You had to attack one of the fleets or TJ, as the odds were always going away from you. I did leave you the TTs to the west of Gib, but you were probably wise to ignore those.
But once you attacked either fleet or TJ you would have destroyed your aerial threat which kept me at bay, unless you were very lucky indeed. Liked the possibility of a US attack on Rome from both ends of the Med. Shame I never got the chance to do it!
I made a major mistake when I failed to withdraw from R. I was aware of the oppt for you to redeploy G’s mobile units - almost attacking the Caucasus with the UK to try to destroy some of them. But I decided that abandoning Moscow was better than throwing away the UK’s ME forces. But I stupidly missed it when you did send them north until after I had done R and it was too late.
That almost gave you a chance. :-P





