WWII Dawgoneit Allies +12 vs Surprise Attck Axis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 7 infantry moved from Chahar to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 7 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Chahar

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    triplea_38802_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 6 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Romania to Albania
                2 armour moved from Ukraine to Eastern Poland
                1 artillery and 5 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Rostov to Ukraine
                1 armour and 3 mech_infantrys moved from Caucasus to Ukraine
                1 artillery and 3 infantry moved from Caucasus to Rostov
                2 armour moved from Northwest Persia to Rostov
                1 infantry moved from Northwest Persia to Caucasus
                2 armour and 3 mech_infantrys moved from Iraq to Caucasus
                3 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
                      British take 98 Sea Zone from Germans
                3 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 3 infantry moved from Kwangtung to Kiangsi
                1 armour, 5 infantry and 2 mech_infantrys moved from Kwangsi to Kiangsi
                2 armour moved from Yunnan to Kiangsi
                2 mech_infantrys moved from Burma to Hunan
                2 infantry moved from Shan State to Yunnan
                1 artillery moved from French Indo China to Yunnan
                2 infantry moved from Malaya to Shan State
                2 armour and 2 mech_infantrys moved from India to Yunnan

    Combat - British
                Battle in Albania
                    British attack with 2 armour
                    Germans defend with 1 armour and 1 infantry
                    British win, taking Albania from Italians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 armour
                Battle in Kiangsi
                    British attack with 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys
                    Japanese defend with 3 infantry
                    British win, taking Kiangsi from Japanese with 3 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 3 infantry
                Battle in 92 Sea Zone
                    British attack with 1 carrier, 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                    Units damaged: 1 carrier owned by the British
                    British win with 1 carrier and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                2 fighters moved from 92 Sea Zone to Morocco

    Place Units - British
                3 armour placed in Iraq
                3 armour placed in Egypt
                British undo move 1.
                2 armour and 1 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

    triplea_38802_UK_10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy

    triplea_38802_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Yugoslavia, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 3 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Yugoslavia, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 4 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Yugoslavia, round 4 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 carrier
                        Italians roll dice for 1 fighter in 92 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 carrier in 92 Sea Zone, round 2 :  1/1 hits
                        1 carrier owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone
                    British win with no units remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 fighter
                    Casualties for British: 1 carrier

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.438
            Median : 3.500
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_38802_Ita10.tsvg


  • My dice are awful today 0 for 12 and my opponent is getting like 13 out of 15 in all my games today


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 destroyers moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 3 destroyers
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 infantry moved from Rostov to Ukraine

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_38802_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Rostov to Ukraine

    Non Combat Move - French

    Turn Complete - French

    triplea_38802_Fre10.tsvg


  • This one is over, Good game, there is no way I can overcome the economic difference.
    I’ll go post the results. You up for another?
    Kris


  • YES!!!
    Another
    22allies


  • You’ll give me 22 if I play the Allies, after the last one how bout none if I take the Axis


  • that’s not fair.
    I just had a good game.
    i’ll take the allies for 22 IPC’S
    unless you want to bid less :wink:


  • Lets go with 12


  • its yours.
    where do you want your bid?


  • I was thinking your the Allies at +12, I’ll take the Allies at +15


  • you can still have them.
    bid placement please kind sir.


  • How about a Brit sub in 98 a Russian tank in Moscow and an Inf in Moscow also


  • I think you can only put 1 of your bid items per spot


  • put the Inf in Leningrad

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