thanks for the game GL HF
L16 G40 - AetV vs PP - BM v2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Ukraine to BelarusCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 4/7 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from Belarus to Ukraine
2 bombers moved from Belarus to Ukraine
5 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns, 14 armour, 4 artilleries, 19 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
2 fighters moved from Western Germany to Ukraine
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 armour and 1 infantry moved from France to Northern Italy
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to Southern ItalyPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Russia to Smolensk
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to Western UkraineCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
2 armour and 7 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Tambov to Bryansk
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Rostov
1 artillery moved from Russia to Bryansk
9 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to BryanskPlace Units - Russians
2 artilleries, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Amur to Buryatia
1 fighter moved from 6 Sea Zone to Buryatia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour, 3 artilleries, 1 fighter, 5 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Burma to India
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from French Indo China to India
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 submarine moved from 6 Sea Zone to 1 Sea Zone -
Scramble in sz 39?
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No thanks Kevin
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Amur to Buryatia
1 fighter moved from 6 Sea Zone to Buryatia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour, 3 artilleries, 1 fighter, 5 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Burma to India
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from French Indo China to India
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 submarine moved from 6 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 4 fighters, 6 infantry, 9 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 4 artilleries, 2 fighters and 20 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 infantry
AA fire in India : 4/9 hits
1 fighter owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 3 fighters, 6 infantry, 9 mech_infantrys and 3 tactical_bombers in India, round 2 : 11/28 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 2 fighters and 21 infantry in India, round 2 : 9/27 hits
6 infantry owned by the Japanese, 3 aaGuns owned by the British, 3 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 3 fighters, 6 mech_infantrys and 3 tactical_bombers in India, round 3 : 11/19 hits
UK_Pacific roll dice for 4 artilleries, 2 fighters and 13 infantry in India, round 3 : 15/19 hits
4 artilleries owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 6 mech_infantrys owned by the Japanese and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers and 1 fighter in India, round 4 : 2/4 hits
UK_Pacific roll dice for 4 artilleries, 2 fighters and 2 infantry in India, round 4 : 4/8 hits
1 armour owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 2 infantry owned by the British lost in India
UK_Pacific win with 4 artilleries and 2 fighters remaining. Battle score for attacker is -128
Casualties for British: 3 aaGuns and 20 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour, 4 artilleries, 2 bombers, 4 fighters, 6 infantry, 9 mech_infantrys and 6 tactical_bombers
Battle in Buryatia
Japanese attack with 1 fighter and 4 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 fighter and 4 infantry in Buryatia, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Buryatia, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 fighter and 4 infantry in Buryatia, round 3 : 2/5 hits
Russians roll dice for 2 infantry in Buryatia, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 armour moved from Kiangsu to Hunan
1 aaGun moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Jehol to Hunan
1 infantry moved from Anhwe to Chahar
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Buryatia to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Malaya to YunnanPlace Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 fighter and 2 infantry placed in Kiangsu
2 fighters and 1 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total -
Wow :-o
I expected two hits from your AA-Guns.
You rolled well in 3rd Round.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 mech_infantrys moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 artillery moved from Alaska to British Columbia
British take British Columbia from Japanese
1 infantry moved from Alaska to British Columbia -
I was very luck there. You had decent odds!
Oh well - my plan of lulling you has taken a step backwards!
Do you want to scramble from Italy?
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Yepp full scramble please.
Tip CV, BB, sink CV
then if you still have Subs sink: 1x DD, CR, DD, CR, BB then planes.
If you have no SS after my CV is gone go max DEF. please (Planes last).
If you are not sure during the battle, please feel free to post a file and I will let you know Adam.
Thank you.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 mech_infantrys moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 artillery moved from Alaska to British Columbia
British take British Columbia from Japanese
1 infantry moved from Alaska to British ColumbiaCombat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 transports
Germans defend with 1 carrier, 1 fighter and 2 infantry; Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Germans
Americans win with 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier, 1 fighter and 2 infantry
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 2 submarines
Battle in Sicily
Battle in Sardinia
Battle in 1 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from 1 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to GibraltarPlace Units - Americans
1 artillery placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
I believe I followed your casualty instructions accurately there. Let me know if not!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
13 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to SikangCombat - Chinese
Battle in Szechwan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
2 fighters moved from India to 39 Sea Zone
2 fighters moved from 76 Sea Zone to 39 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
5 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Gold Coast to Anglo Egyptian Sudan
2 fighters moved from Iraq to Anglo Egyptian SudanCombat - British
Battle in 39 Sea Zone
British attack with 4 fighters
Japanese defend with 1 carrier, 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the Japanese
British win with 3 fighters remaining. Battle score for attacker is 21
Casualties for British: 1 fighter
Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 4 fighters, 1 infantry and 6 mech_infantrys
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 4 fighters, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
2 fighters moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from 39 Sea Zone to India
2 artilleries, 11 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from French West Africa to French Equatorial Africa
3 mech_infantrys moved from Union of South Africa to Belgian Congo
4 fighters moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - British
3 mech_infantrys placed in Iraq
1 artillery and 2 infantry placed in Persia
1 airfield placed in GibraltarTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Italians take 93 Sea Zone from Americans
1 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 2 marines and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Ukraine to Rostov
1 fighter moved from Southern France to 95 Sea Zone
1 armour moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine -
Sea battle at 95. Your SS stays or submerges?
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It will fight!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Italians take 93 Sea Zone from Americans
1 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 2 marines and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Ukraine to Rostov
1 fighter moved from Southern France to 95 Sea Zone
1 armour moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western UkraineCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 cruiser, 1 submarine and 2 transports
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
1 submarine owned by the Americans Submerged
2 transports owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Italians: 1 fighter
Casualties for Americans: 1 cruiser and 2 transports
Battle in Western Ukraine
Italians attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians roll dice for 1 armour and 2 infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 armour owned by the Italians lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Trans-Jordan
Italians attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 2 marines and 1 mech_infantry
British defend with 2 artilleries, 12 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 2 marines and 1 mech_infantry in Trans-Jordan, round 2 : 7/18 hits
British roll dice for 2 artilleries, 12 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 8/16 hits
2 marines owned by the Italians, 6 infantry owned by the Italians and 7 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in Trans-Jordan, round 3 : 3/10 hits
British roll dice for 2 artilleries, 5 infantry and 2 mech_infantrys in Trans-Jordan, round 3 : 2/9 hits
2 artilleries owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in Trans-Jordan, round 4 : 2/8 hits
British roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 4 : 1/6 hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 fighters in Trans-Jordan, round 5 : 4/7 hits
British roll dice for 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 5 : 1/4 hits
2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 2 artilleries owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 3 artilleries, 6 infantry, 2 marines and 1 mech_infantry
Casualties for British: 2 artilleries, 12 infantry and 2 mech_infantrysNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Southern Italy
3 fighters moved from Egypt to Alexandria
1 aaGun moved from Egypt to Trans-JordanPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
3 infantry placed in Egypt
1 artillery and 1 infantry placed in UkraineTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine
1 transport owned by the ANZAC retreated to 56 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in MalayaNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Northern Territory
1 aaGun moved from South Australia to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 artillery moved from South Australia to Northern Territory
1 fighter moved from New South Wales to Northern Territory
1 fighter moved from Northern Territory to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 submarine moved from 31 Sea Zone to 49 Sea Zone
2 artilleries moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French





