0% for April

L16 G40 - AetV vs PP - BM v2

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 mech_infantrys moved from Algeria to Tunisia
                2 mech_infantrys moved from Morocco to Tunisia
                2 infantry moved from Morocco to 91 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from 95 Sea Zone to Sicily
                1 submarine moved from 94 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 bomber moved from Western United States to 1 Sea Zone
                1 artillery moved from Alaska to British Columbia
                      British take British Columbia from Japanese
                1 infantry moved from Alaska to British Columbia

    Combat - Americans
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 95 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 transports
                    Germans defend with 1 carrier, 1 fighter and 2 infantry; Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
                    Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Germans
                    Americans win with 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 carrier, 1 fighter and 2 infantry
                    Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
                    Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 2 submarines
                Battle in Sicily
                Battle in Sardinia
                Battle in 1 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 1 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 artillery placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery, 1 fighter and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_38826_Ame7.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    I believe I followed your casualty instructions accurately there. Let me know if not!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                13 infantry moved from Shensi to Szechwan
                1 fighter moved from Kansu to Sikang

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 13 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    triplea_38826_Chi7.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
                2 fighters moved from India to 39 Sea Zone
                2 fighters moved from 76 Sea Zone to 39 Sea Zone
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                5 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 fighters moved from Gold Coast to Anglo Egyptian Sudan
                2 fighters moved from Iraq to Anglo Egyptian Sudan

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 4 fighters
                    Japanese defend with 1 carrier, 1 destroyer and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    British win with 3 fighters remaining. Battle score for attacker is 21
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 4 fighters, 1 infantry and 6 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 4 fighters, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                2 fighters moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from 39 Sea Zone to India
                2 artilleries, 11 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
                1 infantry moved from Persia to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                4 fighters moved from Anglo Egyptian Sudan to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Iraq
                1 artillery and 2 infantry placed in Persia
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 2 infantry

    triplea_38826_UK_7.tsvg

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                      Italians take 93 Sea Zone from Americans
                1 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 2 marines and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 armour moved from Ukraine to Rostov
                1 fighter moved from Southern France to 95 Sea Zone
                1 armour moved from Ukraine to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine

    triplea_38826_Ita7.tsvg

  • 22 21 20 19 18 17 16

    Sea battle at 95. Your SS stays or submerges?

  • 25 24 23 22 21 20 19 18 17 16

    It will fight!

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                      Italians take 93 Sea Zone from Americans
                1 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 2 marines and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 armour moved from Ukraine to Rostov
                1 fighter moved from Southern France to 95 Sea Zone
                1 armour moved from Ukraine to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    Americans defend with 1 cruiser, 1 submarine and 2 transports
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 95 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                    1 submarine owned by the Americans Submerged
                        2 transports owned by the Americans lost in 95 Sea Zone
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 3 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 cruiser and 2 transports
                Battle in Western Ukraine
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Italians roll dice for 1 armour and 2 infantry in Western Ukraine, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 2 marines and 1 mech_infantry
                    British defend with 2 artilleries, 12 infantry and 2 mech_infantrys
                        Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 2 marines and 1 mech_infantry in Trans-Jordan, round 2 :  7/18 hits
                        British roll dice for 2 artilleries, 12 infantry and 2 mech_infantrys in Trans-Jordan, round 2 :  8/16 hits
                        2 marines owned by the Italians, 6 infantry owned by the Italians and 7 infantry owned by the British lost in Trans-Jordan
                        Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in Trans-Jordan, round 3 :  3/10 hits
                        British roll dice for 2 artilleries, 5 infantry and 2 mech_infantrys in Trans-Jordan, round 3 :  2/9 hits
                        2 artilleries owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in Trans-Jordan, round 4 :  2/8 hits
                        British roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 4 :  1/6 hits
                        1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 fighters in Trans-Jordan, round 5 :  4/7 hits
                        British roll dice for 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 5 :  1/4 hits
                        2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 2 artilleries owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 3 artilleries, 6 infantry, 2 marines and 1 mech_infantry
                    Casualties for British: 2 artilleries, 12 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                3 fighters moved from Trans-Jordan to Egypt
                1 bomber moved from Trans-Jordan to Southern Italy
                3 fighters moved from Egypt to Alexandria
                1 aaGun moved from Egypt to Trans-Jordan

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                3 infantry placed in Egypt
                1 artillery and 1 infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_38826_Ita7.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                2 fighters moved from Queensland to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 transport
                    Japanese defend with 1 submarine
                    1 transport owned by the ANZAC retreated to 56 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer
                Battle in Malaya

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 42 Sea Zone to Northern Territory
                1 aaGun moved from South Australia to Northern Territory
                1 infantry moved from South Australia to Northern Territory
                1 artillery moved from South Australia to Northern Territory
                1 fighter moved from New South Wales to Northern Territory
                1 fighter moved from Northern Territory to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                1 submarine moved from 31 Sea Zone to 49 Sea Zone
                2 artilleries moved from Queensland to Northern Territory
                1 aaGun moved from Queensland to Northern Territory

    Place Units - ANZAC
                2 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_38826_ANZ7.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_38826_Fre7.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter, 7 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                19 armour, 4 artilleries, 2 bombers, 4 fighters, 19 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
                1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Novgorod to Archangel
                1 bomber moved from Western Germany to Bryansk
                1 bomber moved from Southern Italy to Bryansk
                1 mech_infantry moved from Egypt to Syria
                      Germans take Syria from British

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 20 armour, 4 artilleries, 4 bombers, 4 fighters, 20 infantry and 20 mech_infantrys
                    Russians defend with 4 aaGuns, 8 artilleries and 58 infantry
                        AA fire in Bryansk :  2/8 hits
                        2 fighters owned by the Germans lost in Bryansk
                        Germans roll dice for 20 armour, 4 artilleries, 4 bombers, 2 fighters, 20 infantry and 20 mech_infantrys in Bryansk, round 2 :  28/70 hits
                        Russians roll dice for 4 aaGuns, 8 artilleries and 58 infantry in Bryansk, round 2 :  18/66 hits
                        4 aaGuns owned by the Russians, 18 infantry owned by the Germans and 24 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 20 armour, 4 artilleries, 4 bombers, 2 fighters, 2 infantry and 20 mech_infantrys in Bryansk, round 3 :  14/52 hits
                        Russians roll dice for 8 artilleries and 34 infantry in Bryansk, round 3 :  11/42 hits
                        9 mech_infantrys owned by the Germans, 2 infantry owned by the Germans and 14 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 20 armour, 4 artilleries, 4 bombers, 2 fighters and 11 mech_infantrys in Bryansk, round 4 :  15/41 hits
                        Russians roll dice for 8 artilleries and 20 infantry in Bryansk, round 4 :  9/28 hits
                        9 mech_infantrys owned by the Germans and 15 infantry owned by the Russians lost in Bryansk
                    2 mech_infantrys owned by the Germans, 20 armour owned by the Germans and 4 artilleries owned by the Germans retreated to Ukraine
                    Russians win with 8 artilleries and 5 infantry remaining. Battle score for attacker is 27
                    Casualties for Germans: 2 fighters, 20 infantry and 18 mech_infantrys
                    Casualties for Russians: 4 aaGuns and 53 infantry
                Battle in Archangel
                    Germans attack with 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 bombers and 2 fighters moved from Bryansk to Ukraine
                4 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Northern Italy to Romania
                2 fighters moved from Western Germany to Southern Italy
                1 mech_infantry moved from France to Greater Southern Germany
                2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 4 infantry moved from France to Normandy Bordeaux
                1 destroyer moved from 104 Sea Zone to 103 Sea Zone

    Place Units - Germans
                2 submarines placed in 93 Sea Zone
                1 transport placed in 110 Sea Zone
                1 fighter placed in Western Germany
                3 mech_infantrys placed in Novgorod
                4 mech_infantrys placed in Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_38826_Ger8.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                4 fighters moved from Russia to Western Ukraine
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 4 fighters and 2 infantry
                    Italians defend with 1 armour and 1 infantry
                    Russians win, taking Western Ukraine from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry

    Non Combat Move - Russians
                4 fighters moved from Western Ukraine to Russia
                8 artilleries moved from Bryansk to Russia
                2 infantry moved from Bryansk to Russia
                2 infantry moved from Kazakhstan to Samara
                1 artillery moved from Kazakhstan to Samara
                1 aaGun moved from Vologda to Russia
                1 aaGun and 6 infantry moved from Kansu to Tsinghai
                1 artillery moved from Vologda to Samara
                2 infantry moved from Vologda to Samara
                1 artillery moved from Vologda to Russia
                2 infantry moved from Vologda to Samara
                2 infantry moved from Vologda to Samara
                1 artillery moved from Russia to Samara
                1 artillery moved from Russia to Samara
                2 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 25 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_38826_Rus8.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    After my various mistakes and your bad luck I am still just about in this game, but I do not deserve to be!

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                    Japanese converts factory_major into different units
                4 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 battleship and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
                2 fighters moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 56 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 fighters moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 marine moved from Philippines to 35 Sea Zone
                1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 marine moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
                      Japanese take Central United States from Americans

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 2 transports
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 transports in 37 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
                    UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 :  3/8 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 56 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 infantry and 1 transport
                        1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 56 Sea Zone
                        Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 infantry and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 :  0/4 hits
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 3 fighters in 42 Sea Zone, round 3 :  3/3 hits
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                3 fighters moved from 42 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
                5 carriers moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Amur to 6 Sea Zone
                1 fighter moved from Japan to Philippines
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from Hunan to Burma
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Kweichow
                1 fighter moved from Kiangsu to Burma
                2 infantry moved from Kiangsu to Anhwe
                1 fighter moved from 37 Sea Zone to Burma
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery, 1 bomber and 1 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,1,2,6,2
                Japanese collect 71 PUs (5 lost to blockades); end with 71 PUs total

    triplea_38826_Jap8.tsvg

  • 22 21 20 19 18 17 16

    @Private:

    After my various mistakes and your bad luck I am still just about in this game, but I do not deserve to be!

    These are the games we learn the most from!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to Central United States
                1 artillery and 4 infantry moved from Eastern United States to Central United States
                1 fighter moved from Eastern United States to Central United States
                1 fighter moved from Gibraltar to 103 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 103 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 infantry and 4 mech_infantrys moved from Tunisia to Libya
                      Americans take Libya from Italians

    Combat - Americans
                Americans creates battle in territory 95 Sea Zone
                Battle in Central United States
                    Americans attack with 2 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 1 factory_minor and 1 infantry
                    Americans win, taking Central United States from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 103 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 103 Sea Zone to Gibraltar
                1 fighter moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 submarine moved from 95 Sea Zone to 99 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 fighter placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_38826_Ame8.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Tsinghai to Yunnan

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    triplea_38826_Chi8.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery, 1 infantry and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Ethiopia to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from French Equatorial Africa to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from 76 Sea Zone to Syria
                2 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Syria
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 fighter moved from 76 Sea Zone to Egypt
                4 fighters moved from Belgian Congo to Egypt
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 fighter moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
                      British take Alberta Saskatchewan Manitoba from Japanese

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery, 3 fighters, 3 infantry and 10 mech_infantrys
                    Germans defend with 1 marine; Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    British win, taking Egypt from Italians with 1 artillery, 3 fighters, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 marine
                    Casualties for Italians: 3 infantry
                Battle in Trans-Jordan
                    British attack with 2 fighters, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 aaGun, 1 armour and 1 artillery
                    British win, taking Trans-Jordan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for British: 1 fighter, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 aaGun, 1 armour and 1 artillery
                Battle in Syria
                    British attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                3 fighters moved from Egypt to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                1 fighter moved from Syria to Iraq
                4 artilleries, 1 fighter and 2 infantry moved from India to West India

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                1 fighter and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_38826_UK_8.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery, 1 infantry and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Ethiopia to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from French Equatorial Africa to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from 76 Sea Zone to Syria
                2 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Syria
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 fighter moved from 76 Sea Zone to Egypt
                4 fighters moved from Belgian Congo to Egypt
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 fighter moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
                      British take Alberta Saskatchewan Manitoba from Japanese

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery, 3 fighters, 3 infantry and 10 mech_infantrys
                    Germans defend with 1 marine; Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    British win, taking Egypt from Italians with 1 artillery, 3 fighters, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 marine
                    Casualties for Italians: 3 infantry
                Battle in Trans-Jordan
                    British attack with 2 fighters, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 aaGun, 1 armour and 1 artillery
                    British win, taking Trans-Jordan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for British: 1 fighter, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 aaGun, 1 armour and 1 artillery
                Battle in Syria
                    British attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                3 fighters moved from Egypt to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                1 fighter moved from Syria to Iraq
                4 artilleries, 1 fighter and 2 infantry moved from India to West India

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                1 fighter and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 79 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 80 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_38826_UK_8.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    @aequitas:

    These are the games we learn the most from!

    If only! But most of my mistakes have just been a lack of care. I rush at my moves too much.

    Please us the second UK post. I added a US non-com.

T-shirts, Hats, and More

Suggested Topics

  • 22
  • 23
  • 60
  • 166
  • 167
  • 192
  • 298
  • 2.9k
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

18.1k

Users

40.9k

Topics

1.8m

Posts