G40 BM Patryn Axis vs Karl7 Allies Game 3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    triplea_38872.0_Fre9.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                17 armour and 9 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Northwest Persia
                    Germans attack with 17 armour and 9 mech_infantrys
                    ANZAC defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 17 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Volgograd to Tambov
                3 infantry moved from Ukraine to Rostov
                4 infantry moved from Bessarabia to Ukraine
                2 fighters and 2 tactical_bombers moved from Rostov to Southern Italy
                2 fighters moved from Germany to Southern Italy
                1 tactical_bomber moved from Western Germany to Southern Italy
                3 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Belarus to Rostov
                1 infantry moved from Volgograd to Rostov

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                3 bombers placed in Western Germany
                2 infantry and 1 mech_infantry placed in Novgorod
                1 infantry placed in Western Germany
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_38872.0_Ger10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                1 infantry moved from Timguska to Novosibirsk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Novosibirsk
                20 infantry moved from Russia to Samara
                6 artilleries moved from Russia to Samara
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 mech_infantry moved from Russia to Vologda
                1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
                1 armour and 1 mech_infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 fighters and 1 infantry
                    Italians defend with 1 armour
                    Russians win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 6 artilleries and 20 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 6 artilleries and 20 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Samara
                1 aaGun moved from Russia to Smolensk
                5 artilleries moved from Russia to Smolensk
                14 infantry moved from Russia to Smolensk
                6 infantry moved from Russia to Smolensk
                2 artilleries moved from Russia to Smolensk
                1 aaGun moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                2 fighters moved from Bryansk to Russia
                1 fighter moved from Novosibirsk to Russia
                2 infantry moved from Russia to Smolensk

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_38872.0_Rus10.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour moved from Manchuria to Korea
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Korea
                    Japanese attack with 1 armour and 2 infantry
                    Americans defend with 1 aaGun, 1 armour and 1 factory_minor
                    Japanese win, taking Korea from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Americans: 1 aaGun and 1 armour
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from 22 Sea Zone to 6 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun and 5 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 5 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 destroyer and 3 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                Japanese collect 44 PUs (3 lost to blockades); end with 45 PUs total

    triplea_38872.0_Jap10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                2 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun and 2 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 10 submarines moved from 33 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs

    triplea_38872.0_Ame10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Hopei to Kweichow

    Place Units - Chinese
                2 artilleries placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

    triplea_38872.0_Chi10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 aaGuns, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from 92 Sea Zone to 99 Sea Zone
                2 infantry moved from Szechwan to Sikang
                1 fighter moved from Szechwan to Sikang
                1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
                1 armour moved from Kweichow to Tsinghai

    Combat - British
                British creates battle in territory 125 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 125 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 submarine
                    1 submarine owned by the British Submerged
                    1 submarine owned by the Germans Submerged
                Battle in 99 Sea Zone
                    British attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                    British winGermans win with no units remaining, taking 99 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Sikang
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    British win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 97 Sea Zone
                    British attack with 3 submarines
                    Italians defend with 1 destroyer, 3 fighters and 1 transport
                    Italians win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18
                    Casualties for British: 3 submarines
                Battle in Tsinghai
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Tsinghai from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 fighter moved from Sikang to Persia
                5 armour, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
                2 artilleries and 3 infantry moved from West India to Eastern Persia
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 aaGun, 1 armour and 2 infantry moved from Kwangsi to Hunan
                1 aaGun and 2 infantry moved from Kweichow to Hunan
                1 mech_infantry moved from Shensi to Hunan
                1 infantry moved from Szechwan to Kweichow
                1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 99 Sea Zone to Cyprus

    Place Units - British
                2 aaGuns and 1 fighter placed in Persia
                3 submarines placed in 81 Sea Zone
                British undo move 2.
                British undo move 1.
                2 aaGuns and 1 infantry placed in Persia
                2 fighters placed in Egypt
                1 submarine placed in 109 Sea Zone
                2 submarines placed in 71 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs

    Place Units - UK_Pacific
                1 fighter and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Some Units in India change ownership: 1 fighter and 2 infantry

    triplea_38872.0_UK_10.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Sicily
                3 fighters moved from Southern Italy to Sicily
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 bomber moved from Southern Italy to Sicily
                1 bomber moved from Southern Italy to Sicily
                1 bomber moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in Sicily
                    Italians attack with 2 bombers, 3 fighters and 2 infantry
                    British defend with 1 artillery, 1 infantry and 1 mech_infantry; Americans defend with 1 harbour
                    Italians win, taking Sicily from Americans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    British defend with 1 submarine
                    Italians win, taking 99 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                1 bomber moved from 99 Sea Zone to Southern Italy
                2 bombers moved from Sicily to Southern Italy
                3 fighters moved from Sicily to Southern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    triplea_38872.0_Ita10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from Szechwan to Persia
                3 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from Queensland to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 cruiser moved from 33 Sea Zone to 43 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                    ANZAC attack with 2 artilleries and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Sumatra from Japanese with 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 34 Sea Zone to New Guinea
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 submarine moved from 43 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_38872.0_ANZ10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Combat Move - French
                1 fighter moved from United Kingdom to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_38872.0_Fre10.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 2 destroyers, 9 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Northwest Persia to Iraq
                      Germans take Iraq from British
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                12 bombers moved from Western Germany to 125 Sea Zone
                21 artilleries, 33 infantry and 2 mech_infantrys moved from Rostov to Tambov
                3 infantry moved from Volgograd to Tambov

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 12 bombers and 1 destroyer
                    British defend with 1 submarine
                    Germans win with 12 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Tambov
                    Germans attack with 21 artilleries, 36 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 21 artilleries, 36 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 aaGuns moved from Rostov to Tambov
                1 artillery moved from Belarus to Novgorod
                2 aaGuns moved from Belarus to Novgorod
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Novgorod
                7 infantry moved from Ukraine to Rostov
                17 armour and 8 mech_infantrys moved from Northwest Persia to Volgograd
                1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
                3 fighters moved from Southern Italy to Western Germany
                12 bombers moved from 125 Sea Zone to Western Germany
                3 infantry moved from Normandy Bordeaux to France
                3 infantry moved from Holland Belgium to Western Germany
                5 infantry moved from Germany to Poland

    Place Units - Germans
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 carrier, 2 destroyers and 4 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs

    triplea_38872.0_Ger11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                2 fighters moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Bryansk to Russia
                2 aaGuns, 2 armour, 7 artilleries, 20 infantry and 1 mech_infantry moved from Smolensk to Russia
                1 aaGun, 6 artilleries and 20 infantry moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 armour and 1 mech_infantry moved from Novosibirsk to Russia

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    triplea_38872.0_Rus11.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour moved from Korea to Sakha
                      Japanese take Amur from Russians
                      Japanese take Sakha from Russians
                5 infantry moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 carrier moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Guam
                2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island
                1 carrier moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 battleship moved from 6 Sea Zone to 34 Sea Zone
                1 cruiser moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
                2 infantry moved from 22 Sea Zone to Marianas
                2 fighters moved from 6 Sea Zone to Marianas
                1 carrier moved from 6 Sea Zone to 22 Sea Zone

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Paulau Island
                    Japanese attack with 2 infantry
                    Americans defend with 1 infantry
                    Americans win with no units remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Guam
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 airfield and 1 infantry
                    Japanese win, taking Guam from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Marianas
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Marianas from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Wake Island
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 cruiser moved from 6 Sea Zone to 22 Sea Zone
                2 fighters moved from Marianas to 22 Sea Zone
                2 fighters moved from Guam to 21 Sea Zone
                5 infantry moved from Korea to Manchuria
                1 aaGun moved from Korea to Manchuria
                1 mech_infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in Korea
                2 fighters placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1,1,3
                Japanese collect 35 PUs (3 lost to blockades); end with 35 PUs total

    triplea_38872.0_Jap11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 4 bombers, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                6 submarines moved from 26 Sea Zone to 22 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter moved from 26 Sea Zone to 22 Sea Zone
                2 fighters moved from 10 Sea Zone to 31 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                5 fighters moved from 26 Sea Zone to 22 Sea Zone

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 6 fighters and 6 submarines
                    Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win, taking 22 Sea Zone from Japanese with 5 fighters and 2 submarines remaining. Battle score for attacker is 29
                    Casualties for Americans: 1 fighter and 4 submarines
                    Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Battle in 31 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 transport
                    Americans win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Iwo Jima
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Iwo Jima from Japanese with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 7 submarines moved from 26 Sea Zone to 17 Sea Zone
                1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 31 Sea Zone to 26 Sea Zone
                1 fighter moved from 31 Sea Zone to 26 Sea Zone
                5 fighters moved from 22 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 16 Sea Zone to 17 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                4 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_38872.0_Ame11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Anhwe from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_38872.0_Chi11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 armour, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 6 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 infantry moved from Kwangsi to Kwangtung
                1 armour moved from Hunan to Kwangtung
                1 mech_infantry moved from Tsinghai to Caucasus
                      Russians take Caucasus from Germans
                1 armour, 8 infantry and 1 mech_infantry moved from Hunan to Kiangsi
                1 fighter moved from Cyprus to 99 Sea Zone
                2 fighters moved from Egypt to 99 Sea Zone
                2 infantry moved from Persia to Iraq
                5 fighters moved from Persia to Iraq
                1 armour moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 armour and 1 infantry moved from Tsinghai to Kansu

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 3 fighters
                    Italians defend with 1 destroyer
                    British win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Kansu
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for British: 1 armour and 1 infantry
                Battle in Iraq
                    British attack with 5 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    British win, taking Iraq from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kiangsi
                    British attack with 1 armour, 8 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Kiangsi from Japanese with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    British attack with 1 armour and 2 infantry
                    Japanese defend with 1 harbour and 1 mech_infantry
                    British win, taking Kwangtung from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 aaGuns moved from Hunan to Kiangsi
                1 aaGun moved from Hunan to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Sikang to Tsinghai
                5 armour and 3 mech_infantrys moved from Persia to Northwest Persia
                5 fighters moved from Iraq to Northwest Persia
                5 fighters moved from Northwest Persia to Persia
                2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                4 armour moved from Persia to Northwest Persia
                2 aaGuns moved from Persia to Northwest Persia
                2 artilleries and 3 infantry moved from Eastern Persia to Persia
                1 fighter moved from India to Persia
                1 artillery and 2 infantry moved from Shan State to French Indo China
                5 infantry moved from Burma to Shan State
                2 infantry moved from India to West India
                2 submarines moved from 71 Sea Zone to 81 Sea Zone
                1 fighter moved from 99 Sea Zone to Egypt
                2 fighters moved from 99 Sea Zone to Egypt
                1 submarine moved from 109 Sea Zone to 105 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                3 submarines placed in 98 Sea Zone
                3 armour placed in Persia
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs

    Place Units - UK_Pacific
                1 armour and 1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 26 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
                Some Units in India change ownership: 1 armour and 1 artillery

    triplea_38872.0_UK_11.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 bombers moved from Southern Italy to 110 Sea Zone
                1 infantry moved from Sicily to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Sardinia
                Battle in Cyprus
                Battle in 110 Sea Zone
                    Italians attack with 3 bombers
                    British defend with 1 destroyer
                    Italians win, taking Sardinia from Americans, taking Cyprus from British with 3 bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                3 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
                EDIT: Adding units owned by Italians to Southern France: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

    triplea_38872.0_Ita11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 fighter moved from 91 Sea Zone to United Kingdom

    Non Combat Move - French

    Turn Complete - French

    triplea_38872.0_Fre11.tsvg

  • '18 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 6 artilleries, 4 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                1 infantry moved from Rostov to Tambov
                1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
                12 bombers moved from Western Germany to 91 Sea Zone
                1 infantry moved from Ukraine to Bryansk
                1 artillery moved from Tambov to Bryansk
                2 mech_infantrys moved from Tambov to Caucasus
                1 infantry moved from Volgograd to Caucasus
                8 mech_infantrys moved from Volgograd to Caucasus
                17 armour moved from Volgograd to Caucasus

    triplea_38872.0_Ger12.tsvg

  • '18 '16

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