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Getting started
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That rule is just to add some variety for players who have “been there, done that”. A lot of people seem to have vast collections where the year limit isn’t an issue.
By the way, you would know the year limitation before you built your army. In the early stages, building a new army is the fun part. I wouldn’t lock yourself in to just haveing one 100 pt army and chucking everything else. I plan on building a new army to try different things each time I play. If i had multiples of every unit I might be tempted to find some solid builds off the net, but the fact I don’t means that me and my friend (we play with my pieces) have to be creative and improvise with the units we’ve got!
Mot
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You know Mot your right I’m putting the cart before the horse before I even get out of the starting blocks. I should focus on just getting an army started.
Do any of you have buddies that build their own armies? Or do you die hard AAM fans have to foot the bill and build both armies? just wondering b/c I’m think I’ll end up in the later category.
-LT04
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I’m in the latter for now, but me hope is to suck them in :)
Hey LT04, if it’s a little while before you will be playing your first game, care to try out a few turns via forum with me? I won’t feel like such a lame-o if I make really basic mistakes against another beginner.
Mot
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Sounds like a plan (BYOB right? he he :lol:)
working A&A games on a fan-dangled, thing-a-ma-jig computer is new to me, I have always played FTF this will be my first on-line A&A anything game.
How do you work the dice via computer for AAM?
-LT04
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There is some type of built-in roller on this message board…
Let me try:
:dice 6@4
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:? Did it work?
-LT04
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Let me try that again
:aaa 6@4
aaa 6@4
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Well, someone will tell us how to do it eventually :) I know it can be done, I’ve just never really used it.
You’ll also need to be running a windows-based PC. Jump over to the thread on “Play by post” in this same forum for all the details.
Mot
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Yeah I was going to suggest that :-)
-LT04
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lol
(Colon)aaa 2(number of dice)@3(number needed for success)(Colon)
It shuld look like this:
Rolls: 2@3; Total Hits: 22@3: (1, 2)
with muliplesuccess catagories:Rolls: 1@1 1@2 1@3; Total Hits: 11@1: (1)1@2: (4)1@3: (6)
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Hmmm… let me give it a try.
Rolls: 2@3; Total Hits: 12@3: (2, 4)
cross your fingers, here I go
-LT04
P.S. thanks for the info Dezrtfish.
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I’m also in the “foot the bill” category. But, I’m going to by my buddies starter kits for their next birthdays or whatnot. Once they have a couple of pieces of their own, the desire to get more will likely kick in.
Keep in mind, with that dice roller that it’s set up for regular A&A. So, you can’t really use the number of hits accurately. You can still register the die rolls though.
Let me see what my tank will do:
Rolls: 17@4; Total Hits: 1417@4: (5, 3, 1, 2, 4, 5, 1, 2, 5, 1, 3, 2, 1, 1, 1, 1, 1)
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and… Bam! just like that something dies…
Do you feel a little bit deified? Â The power of life and death in your grasp?
lol have fun…
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Well, I disrupted an infantry unit! If you look at my actual rolls, only 4 hits. But, look at the 1’s!!!
That’s a pretty cool tool.
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Wel lit could have been a Russian Partisan or a fortress defender…
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An excellent point. I ROCK! Ha ha…thanks for the ego boost.
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NOOB question,
Subject: Attack and defense
Attack Successes          Hits    Against Vehicles               Soldiers
less then enemy’s defense   0      nothing                     nothing
= to    "           "   1      disrupted counter (down)        < same-      "           "   2      disrupt & damage (down)         disrupt & destroy (down)
x2 Â Â Â Â Â " Â Â Â Â Â Â Â Â Â Â " Â Â 3 Â Â Â Â Â disrupt, damage, destroyed (down) Â disrupt & destroy (down)
what the hell does this mean? I took this off the back cover quick start guide. Can some one tell me how to kill bad guys?
Subject: Movement
Does a tank turning 180 degrees count as 3 spaces? Do INF move in the same manner?
Subject: Map
what side is up?
                   1
        –----------------------------------------------------
    2    l                           l    3
        l                           l
        l                            l
       --------------------------------------------------------
                    4(Bad map I know but you get the idea)
-LT04
- Â Â Â Â Â " Â Â Â Â Â Â Â Â Â Â " Â Â 2 Â Â Â Â Â disrupt & damage (down) Â Â Â Â Â Â Â Â disrupt & destroy (down)
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Keep in mind, with that dice roller that it’s set up for regular A&A. So, you can’t really use the number of hits accurately. You can still register the die rolls though.
Can’t you just reverse it to see how man successes you get? @3 would give you the 3 out of 6 (or 50%) chance of hitting.
So here is an attack score of 9, with the rollers “hits” being successes in AAM:
Rolls: 9@3; Total Hits: 69@3: (3, 2, 6, 1, 1, 5, 4, 1, 1)
Mot
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Easy one first, turning doesn’t cost any movement pts. You just have to make sure you are facing the way you want after each time you move. If you are disrupted you can’t change your facing at all.
Mot
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I just requested a Mini’s routine that hits on higher numbers, we’ll see if that can happen.
LT:
If you roll a number of success equal to the defence of the unit you are shooting at it’s a disrupted.
If you roll one success more than the defence it’s a hit and disrupted for vehicles for soldiers it’s a kill.
To get a one shot kill on a vehicle you have to get double the defence.
When a vehicle is hit it’s permanent so if you hit a unit that has already been hit it’s a kill.
Of course there are exceptions for some units that are printed on the cards of those units.
Clear as mud?