hf
bid: des in 106 and a sub in 91 & 98.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 tactical_bomber moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 armour moved from Argentina to Chile
Germans take Chile from Americans
1 armour moved from Chile to Argentina
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Bolivia from Americans to Germans
EDIT: Removing units owned by Germans from Argentina: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Bolivia: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Eastern Poland to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from Germany to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
3 armour and 4 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Gibraltar to Spain
1 artillery moved from Portugal to Spain
3 submarines moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour moved from United Kingdom to 110 Sea Zone
2 armour moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
4 transports moved from 115 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from Germany to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
4 artilleries and 4 infantry moved from Germany to Poland
Place Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Germany
1 armour, 1 bomber and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bessarabia to 100 Sea Zone
3 fighters moved from Belarus to 100 Sea Zone
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
1 armour moved from Belarus to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
Purchase Units - Russians
Russians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians retreated to Bessarabia
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in 100 Sea Zone
Russians attack with 6 fighters and 1 tactical_bomber
Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
retreated to 100 Sea Zone
Italians win with 1 fighter and 3 transports remaining. Battle score for attacker is -13
Casualties for Russians: 6 fighters
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Italians forced to land in Romania
Non Combat Move - Russians
1 tactical_bomber moved from 100 Sea Zone to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
3 artilleries and 5 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
Place Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
2 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
1 armour moved from Yunnan to Siam
1 artillery moved from French Indo China to Siam
1 bomber moved from French Indo China to India
1 artillery and 2 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Siam
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
1 infantry moved from French Indo China to Shan State
3 artilleries moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Szechwan to Burma
1 armour moved from Kweichow to Burma
1 aaGun, 3 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 74 Sea Zone to 78 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 carrier placed in 37 Sea Zone
2 destroyers and 1 submarine placed in 36 Sea Zone
1 fighter and 1 tactical_bomber placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 armour, 4 artilleries and 6 infantry moved from Central America to Colombia
1 bomber and 1 fighter moved from Venezuela to Eastern United States
7 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,2,5,5,2,2
Americans collect 41 PUs (9 lost to blockades); end with 41 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 artilleries and 4 infantry moved from West India to Afghanistan
Combat - British
Battle in Afghanistan
British attack with 2 artilleries and 4 infantry
Neutral_True defend with 4 infantry
2 artilleries owned by the British and 3 infantry owned by the British retreated to West India
Neutral_True win with 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_True: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to India
1 cruiser moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from Tanganyika Territory to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Venezuela to Colombia
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Italians
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
1 artillery and 2 infantry moved from Saudi Arabia to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Turkey to Persia
Italians take Northwest Persia from Russians
Italians take Persia from British
4 artilleries, 1 infantry and 1 marine moved from Turkey to Caucasus
1 fighter moved from Romania to Caucasus
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour, 1 artillery and 4 infantry moved from Romania to 100 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 100 Sea Zone to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 armour moved from Novgorod to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Novgorod
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 marine
Russians defend with 1 artillery and 5 infantry
Italians win, taking Caucasus from Russians with 1 armour, 5 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry and 1 marine
Casualties for Russians: 1 artillery and 5 infantry
Battle in Iraq
Italians attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Italians win, taking Iraq from ANZAC with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 armour moved from Belgian Congo to Angola
Italians take Angola from Neutral_True
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 armour moved from Northern Italy to Romania
4 artilleries and 5 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 aaGun moved from Turkey to Caucasus
1 fighter moved from Caucasus to Turkey
1 bomber moved from Caucasus to Turkey
Place Units - Italians
1 factory_minor placed in Turkey
2 armour and 1 mech_infantry placed in Egypt
3 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 46 PUs; end with 46 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 59 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 64 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Celebes
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun, 2 artilleries and 6 infantry moved from Northern Territory to South Australia
1 artillery, 1 fighter and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - French
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Non Combat Move - French
Turn Complete - French
Go one on each.
Oops, seems so.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Bessarabia
6 artilleries and 27 infantry moved from Romania to Bessarabia
3 armour and 4 mech_infantrys moved from Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 101 Sea Zone to 107 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 3 destroyers, 7 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bessarabia
Germans attack with 3 armour, 6 artilleries, 1 bomber, 1 fighter, 28 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 3 aaGuns, 1 armour, 13 artilleries, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Bessarabia from Russians with 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 5 artilleries, 28 infantry and 4 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 13 artilleries, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
1 fighter moved from Bessarabia to Poland
1 tactical_bomber moved from Bessarabia to Poland
1 bomber moved from Bessarabia to Novgorod
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
1 armour and 3 mech_infantrys moved from Western Germany to Poland
2 armour moved from Holland Belgium to Germany
1 infantry moved from Novgorod to Archangel
2 armour moved from United Kingdom to 110 Sea Zone
2 armour moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from Romania to Bessarabia
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
5 infantry placed in Germany
1 bomber placed in Western Germany
3 destroyers placed in 110 Sea Zone
3 submarines placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Russians
1 fighter moved from Russia to 100 Sea Zone
1 artillery and 1 infantry moved from Belarus to Archangel
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in 100 Sea Zone
Russians attack with 1 fighter
Italians defend with 3 transports
Russians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries and 1 infantry moved from Russia to Tambov
3 infantry moved from Volgograd to Tambov
6 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Ukraine
1 fighter moved from 100 Sea Zone to Ukraine
Place Units - Russians
3 infantry placed in Ukraine
3 artilleries, 1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
3 submarines moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 bomber moved from French Indo China to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 infantry, 1 marine, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer
Japanese win, taking 62 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 submarines
French defend with 1 destroyer
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Java
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Manchuria
1 artillery moved from Manchuria to Jehol
1 aaGun, 3 artilleries and 4 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from Shan State to Burma
1 armour moved from Siam to Burma
1 artillery and 1 infantry moved from Siam to Shan State
1 bomber moved from 38 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
Place Units - Japanese
1 artillery, 1 infantry and 1 marine placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 destroyer and 2 fighters moved from 101 Sea Zone to 107 Sea Zone
1 destroyer and 7 submarines moved from 7 Sea Zone to 6 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Kamikaze in SZ6?
Hmm, this game isn’t going well for me in spite of the strength of USSR.
3 on the destroyer.
Italy is a monster in this game!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 destroyer and 2 fighters moved from 101 Sea Zone to 107 Sea Zone
1 destroyer and 7 submarines moved from 7 Sea Zone to 6 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,2,4
Battle in 6 Sea Zone
Americans attack with 7 submarines
Japanese defend with 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Americans: 7 submarines
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from 107 Sea Zone to 123 Sea Zone
3 fighters moved from Eastern United States to Iceland
3 bombers moved from Eastern United States to Iceland
1 armour, 4 artilleries and 6 infantry moved from Colombia to Peru
2 artilleries, 2 infantry and 1 mech_infantry moved from Southeast Mexico to Central America
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 3.
2 transports placed in 10 Sea Zone
1 artillery placed in Western United States
1 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs