@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
16L Bal Mod - Mill Creek(Axis) vs Simon(Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
1 armour moved from Yunnan to Siam
1 artillery moved from French Indo China to Siam
1 bomber moved from French Indo China to India
1 artillery and 2 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_PacificPurchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Siam
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from India to French Indo China
1 infantry moved from French Indo China to Shan State
3 artilleries moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Szechwan to Burma
1 armour moved from Kweichow to Burma
1 aaGun, 3 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 74 Sea Zone to 78 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 carrier placed in 37 Sea Zone
2 destroyers and 1 submarine placed in 36 Sea Zone
1 fighter and 1 tactical_bomber placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;Non Combat Move - Americans
1 armour, 4 artilleries and 6 infantry moved from Central America to Colombia
1 bomber and 1 fighter moved from Venezuela to Eastern United States
7 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,2,5,5,2,2
Americans collect 41 PUs (9 lost to blockades); end with 41 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 artilleries and 4 infantry moved from West India to AfghanistanCombat - British
Battle in Afghanistan
British attack with 2 artilleries and 4 infantry
Neutral_True defend with 4 infantry
2 artilleries owned by the British and 3 infantry owned by the British retreated to West India
Neutral_True win with 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_True: 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to India
1 cruiser moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from Tanganyika Territory to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Venezuela to ColombiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Italians
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
1 artillery and 2 infantry moved from Saudi Arabia to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Turkey to Persia
Italians take Northwest Persia from Russians
Italians take Persia from British
4 artilleries, 1 infantry and 1 marine moved from Turkey to Caucasus
1 fighter moved from Romania to Caucasus
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour, 1 artillery and 4 infantry moved from Romania to 100 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 100 Sea Zone to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 armour moved from Novgorod to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to NovgorodPurchase Units - Italians
Italians buy 2 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 marine
Russians defend with 1 artillery and 5 infantry
Italians win, taking Caucasus from Russians with 1 armour, 5 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry and 1 marine
Casualties for Russians: 1 artillery and 5 infantry
Battle in Iraq
Italians attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Italians win, taking Iraq from ANZAC with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 armour moved from Belgian Congo to Angola
Italians take Angola from Neutral_True
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 armour moved from Northern Italy to Romania
4 artilleries and 5 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 aaGun moved from Turkey to Caucasus
1 fighter moved from Caucasus to Turkey
1 bomber moved from Caucasus to TurkeyPlace Units - Italians
1 factory_minor placed in Turkey
2 armour and 1 mech_infantry placed in Egypt
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 46 PUs; end with 46 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 59 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 64 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to CelebesPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 2 PUs;Combat - ANZAC
Battle in Celebes
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 aaGun, 2 artilleries and 6 infantry moved from Northern Territory to South Australia
1 artillery, 1 fighter and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - French
1 destroyer moved from 42 Sea Zone to 41 Sea ZoneNon Combat Move - French
Turn Complete - French
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Go one on each.
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Oops, seems so.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Bessarabia
6 artilleries and 27 infantry moved from Romania to Bessarabia
3 armour and 4 mech_infantrys moved from Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 101 Sea Zone to 107 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea ZonePurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 3 destroyers, 7 infantry and 3 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Bessarabia
Germans attack with 3 armour, 6 artilleries, 1 bomber, 1 fighter, 28 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 3 aaGuns, 1 armour, 13 artilleries, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Bessarabia from Russians with 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 5 artilleries, 28 infantry and 4 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 13 artilleries, 18 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Bessarabia to Poland
1 tactical_bomber moved from Bessarabia to Poland
1 bomber moved from Bessarabia to Novgorod
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
1 armour and 3 mech_infantrys moved from Western Germany to Poland
2 armour moved from Holland Belgium to Germany
1 infantry moved from Novgorod to Archangel
2 armour moved from United Kingdom to 110 Sea Zone
2 armour moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from Romania to BessarabiaPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
5 infantry placed in Germany
1 bomber placed in Western Germany
3 destroyers placed in 110 Sea Zone
3 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Russians
1 fighter moved from Russia to 100 Sea Zone
1 artillery and 1 infantry moved from Belarus to ArchangelPurchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in 100 Sea Zone
Russians attack with 1 fighter
Italians defend with 3 transports
Russians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 artilleries and 1 infantry moved from Russia to Tambov
3 infantry moved from Volgograd to Tambov
6 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Ukraine
1 fighter moved from 100 Sea Zone to UkrainePlace Units - Russians
3 infantry placed in Ukraine
3 artilleries, 1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
3 submarines moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 bomber moved from French Indo China to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesPurchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 infantry, 1 marine, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer
Japanese win, taking 62 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 submarines
French defend with 1 destroyer
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Java
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Manchuria
1 artillery moved from Manchuria to Jehol
1 aaGun, 3 artilleries and 4 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from Shan State to Burma
1 armour moved from Siam to Burma
1 artillery and 1 infantry moved from Siam to Shan State
1 bomber moved from 38 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to HunanPlace Units - Japanese
1 artillery, 1 infantry and 1 marine placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 destroyer and 2 fighters moved from 101 Sea Zone to 107 Sea Zone
1 destroyer and 7 submarines moved from 7 Sea Zone to 6 Sea ZonePurchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
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Kamikaze in SZ6?
Hmm, this game isn’t going well for me in spite of the strength of USSR.
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3 on the destroyer.
Italy is a monster in this game!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 destroyer and 2 fighters moved from 101 Sea Zone to 107 Sea Zone
1 destroyer and 7 submarines moved from 7 Sea Zone to 6 Sea ZonePurchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,2,4
Battle in 6 Sea Zone
Americans attack with 7 submarines
Japanese defend with 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Americans: 7 submarines
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from 107 Sea Zone to 123 Sea Zone
3 fighters moved from Eastern United States to Iceland
3 bombers moved from Eastern United States to Iceland
1 armour, 4 artilleries and 6 infantry moved from Colombia to Peru
2 artilleries, 2 infantry and 1 mech_infantry moved from Southeast Mexico to Central America
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 3.
2 transports placed in 10 Sea Zone
1 artillery placed in Western United States
1 infantry placed in Central United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 3 infantry moved from West India to Afghanistan
1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
2 infantry moved from Rhodesia to Tanganyika TerritoryCombat - British
Battle in Afghanistan
British attack with 2 artilleries and 3 infantry
Neutral_True defend with 1 infantry
British win, taking Afghanistan from Neutral_True with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in 42 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -21
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Tanganyika Territory
British attack with 2 infantry
Italians defend with 1 armour
British win, taking Tanganyika Territory from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 aaGun, 1 artillery and 8 infantry moved from India to West IndiaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
1 infantry moved from Caucasus to Rostov
Italians take Rostov from Russians
1 armour moved from Caucasus to Novosibirsk
Italians take Kazakhstan from Russians
Italians take Novosibirsk from Russians
1 infantry moved from Caucasus to Volgograd
Italians take Volgograd from Russians
1 infantry moved from Angola to Rhodesia
Italians take Rhodesia from British
1 armour moved from Angola to Union of South Africa
Italians take South West Africa from British
Italians take Union of South Africa from BritishPurchase Units - Italians
Italians buy 7 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 infantry moved from Angola to Belgian Congo
1 armour moved from Gold Coast to Nigeria
1 artillery and 2 infantry moved from Iraq to Persia
1 armour moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun, 5 artilleries and 2 infantry moved from Caucasus to Volgograd
1 armour, 5 artilleries and 5 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
1 artillery and 3 infantry moved from Yugoslavia to Romania
3 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Turkey to Caucasus
1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - Italians
2 armour and 1 mech_infantry placed in Turkey
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Egypt
3 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 54 PUs; end with 54 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 64 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 67 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 72 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - ANZAC
1 bomber moved from New South Wales to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 12 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
2 artilleries, 2 fighters and 2 infantry moved from New South Wales to Queensland
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,5,1,2,3
ANZAC collect 7 PUs (3 lost to blockades); end with 19 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode





