no scramble.
16L Bal Mod - Mill Creek(Axis) vs Simon(Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
3 submarines moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 bomber moved from French Indo China to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesPurchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 infantry, 1 marine, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer
Japanese win, taking 62 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 submarines
French defend with 1 destroyer
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Java
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Manchuria
1 artillery moved from Manchuria to Jehol
1 aaGun, 3 artilleries and 4 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from Shan State to Burma
1 armour moved from Siam to Burma
1 artillery and 1 infantry moved from Siam to Shan State
1 bomber moved from 38 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to HunanPlace Units - Japanese
1 artillery, 1 infantry and 1 marine placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 destroyer and 2 fighters moved from 101 Sea Zone to 107 Sea Zone
1 destroyer and 7 submarines moved from 7 Sea Zone to 6 Sea ZonePurchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
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Kamikaze in SZ6?
Hmm, this game isn’t going well for me in spite of the strength of USSR.
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3 on the destroyer.
Italy is a monster in this game!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 destroyer and 2 fighters moved from 101 Sea Zone to 107 Sea Zone
1 destroyer and 7 submarines moved from 7 Sea Zone to 6 Sea ZonePurchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,2,4
Battle in 6 Sea Zone
Americans attack with 7 submarines
Japanese defend with 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Americans: 7 submarines
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from 107 Sea Zone to 123 Sea Zone
3 fighters moved from Eastern United States to Iceland
3 bombers moved from Eastern United States to Iceland
1 armour, 4 artilleries and 6 infantry moved from Colombia to Peru
2 artilleries, 2 infantry and 1 mech_infantry moved from Southeast Mexico to Central America
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 3.
2 transports placed in 10 Sea Zone
1 artillery placed in Western United States
1 infantry placed in Central United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 3 infantry moved from West India to Afghanistan
1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
2 infantry moved from Rhodesia to Tanganyika TerritoryCombat - British
Battle in Afghanistan
British attack with 2 artilleries and 3 infantry
Neutral_True defend with 1 infantry
British win, taking Afghanistan from Neutral_True with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in 42 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -21
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Tanganyika Territory
British attack with 2 infantry
Italians defend with 1 armour
British win, taking Tanganyika Territory from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 aaGun, 1 artillery and 8 infantry moved from India to West IndiaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
1 infantry moved from Caucasus to Rostov
Italians take Rostov from Russians
1 armour moved from Caucasus to Novosibirsk
Italians take Kazakhstan from Russians
Italians take Novosibirsk from Russians
1 infantry moved from Caucasus to Volgograd
Italians take Volgograd from Russians
1 infantry moved from Angola to Rhodesia
Italians take Rhodesia from British
1 armour moved from Angola to Union of South Africa
Italians take South West Africa from British
Italians take Union of South Africa from BritishPurchase Units - Italians
Italians buy 7 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 infantry moved from Angola to Belgian Congo
1 armour moved from Gold Coast to Nigeria
1 artillery and 2 infantry moved from Iraq to Persia
1 armour moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun, 5 artilleries and 2 infantry moved from Caucasus to Volgograd
1 armour, 5 artilleries and 5 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
1 artillery and 3 infantry moved from Yugoslavia to Romania
3 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Turkey to Caucasus
1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - Italians
2 armour and 1 mech_infantry placed in Turkey
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Egypt
3 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 54 PUs; end with 54 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 64 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 67 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 72 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - ANZAC
1 bomber moved from New South Wales to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 12 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
2 artilleries, 2 fighters and 2 infantry moved from New South Wales to Queensland
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,5,1,2,3
ANZAC collect 7 PUs (3 lost to blockades); end with 19 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 90 Sea Zone to 101 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 bomber moved from Western Germany to 123 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 110 Sea Zone to 123 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Novgorod to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Archangel
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Bolivia to Paraguay
Germans take Paraguay from Americans
1 armour moved from Paraguay to Argentina
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from RussiansPurchase Units - Germans
Germans buy 7 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
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Scramble Iceland?
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Yes.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 90 Sea Zone to 101 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 bomber moved from Western Germany to 123 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 110 Sea Zone to 123 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Novgorod to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Archangel
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Bolivia to Paraguay
Germans take Paraguay from Americans
1 armour moved from Paraguay to Argentina
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from RussiansPurchase Units - Germans
Germans buy 7 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Americans scrambles 3 units out of Iceland to defend against the attack in 123 Sea Zone
Battle in 101 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 123 Sea Zone
Germans attack with 2 bombers, 1 carrier, 4 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 4 transports
Americans defend with 1 carrier, 1 destroyer and 5 fighters
3 submarines owned by the Germans Submerged
Germans win with 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 52
Casualties for Germans: 2 destroyers and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 5 fighters
Battle in Iceland
Germans attack with 3 armour, 1 artillery and 4 infantry
British defend with 1 airfield; Americans defend with 3 bombers
Germans win, taking Iceland from British with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 33
Casualties for Germans: 1 infantry
Casualties for Americans: 3 bombers
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 infantry moved from Baltic States to Novgorod
1 armour and 3 mech_infantrys moved from Poland to Novgorod
1 aaGun, 5 artilleries and 7 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Bolivia to Argentina
1 aaGun, 3 armour and 1 artillery moved from Bessarabia to Eastern Poland
1 bomber moved from 123 Sea Zone to Scotland
1 bomber moved from 123 Sea Zone to ScotlandPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 armour, 1 bomber and 1 mech_infantry placed in Western Germany
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
Don’t quite understand what happened here. How did I go down after a deferred Sea Lion? I don’t think there was one thing but just a continuation of mistakes.
I’ve posted your result.
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Thanks for the fun game! I think Sealion works if the US can’t recapture London. You never really tried to recapture it. I’m pretty new to the game, but it was fun to see Sealion work successfully after reading about how that strategy is thought of as a loser for the Axis.
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Rematch with the same sides?
I don’t think the USA needs to recapture London right away if they can hold Spain. In fact, that was my real plan to get back London. If I held naval superiority in the Atlantic and Spain it would have been an easy conquest to take London back from SZ91.
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Not sure I’d go for Sealion again. Did you want to play it from the save after I conquered London, or did you just want to play a game from the start, strategies unknown?
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Rather just play from the start.
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Sounds good! I’ve got someone else waiting for a game, and I don’t want to have too many games at once. But once one of my games concludes, I’ll start another up for us! 8-)