GL HF as well!
16L G40 Balanced Mod 2.0 Giallo(axis) vs Mill Creek(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from Burma to IndiaPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports moved from 111 Sea Zone to 113 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 122 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Archangel to Bessarabia
1 bomber moved from Archangel to Western Ukraine
4 armour and 4 mech_infantrys moved from Nenetsia to Urals
2 armour and 2 mech_infantrys moved from Archangel to UralsCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 6 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 5 mech_infantrys moved from Romania to Germany
3 artilleries moved from Baltic States to Eastern Poland
3 artilleries moved from Novgorod to Baltic States
1 aaGun moved from Archangel to Novgorod
2 fighters moved from Southern Italy to Western Germany
2 artilleries and 6 infantry moved from Germany to PolandPlace Units - Germans
3 infantry placed in France
3 armour placed in Novgorod
8 mech_infantrys placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,3,2,6
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 33 PUs;
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Rostov to Bryansk
10 infantry moved from Russia to Bryansk
4 artilleries moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 infantry, 3 submarines and 3 transports; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to Japan
1 tactical_bomber moved from Japan to French Indo China
1 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 bomber moved from French Indo China to Szechwan
1 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 fighter moved from Philippines to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to KweichowCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 bomber moved from Szechwan to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
2 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Hunan
1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 submarines placed in 20 Sea Zone
3 transports placed in 36 Sea Zone
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 87 PUs;
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 25 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Holland Belgium
Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to Americans
EDIT: Turning off Edit Mode
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Algeria
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
3 destroyers, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
4 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Scotland to Eire
British take Eire from Germans
1 armour moved from Libya to Alexandria
British take Alexandria from Italians
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from West India to Persia
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 transports moved from 110 Sea Zone to 109 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Scotland to 109 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Scotland to United KingdomPlace Units - British
1 transport placed in 110 Sea Zone
3 artilleries and 2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 91 Sea Zone
2 fighters moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Holland Belgium
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 97 Sea Zone to Southern France
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Gibraltar
Battle in Holland Belgium
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Gibraltar from British, taking Holland Belgium from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 4 transports
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Southern France to Southern Italy
1 bomber moved from Holland Belgium to Eastern Poland
1 armour moved from Eastern Poland to Novgorod
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Italians collect 9 PUs (3 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 7 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 5 mech_infantrys moved from Urals to Kansu
Germans take Timguska from Russians
Germans take Kansu from Chinese
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
3 artilleries and 4 infantry moved from Eastern Poland to Bessarabia
1 submarine moved from 122 Sea Zone to 120 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Germany
1 bomber moved from Western Ukraine to Germany
3 artilleries moved from Baltic States to Eastern Poland
3 armour and 10 mech_infantrys moved from Archangel to Novgorod
2 artilleries and 6 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Western Germany
2 artilleries moved from Western Germany to France
1 armour and 5 mech_infantrys moved from Germany to Western Germany
6 infantry moved from Western Germany to FrancePlace Units - Germans
2 armour and 1 infantry placed in Novgorod
7 artilleries and 3 infantry placed in Germany
2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to France: 2 aaGuns
EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun
EDIT: Adding units owned by Germans to Poland: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
2 infantry moved from Bryansk to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
2 armour and 2 mech_infantrys moved from Russia to Belarus
20 artilleries and 57 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 20 artilleries, 57 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 armour, 20 artilleries, 56 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
2 aaGuns moved from Bryansk to Belarus
2 fighters moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
3 artilleries and 6 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Manchuria to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
3 submarines moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 armour and 9 mech_infantrys moved from French Indo China to Kwangtung
3 mech_infantrys moved from Hunan to Shantung
1 artillery moved from Hunan to Kiangsi
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
Japanese undo move 2.
3 artilleries placed in French Indo China
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 7 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Southern France
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Manchuria to ShantungCombat - Americans
Americans creates battle in territory 99 Sea Zone
Americans creates battle in territory 98 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 fighter, 6 submarines and 1 tactical_bomber
Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
1 submarine owned by the Americans retreated to 93 Sea Zone
Italians win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 carrier and 1 destroyer
Casualties for Americans: 5 submarines
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese, taking Southern France from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
2 fighters owned by the Italians could not land and were killedNon Combat Move - Americans
1 bomber moved from Shantung to Manchuria
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 6 submarines moved from 33 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 23 Sea Zone to 35 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 101 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland BelgiumPlace Units - Americans
3 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
3 infantry placed in Normandy Bordeaux
2 transports placed in 10 Sea Zone
1 armour, 1 artillery, 1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
1 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
5 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
1 infantry placed in Yunnan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Normandy Bordeaux to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to Kweichow
1 armour moved from Burma to Kweichow
1 fighter moved from India to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser and 1 transport
British win with 2 fighters remaining. Battle score for attacker is 11
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser and 1 transport
Battle in Kweichow
British attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns, 10 artilleries and 20 infantry moved from Burma to Yunnan
2 artilleries and 2 infantry moved from India to Burma
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Shan State to Yunnan
1 fighter moved from 41 Sea Zone to Yunnan
1 armour, 1 artillery and 2 infantry moved from Persia to 80 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
5 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Iraq
6 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
2 fighters moved from 92 Sea Zone to Gibraltar
1 aaGun and 3 infantry moved from Normandy Bordeaux to Southern France
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
6 infantry placed in United Kingdom
1 fighter placed in Quebec
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 33 PUs (4 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Eastern Poland to Germany
1 armour moved from Novgorod to Poland
3 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Italians creates battle in territory 99 Sea Zone
Battle in 99 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Italians Submerged
Battle in 97 Sea Zone
Germans loiter and taunt; Italians attack with 1 destroyer, 3 fighters, 2 submarines and 1 transport
Americans defend with 1 submarine
Italians winAmericans win with 1 submarine remaining with 1 destroyer, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
2 destroyers placed in 97 Sea Zone
2 artilleries placed in Northern Italy
Italians undo move 1.
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs -
Battle in 97 Sea Zone
Germans loiter and taunt; Italians attack with 1 destroyer, 3 fighters, 2 submarines and 1 transport
Americans defend with 1 submarineDid you see this?!? HAHAHAHA!!! :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to Philippines
1 fighter moved from Caroline Islands to Philippines
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from India to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs





