@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
no scrabble. thanks
I thought you’d scramble for sure, killing some Italian air and all.
Eastenders
OOL for sz 45
You watch EastEnders!!! Cor’ blimey!
Fighter, then BB, then other fighter. Carrier last.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from Burma to Java
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 battleship, 1 carrier and 2 fighters
ANZAC roll dice for 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 45 Sea Zone, round 2 : 2/4 hits
1 fighter owned by the Japanese and 2 destroyers owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Dice Statistics:
Total
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Algeria to Tunisia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Algeria to Tunisia
Combat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Yea I’ve been a fan since the late 80’s, what we get here is from 08 going on 09. I have to gift myself a recorder then I can watch at my leisure.
I had to work both jobs the last 2 days so I’m behind on my moves.
I should log on when I wake up at 3 in the morn its 6 hrs different so it would be like 9 there and we could get some round done
Kris
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 mech_infantrys moved from Poland to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
7 infantry moved from Western Ukraine to Bryansk
10 artilleries moved from Western Ukraine to Bryansk
3 armour and 6 mech_infantrys moved from Western Ukraine to Belarus
2 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
4 armour moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
2 bombers moved from Western Germany to 93 Sea Zone
3 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
2 bombers moved from Western Germany to Novgorod
1 fighter moved from Eastern Poland to Ukraine
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 93 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer and 1 transport
Battle in Southern France
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Novgorod
Germans attack with 2 bombers and 6 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Karelia
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour and 6 mech_infantrys
Russians defend with 1 armour, 1 artillery and 3 infantry
Germans win, taking Belarus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery and 3 infantry
Battle in Bryansk
Germans attack with 5 armour, 10 artilleries, 7 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 5 armour, 10 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 artilleries moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Romania to Bessarabia
1 fighter moved from Ukraine to Eastern Poland
2 bombers moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
2 fighters moved from Southern Italy to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 submarine moved from 113 Sea Zone to 124 Sea Zone
Place Units - Germans
2 infantry placed in Western Germany
2 infantry placed in France
1 fighter placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Get some sleep! Forgot playing at three in the morning!
We have friends arriving from Italy later today, so I may be unable to look again until after they depart on Tuesday.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 armour and 1 mech_infantry moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Rostov to Bryansk
2 infantry moved from Tambov to Bryansk
3 artilleries and 10 infantry moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 armour and 1 mech_infantry moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Rostov to Bryansk
2 infantry moved from Tambov to Bryansk
3 artilleries and 10 infantry moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 3 armour, 4 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 armour, 10 artilleries, 7 infantry and 1 mech_infantry
Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 9/22 hits
Germans roll dice for 5 armour, 10 artilleries, 7 infantry and 1 mech_infantry in Bryansk, round 2 : 5/23 hits
5 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 7 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 4/17 hits
Germans roll dice for 5 armour and 9 artilleries in Bryansk, round 3 : 5/14 hits
5 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 5/12 hits
Germans roll dice for 5 armour and 5 artilleries in Bryansk, round 4 : 5/10 hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 mech_infantry owned by the Russians and 5 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Bryansk, round 5 : 4/7 hits
Germans roll dice for 5 armour in Bryansk, round 5 : 2/5 hits
2 artilleries owned by the Russians and 4 armour owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Bryansk, round 6 : 2/5 hits
Germans roll dice for 1 armour in Bryansk, round 6 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 5 armour, 10 artilleries, 7 infantry and 1 mech_infantry
Casualties for Russians: 4 artilleries, 12 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 armour, 2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Russians collect 28 PUs (2 lost to blockades); end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 22 times
5 was rolled 19 times
6 was rolled 27 times
Average roll : 3.729
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 118
Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.698
Median : 4.000
Variance : 0.635
Standard Deviation : 0.797
Total rolls : 53
Russians Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 16 times
Average roll : 3.778
Median : 4.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 63
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 35 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from French Indo China to Kwangsi
3 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Manchuria to Korea
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Jehol
1 bomber moved from Kwangtung to Jehol
1 bomber moved from Kwangtung to Korea
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports
Americans defend with 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 4 fighters, 6 infantry and 4 tactical_bombers
British defend with 1 artillery and 1 infantry; Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 4 fighters, 6 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Korea to Japan
1 bomber moved from Korea to Japan
1 bomber moved from Jehol to Japan
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Japanese collect 33 PUs (3 lost to blockades); end with 35 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 35 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from French Indo China to Kwangsi
3 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Manchuria to Korea
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Jehol
1 bomber moved from Kwangtung to Jehol
1 bomber moved from Kwangtung to Korea
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports
Americans defend with 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 4 fighters, 6 infantry and 4 tactical_bombers
British defend with 1 artillery and 1 infantry; Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 4 fighters, 6 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Korea to Japan
1 bomber moved from Korea to Japan
1 bomber moved from Jehol to Japan
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Japanese collect 33 PUs (3 lost to blockades); end with 35 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport
Italians defend with 1 battleship
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Italians lost in 96 Sea Zone
Americans win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
Battle in Sumatra
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from 92 Sea Zone to Algeria
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Alaska to Western United States
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsu to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsu to Kiangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 6 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 2/7 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
2 artilleries and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
4 fighters, 3 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
1 artillery and 3 infantry moved from Yunnan to French Indo China
OOL for Egypt please
Max defense please Kris.
Except that I would like to keep the G inf if I can. That’s a judgement call I guess, as if I thought I might lose the battle I would kill it. But as long as I look like winning please keep that inf.
At the start of the battle you have a 26% chance and I should have 4 units left, which would be the G inf + 3 figs. But if I am going to sink below the 3 figs then lose the inf. Of if your chances rise above 40% lose the inf.
Sorry not to be able to be clearer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
4 fighters, 3 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
1 artillery and 3 infantry moved from Yunnan to French Indo China
Combat - British
Battle in Persia
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Persia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 1 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 1 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 2/11 hits
Italians roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Egypt, round 2 : 8/11 hits
1 tactical_bomber owned by the British, 2 mech_infantrys owned by the British, 1 fighter owned by the British, 1 armour owned by the British, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
retreated to Egypt
Italians win with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for British: 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in French Indo China
British attack with 1 artillery and 6 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
British roll dice for 1 artillery and 6 infantry in French Indo China, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun, 3 fighters, 3 infantry and 3 tactical_bombers in French Indo China, round 2 : 7/9 hits
1 aaGun owned by the Japanese, 1 artillery owned by the British and 6 infantry owned by the British lost in French Indo China
Japanese win with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is -17
Casualties for British: 1 artillery and 6 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
3 fighters moved from Egypt to Tobruk
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 destroyers placed in 109 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 armour and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 3 infantry
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.429
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.762
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
Japanese Combat
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9