16L BM2.1 JWW (Allies) vs simon33 (Axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Slovakia Hungary
                1 artillery moved from Eastern Poland to Slovakia Hungary
                2 armour and 1 mech_infantry moved from Ukraine to Romania
                1 tactical_bomber moved from Novgorod to Poland
                1 artillery moved from Eastern Poland to Slovakia Hungary
                8 armour, 5 artilleries and 2 mech_infantrys moved from Eastern Poland to Romania

    triplea_38899_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Slovakia Hungary
                1 artillery moved from Eastern Poland to Slovakia Hungary
                2 armour and 1 mech_infantry moved from Ukraine to Romania
                1 tactical_bomber moved from Novgorod to Poland
                1 artillery moved from Eastern Poland to Slovakia Hungary
                8 armour, 5 artilleries and 2 mech_infantrys moved from Eastern Poland to Romania

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Poland from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 artilleries and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Romania
                    Russians attack with 10 armour, 5 artilleries and 3 mech_infantrys
                    Italians defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
                    Russians win, taking Romania from Germans with 10 armour, 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 3 infantry

    Non Combat Move - Russians
                6 infantry moved from Western Ukraine to Eastern Poland
                3 mech_infantrys moved from Russia to Bryansk
                6 infantry moved from Novosibirsk to Vologda
                1 tactical_bomber moved from Poland to Eastern Poland
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Northwest Persia to Iraq

    Place Units - Russians
                3 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 45 PUs; end with 45 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 12 infantry
        Slovakia Hungary : 1 flag, 1 artillery
        Romania : 1 flag, 10 armour, 4 artilleries and 3 mech_infantrys
        Poland : 1 flag, 1 artillery
        Bryansk : 3 mech_infantrys
        Eastern Poland : 4 aaGuns, 6 infantry and 1 tactical_bomber
        Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
        Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
        Vologda : 6 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Iraq : 1 infantry
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 62
        Russians : 45 / 63
        Japanese : 38 / 40
        Americans : 52 / 87
        Chinese : 4 / 5
        British : 24 / 0
        UK_Pacific : 22 / 14
        Italians : 13 / 18
        ANZAC : 14 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_38899_Rus5.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Yunnan to India
                2 bombers moved from Hunan to India
                2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
                1 tactical_bomber moved from 39 Sea Zone to Burma
                1 infantry and 1 tactical_bomber moved from Yunnan to Burma
                1 artillery moved from Shensi to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 armour, 7 artilleries and 10 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Kweichow to Szechwan
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone

    triplea_38899_Jap5.tsvg


  • no scramble

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Yunnan to India
                2 bombers moved from Hunan to India
                2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
                1 tactical_bomber moved from 39 Sea Zone to Burma
                1 infantry and 1 tactical_bomber moved from Yunnan to Burma
                1 artillery moved from Shensi to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 armour, 7 artilleries and 10 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Kweichow to Szechwan
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Air Battle in India
                    Japanese attacks with 7 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    1 tactical_bomber killed by AA
                    Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in India causes 13 damage total.
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking 6 Sea Zone from ANZAC, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win with no units remaining. Battle score for attacker is -1
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Burma
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 armour, 7 artilleries and 10 infantry
                    British defend with 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 armour, 7 artilleries and 8 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                4 artilleries moved from Anhwe to Hunan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangtung to Kwangsi
                1 armour moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Shantung to Anhwe
                1 infantry moved from French Indo China to Yunnan
                2 bombers moved from India to Yunnan
                4 fighters moved from India to 39 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                2 carriers, 2 destroyers and 4 fighters moved from 39 Sea Zone to 41 Sea Zone
                1 carrier and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Burma to 37 Sea Zone
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 37 Sea Zone
                1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                2 artilleries and 1 infantry placed in Shantung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Japanese to Jehol: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total

    triplea_38899_Jap5.tsvg


  • Simon when rolling for AA guns, when you send Tac’s you must state which dice is for which aircraft! Example, 1st dice is for tac etc……Triplea doesn’t get this right, you can’t always, simply select a tac if one dice hits. Assumed you knew this as you seem pretty aware of the rules. Please proceed in this fashion moving forward. Thanks


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 2 fighters and 7 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 3 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                      Americans take 109 Sea Zone from Germans
                1 armour, 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                3 fighters and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom

    triplea_38899_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 2 fighters and 7 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 3 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                      Americans take 109 Sea Zone from Germans
                1 armour, 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                3 fighters and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom

    Combat - Americans
                Battle in United Kingdom
                    Americans attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
                    Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 3 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
                1 marine moved from 109 Sea Zone to Eire
                      Americans take Eire from Neutral_Allies
                2 carriers, 3 destroyers and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 cruiser moved from 64 Sea Zone to 89 Sea Zone
                1 marine moved from Southeast Mexico to 89 Sea Zone
                1 cruiser and 1 marine moved from 89 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Central United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 carriers moved from 64 Sea Zone to 91 Sea Zone
                1 carrier moved from 64 Sea Zone to 91 Sea Zone
                6 fighters moved from Southeast Mexico to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                2 destroyers moved from 64 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Southeast Mexico to 64 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                2 submarines moved from 64 Sea Zone to 91 Sea Zone
                1 aaGun moved from Southeast Mexico to 89 Sea Zone
                1 aaGun and 1 transport moved from 89 Sea Zone to 86 Sea Zone
                1 aaGun moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 battleship, 1 cruiser and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
                1 mech_infantry moved from Western United States to Alberta Saskatchewan Manitoba
                1 aaGun and 1 infantry moved from Eastern United States to Central United States
                1 aaGun moved from Eastern United States to Central United States

    Place Units - Americans
                7 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3,3
                Americans collect 52 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
                EDIT: Removing units owned by Americans from Morocco: 1 artillery and 3 infantry
                EDIT: Adding units owned by Americans to 106 Sea Zone: 1 artillery, 3 infantry and 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 1 artillery, 3 infantry and 2 transports
                EDIT: Adding units owned by Americans to 106 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to Quebec: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        10 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 7 submarines
        Central United States : 2 aaGuns, 1 factory_major and 1 infantry
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Quebec : 1 artillery and 3 infantry
        Alberta Saskatchewan Manitoba : 2 mech_infantrys
        Gibraltar : 2 artilleries and 2 infantry
        United Kingdom : 1 armour
        Morocco : 1 armour, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys
        106 Sea Zone : 2 transports
        86 Sea Zone : 1 transport
        Eire : 1 flag, 1 marine
        109 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        Brazil : 1 flag, 1 aaGun and 3 infantry
        91 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 5 transports

    Production/PUs Summary :

    Germans : 36 / 62
        Russians : 45 / 63
        Japanese : 41 / 41
        Americans : 54 / 88
        Chinese : 3 / 5
        British : 30 / 0
        UK_Pacific : 20 / 14
        Italians : 13 / 18
        ANZAC : 14 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38899_Ame5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Tsinghai to Suiyuyan
                2 infantry moved from Tsinghai to Shensi

    triplea_38899_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Tsinghai to Suiyuyan
                2 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                10 infantry moved from Tsinghai to Kansu
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Suiyuyan : 2 infantry
        Kansu : 1 fighter and 10 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 36 / 62
        Russians : 45 / 63
        Japanese : 39 / 41
        Americans : 54 / 88
        Chinese : 5 / 7
        British : 30 / 0
        UK_Pacific : 20 / 14
        Italians : 13 / 18
        ANZAC : 14 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38899_Chi5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to Scotland
                2 infantry moved from India to Burma
                2 fighters moved from India to Burma

    triplea_38899_Bri5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 9x factory_major; Remaining resources: 5 PUs;
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to Scotland
                2 infantry moved from India to Burma
                2 fighters moved from India to Burma

    Combat - British
                Battle in Scotland
                Battle in Burma
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Scotland from Germans, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Burma to India
                2 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
                British collect 32 PUs; end with 32 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6,6,6,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,6,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
                UK_Pacific collect 10 PUs (11 lost to blockades); end with 11 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 1 artillery
                Turning on Edit Mode
                EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
                EDIT: Adding units owned by British to 71 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
                EDIT: Removing units owned by British from 81 Sea Zone: 1 cruiser
                EDIT: Adding units owned by British to 71 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    triplea_38899_UK_5.tsvg

  • '19 '17 '16

    @JWW:

    Simon when rolling for AA guns, when you send Tac’s you must state which dice is for which aircraft! Example, 1st dice is for tac etc……Triplea doesn’t get this right, you can’t always, simply select a tac if one dice hits. Assumed you knew this as you seem pretty aware of the rules. Please proceed in this fashion moving forward. Thanks

    I actually forgot that we didn’t have the bug fix because we are using 1.809.

    No one else has ever said this but it should be not an issue soon.

  • '19 '17 '16

    Actually continue the attack in Gibraltar and lose the bomber.

    AttDiceRolling 1d6:
    (2)

    DefDiceRolling 1d6:
    (4)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery, 1 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
                1 artillery, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                    British defend with 1 harbour; Americans defend with 2 artilleries and 2 infantry
                    British win with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 artillery, 1 infantry and 1 marine
                    Casualties for Americans: 1 artillery and 2 infantry
                    1 bomber owned by the Italians retreated
                Battle in Tobruk
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tobruk from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Gibraltar: 1 bomber
                EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
                EDIT: Changing ownership of Gibraltar from British to Italians
                EDIT: Adding units owned by Italians to Gibraltar: 1 marine
                EDIT: Turning off Edit Mode
                2 fighters moved from Southern Italy to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 battleship moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 carrier placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_38899_Ita5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                3 fighters moved from India to 42 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      ANZAC take Ethiopia from Italians

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers, 5 fighters and 1 submarine
                    Japanese defend with 1 carrier, 2 destroyers and 2 fighters

    triplea_38899_ANZ5.tsvg


  • I have three hits on your navy, please select your losses.

  • '19 '17 '16

    Dent CV, lose DD and fighter.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                3 fighters moved from India to 42 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      ANZAC take Ethiopia from Italians

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers, 5 fighters and 1 submarine
                    Japanese defend with 1 carrier, 2 destroyers and 2 fighters
                    Units damaged: 1 carrier owned by the Japanese
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
                    Casualties for ANZAC: 2 destroyers, 4 fighters and 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Java
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 54 Sea Zone
                ANZAC undo move 1.
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 fighter and 1 infantry
        Dutch New Guinea : 1 flag
        62 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        Egypt : 1 infantry
        Ethiopia : 1 flag, 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 34 / 62
        Russians : 45 / 63
        Japanese : 38 / 41
        Americans : 54 / 88
        Chinese : 5 / 7
        British : 32 / 35
        UK_Pacific : 21 / 14
        Italians : 12 / 25
        ANZAC : 15 / 25
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38899_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Libya : 1 flag
        81 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 34 / 62
        Russians : 45 / 63
        Japanese : 38 / 41
        Americans : 54 / 88
        Chinese : 5 / 7
        British : 32 / 35
        UK_Pacific : 21 / 14
        Italians : 12 / 25
        ANZAC : 15 / 25
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38899_Fre5.tsvg

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