WWII Dawgoneit Allies +12 vs Surprise Attck Axis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Yugoslavia, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 3 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Yugoslavia, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 4 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Yugoslavia, round 4 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 carrier
                        Italians roll dice for 1 fighter in 92 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 carrier in 92 Sea Zone, round 2 :  1/1 hits
                        1 carrier owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone
                    British win with no units remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 fighter
                    Casualties for British: 1 carrier

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.438
            Median : 3.500
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_38802_Ita10.tsvg


  • My dice are awful today 0 for 12 and my opponent is getting like 13 out of 15 in all my games today


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 destroyers moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 3 destroyers
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 infantry moved from Rostov to Ukraine

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_38802_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Rostov to Ukraine

    Non Combat Move - French

    Turn Complete - French

    triplea_38802_Fre10.tsvg


  • This one is over, Good game, there is no way I can overcome the economic difference.
    I’ll go post the results. You up for another?
    Kris


  • YES!!!
    Another
    22allies


  • You’ll give me 22 if I play the Allies, after the last one how bout none if I take the Axis


  • that’s not fair.
    I just had a good game.
    i’ll take the allies for 22 IPC’S
    unless you want to bid less :wink:


  • Lets go with 12


  • its yours.
    where do you want your bid?


  • I was thinking your the Allies at +12, I’ll take the Allies at +15


  • you can still have them.
    bid placement please kind sir.


  • How about a Brit sub in 98 a Russian tank in Moscow and an Inf in Moscow also


  • I think you can only put 1 of your bid items per spot


  • put the Inf in Leningrad

Suggested Topics

  • 4
  • 56
  • 26
  • 33
  • 366
  • 85
  • 122
  • 202
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.8k

Users

40.5k

Topics

1.8m

Posts