Perhaps you’re about to prove me wrong but I thought that actually went pretty well.
16L G40 Bal Mill Creek(Axis) v Patryn(Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
2 fighters moved from 96 Sea Zone to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery
Italians win, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 fighters moved from Tunisia to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
3 transports moved from 96 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 artilleries moved from Greece to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 artillery and 4 infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 artillery and 5 infantry moved from Vyborg to Finland
1 artillery and 5 infantry moved from Karelia to Finland
2 bombers moved from Novgorod to Russia
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to UkraineCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Finland
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Western Germany to France
1 artillery and 8 infantry moved from Poland to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 aaGun and 1 artillery moved from Archangel to Novgorod
1 infantry moved from Archangel to Vologda
8 infantry moved from Archangel to Novgorod
8 infantry moved from Germany to Poland
1 bomber moved from Ukraine to Eastern Poland
2 bombers moved from Russia to NovgorodPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 bomber and 6 infantry placed in Western Germany
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major, 5x factory_minor; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
30 infantry moved from Bryansk to Western Ukraine
2 artilleries moved from Bryansk to Western Ukraine
1 artillery and 4 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
2 armour moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
9 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
2 infantry moved from Smolensk to Belarus
2 infantry moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Belarus
2 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 3 artilleries, 36 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 armour, 3 artilleries, 36 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Tambov to Bryansk
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Archangel to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 1 infantry
EDIT: Adding units owned by Russians to Timguska: 1 infantry
EDIT: Removing units owned by Russians from Central Mongolia: 3 infantry
EDIT: Adding units owned by Russians to Tsagaan Olom: 3 infantry
EDIT: Removing units owned by Russians from Yenisey: 2 aaGuns and 19 infantry
EDIT: Adding units owned by Russians to Timguska: 2 aaGuns and 19 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 fighter moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 bomber moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Shensi to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Kweichow to Sikang
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kansu to Sikang
1 bomber moved from French Indo China to SikangCombat - Japanese
Battle in Northern Territory
Battle in Line Islands
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese win, taking Northern Territory from ANZAC, taking Line Islands from Americans, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kweichow to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Sakha to Buryatia
1 aaGun and 1 artillery moved from Ulaanbaatar to Dzavhan
1 aaGun and 1 infantry moved from Buyant-Uhaa to Central Mongolia
1 artillery and 1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Siberia to Amur
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 armour moved from Shantung to Chahar
1 armour moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
1 bomber and 1 fighter moved from Szechwan to Kweichow
1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Line Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
1 fighter moved from 10 Sea Zone to 29 Sea ZoneCombat - Americans
Battle in 29 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Line Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Line Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Line Islands to Johnston Island
1 carrier moved from 10 Sea Zone to 29 Sea Zone
1 fighter moved from 10 Sea Zone to 29 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
9 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 109 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Holland Belgium
British attack with 2 bombers, 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Battle in Normandy BordeauxNon Combat Move - British
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
2 bombers moved from Holland Belgium to United KingdomPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
British undo move 1.
1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 35 PUs (4 lost to blockades); end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,6,5,1,5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 armour and 1 infantry
Italians win, taking Morocco from Americans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Tunisia
1 armour moved from Tobruk to Tunisia
1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to France
1 armour moved from Eastern Poland to NovgorodPlace Units - Italians
4 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
3 artilleries moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
4 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 4 PUs (3 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
4 artilleries and 11 infantry moved from Novgorod to Belarus
1 bomber moved from Eastern Poland to Ukraine
2 bombers moved from Novgorod to Russia
1 armour moved from Vyborg to Norway
1 armour moved from Karelia to Norway
2 artilleries and 10 infantry moved from Finland to Norway
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
2 artilleries and 2 infantry moved from Eastern Poland to Belarus
2 armour moved from Vyborg to Belarus
2 armour moved from Karelia to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Vyborg to Norway
1 bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 3 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Russians defend with 2 artilleries and 3 infantry
Germans win, taking Norway from Russians with 3 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 4 armour, 7 artilleries, 15 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 4 armour, 7 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Karelia to Belarus
1 aaGun moved from Novgorod to Belarus
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Russia to Novgorod
8 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
1 bomber and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
Germans undo move 3.
1 bomber and 1 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 5.
1 infantry placed in Western Germany
1 infantry placed in Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Japanese
3 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
4 infantry moved from Timguska to Yenisey
1 infantry moved from Timguska to Yenisey
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Volgograd to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 fighter and 1 tactical_bomber moved from Smolensk to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yenisey
Russians attack with 5 infantry
Germans defend with 1 armour
Russians win, taking Yenisey from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 artillery and 9 infantry moved from Vologda to Smolensk
4 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Tsinghai to Volgograd
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Rostov
2 aaGuns, 2 armour, 3 artilleries, 36 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to UkrainePlace Units - Russians
8 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries, 2 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 artillery and 1 mech_infantry moved from Sikang to Tsinghai
2 bombers moved from Kweichow to Yenisey
1 artillery and 1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from Kweichow to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 armour moved from Chahar to KansuCombat - Japanese
Battle in Yenisey
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 3 infantry
Japanese win, taking Yenisey from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Tsinghai to Kweichow
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
2 bombers moved from Yenisey to Central Mongolia
1 aaGun moved from Central Mongolia to Suiyuyan
1 aaGun moved from Dzavhan to Yenisey
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Central Mongolia to Chahar
1 artillery and 1 infantry moved from Ulaanbaatar to Dzavhan
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Amur to Buyant-Uhaa
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 3 carriers, 4 destroyers, 4 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
3 artilleries and 3 infantry moved from 38 Sea Zone to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
2 artilleries moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Szechwan to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Kweichow to Burma
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 battleship and 1 destroyer moved from 39 Sea Zone to 38 Sea ZonePlace Units - Japanese
4 submarines placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
2 armour and 1 mech_infantry placed in Shantung
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Line Islands to 29 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 infantry moved from 49 Sea Zone to Solomon IslandsCombat - Americans
Battle in Solomon IslandsNon Combat Move - Americans
1 bomber moved from Johnston Island to Hawaiian Islands
1 carrier and 2 fighters moved from 29 Sea Zone to 26 Sea Zone
9 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea ZonePlace Units - Americans
3 destroyers and 7 submarines placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
2 destroyers and 8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 110 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
2 fighters moved from 91 Sea Zone to Morocco
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Iraq to Persia
British take Persia from Japanese
2 infantry moved from Egypt to Trans-Jordan
5 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
3 artilleries moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
3 artilleries, 1 fighter and 15 infantry moved from India to BurmaCombat - British
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 3 artilleries, 1 fighter and 15 infantry
Japanese defend with 2 armour, 5 artilleries, 4 infantry and 1 mech_infantry
3 artilleries owned by the British and 4 infantry owned by the British retreated to India
Japanese win with 1 armour remaining. Battle score for attacker is 9
Casualties for British: 11 infantry
Casualties for Japanese: 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry
Battle in Morocco
British attack with 2 fighters and 2 infantry
Italians defend with 2 artilleries
British win, taking Morocco from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries
Battle in Gibraltar
British attack with 2 bombers, 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Gibraltar from Italians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Trans-Jordan to Persia
3 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
2 bombers moved from Gibraltar to Suriname
1 infantry moved from Brazil to Suriname
British take Suriname from Dutch
2 infantry and 1 mech_infantry moved from Brazil to SurinamePlace Units - British
1 destroyer placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 fighters placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,6,1,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 bomber moved from Tunisia to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 submarines
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Morocco
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Morocco from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Morocco to 95 Sea Zone
1 carrier and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Libya
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
3 transports moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from France to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
2 destroyers and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
2 artilleries moved from Queensland to South Australia
4 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to South AustraliaCombat - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5
ANZAC collect 5 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
3 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Novgorod to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bessarabia
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking 125 Sea Zone from British, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Bessarabia to Novgorod
1 aaGun, 13 artilleries and 21 infantry moved from Eastern Poland to Belarus
3 armour and 1 mech_infantry moved from Norway to Karelia
2 artilleries and 9 infantry moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 fighter moved from Western Germany to Belarus
1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Germany to Poland
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to Western Germany
2 bombers moved from Russia to ShensiPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 artilleries, 4 infantry and 4 mech_infantrys placed in Germany
1 bomber and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs