thanks for the game GL HF
L16 G40 - AetV vs PP - BM v2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 7 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
19 armour, 4 artilleries, 2 bombers, 4 fighters, 19 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 mech_infantry moved from Egypt to Syria
Germans take Syria from BritishCombat - Germans
Battle in Bryansk
Germans attack with 20 armour, 4 artilleries, 4 bombers, 4 fighters, 20 infantry and 20 mech_infantrys
Russians defend with 4 aaGuns, 8 artilleries and 58 infantry
AA fire in Bryansk : 2/8 hits
2 fighters owned by the Germans lost in Bryansk
Germans roll dice for 20 armour, 4 artilleries, 4 bombers, 2 fighters, 20 infantry and 20 mech_infantrys in Bryansk, round 2 : 28/70 hits
Russians roll dice for 4 aaGuns, 8 artilleries and 58 infantry in Bryansk, round 2 : 18/66 hits
4 aaGuns owned by the Russians, 18 infantry owned by the Germans and 24 infantry owned by the Russians lost in Bryansk
Germans roll dice for 20 armour, 4 artilleries, 4 bombers, 2 fighters, 2 infantry and 20 mech_infantrys in Bryansk, round 3 : 14/52 hits
Russians roll dice for 8 artilleries and 34 infantry in Bryansk, round 3 : 11/42 hits
9 mech_infantrys owned by the Germans, 2 infantry owned by the Germans and 14 infantry owned by the Russians lost in Bryansk
Germans roll dice for 20 armour, 4 artilleries, 4 bombers, 2 fighters and 11 mech_infantrys in Bryansk, round 4 : 15/41 hits
Russians roll dice for 8 artilleries and 20 infantry in Bryansk, round 4 : 9/28 hits
9 mech_infantrys owned by the Germans and 15 infantry owned by the Russians lost in Bryansk
2 mech_infantrys owned by the Germans, 20 armour owned by the Germans and 4 artilleries owned by the Germans retreated to Ukraine
Russians win with 8 artilleries and 5 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 2 fighters, 20 infantry and 18 mech_infantrys
Casualties for Russians: 4 aaGuns and 53 infantry
Battle in Archangel
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 bombers and 2 fighters moved from Bryansk to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Northern Italy to Romania
2 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from France to Greater Southern Germany
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 4 infantry moved from France to Normandy Bordeaux
1 destroyer moved from 104 Sea Zone to 103 Sea ZonePlace Units - Germans
2 submarines placed in 93 Sea Zone
1 transport placed in 110 Sea Zone
1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
4 fighters moved from Russia to Western Ukraine
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Western Ukraine
Russians attack with 4 fighters and 2 infantry
Italians defend with 1 armour and 1 infantry
Russians win, taking Western Ukraine from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Russians
4 fighters moved from Western Ukraine to Russia
8 artilleries moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Kazakhstan to Samara
1 artillery moved from Kazakhstan to Samara
1 aaGun moved from Vologda to Russia
1 aaGun and 6 infantry moved from Kansu to Tsinghai
1 artillery moved from Vologda to Samara
2 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Russia
2 infantry moved from Vologda to Samara
2 infantry moved from Vologda to Samara
1 artillery moved from Russia to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Russia to SamaraPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
After my various mistakes and your bad luck I am still just about in this game, but I do not deserve to be!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Japanese converts factory_major into different units
4 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
Japanese take Central United States from AmericansCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 transports in 37 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 infantry and 1 transport
1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/4 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 3 fighters in 42 Sea Zone, round 3 : 3/3 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
5 carriers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to Burma
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery, 1 bomber and 1 infantry placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,1,2,6,2
Japanese collect 71 PUs (5 lost to blockades); end with 71 PUs total -
@Private:
After my various mistakes and your bad luck I am still just about in this game, but I do not deserve to be!
These are the games we learn the most from!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 artillery and 4 infantry moved from Eastern United States to Central United States
1 fighter moved from Eastern United States to Central United States
1 fighter moved from Gibraltar to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 infantry and 4 mech_infantrys moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Americans creates battle in territory 95 Sea Zone
Battle in Central United States
Americans attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 factory_minor and 1 infantry
Americans win, taking Central United States from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 103 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 103 Sea Zone to Gibraltar
1 fighter moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 submarine moved from 95 Sea Zone to 99 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to YunnanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery, 1 infantry and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from 76 Sea Zone to Syria
2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Syria
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from 76 Sea Zone to Egypt
4 fighters moved from Belgian Congo to Egypt
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from JapaneseCombat - British
Battle in Egypt
British attack with 1 artillery, 3 fighters, 3 infantry and 10 mech_infantrys
Germans defend with 1 marine; Italians defend with 1 factory_minor, 1 harbour and 3 infantry
British win, taking Egypt from Italians with 1 artillery, 3 fighters, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 marine
Casualties for Italians: 3 infantry
Battle in Trans-Jordan
British attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 aaGun, 1 armour and 1 artillery
British win, taking Trans-Jordan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for British: 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun, 1 armour and 1 artillery
Battle in Syria
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 fighters moved from Egypt to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Syria to Iraq
4 artilleries, 1 fighter and 2 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 fighter and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery, 1 infantry and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from 76 Sea Zone to Syria
2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Syria
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from 76 Sea Zone to Egypt
4 fighters moved from Belgian Congo to Egypt
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from JapaneseCombat - British
Battle in Egypt
British attack with 1 artillery, 3 fighters, 3 infantry and 10 mech_infantrys
Germans defend with 1 marine; Italians defend with 1 factory_minor, 1 harbour and 3 infantry
British win, taking Egypt from Italians with 1 artillery, 3 fighters, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 marine
Casualties for Italians: 3 infantry
Battle in Trans-Jordan
British attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 aaGun, 1 armour and 1 artillery
British win, taking Trans-Jordan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for British: 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun, 1 armour and 1 artillery
Battle in Syria
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 fighters moved from Egypt to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Syria to Iraq
4 artilleries, 1 fighter and 2 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 fighter and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
@aequitas:
These are the games we learn the most from!
If only! But most of my mistakes have just been a lack of care. I rush at my moves too much.
Please us the second UK post. I added a US non-com.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 artillery and 1 infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
1 fighter moved from Alexandria to Ukraine
2 fighters moved from Alexandria to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
2 fighters moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to South Australia
1 infantry moved from Northern Territory to South Australia
1 artillery moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
1 aaGun moved from Northern Territory to Queensland
1 aaGun moved from Northern Territory to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
1 fighter moved from Gibraltar to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 98 Sea Zone to Egypt
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Romania to Western Ukraine
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 bombers moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Smolensk
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 bombers moved from Ukraine to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western UkraineCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Smolensk
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Bryansk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters moved from Smolensk to Ukraine
2 bombers moved from Bryansk to Western Germany
2 bombers moved from Western Ukraine to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
19 armour and 1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Western Germany to Ukraine
2 fighters moved from Southern Italy to 93 Sea Zone
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Western UkrainePlace Units - Germans
1 carrier and 1 destroyer placed in 93 Sea Zone
3 armour placed in Novgorod
1 armour and 4 mech_infantrys placed in Germany
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Samara to Tambov
1 artillery moved from Samara to Russia
2 infantry moved from Samara to Russia
3 artilleries and 5 infantry moved from Samara to VologdaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 infantry moved from Burma to India
1 artillery and 1 marine moved from Malaya to 37 Sea Zone
1 artillery, 1 marine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 marine moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
4 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Burma to India
3 mech_infantrys moved from Burma to India
2 tactical_bombers moved from 37 Sea Zone to Yunnan
1 bomber moved from French Indo China to Hunan
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to India
1 fighter moved from Burma to YunnanCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 marine and 3 mech_infantrys
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 marine and 3 mech_infantrys in India, round 2 : 1/9 hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 marine and 3 mech_infantrys in India, round 3 : 4/7 hits
UK_Pacific roll dice for 2 infantry in India, round 3 : 0/2 hits
2 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 fighter moved from India to Burma
1 aaGun moved from Burma to India
1 fighter moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Hunan to French Indo China
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 fighter and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
1 factory_minor placed in Kwangtung
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 transport placed in 6 Sea Zone
1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
4 mech_infantrys moved from Libya to Tobruk
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea ZoneCombat - Americans
Battle in 39 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from Queensland to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 103 Sea Zone to 101 Sea Zone
2 fighters moved from 101 Sea Zone to Gibraltar
1 submarine moved from 99 Sea Zone to 98 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 carrier, 1 destroyer and 2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
11 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Syria
British take Syria from Germans
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from West India to Iraq
4 artilleries moved from West India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 artillery moved from Eastern Persia to Persia
10 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Union of South Africa to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to United Kingdom
1 armour moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
1 infantry moved from Alberta Saskatchewan Manitoba to OntarioPlace Units - British
1 airfield placed in Egypt
2 artilleries and 1 infantry placed in Persia
British undo move 2.
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter placed in United Kingdom
British undo move 3.
1 artillery and 1 infantry placed in Iraq
1 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
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Hope you had a great Christmas Kevin and are looking forward to a Happy New Year!
Finally managed to do some A&A!





