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16L BM2 Marshmellow of War (Allies) vs simon33 (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 artilleries, 3 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Novgorod
4 mech_infantrys moved from Poland to Novgorod
2 armour, 20 artilleries, 1 infantry and 20 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry and 1 tactical_bomber moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 armour moved from Urals to Samara
1 tactical_bomber moved from Kazakhstan to Samara
2 mech_infantrys moved from Volgograd to Samara
1 artillery moved from Rostov to TambovCombat - Germans
Battle in Novgorod
Germans attack with 1 fighter and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery
Germans win, taking Novgorod from Russians with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 2 armour, 21 artilleries, 1 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 armour, 21 artilleries, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
1 mech_infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd
Russians win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Samara to Volgograd
2 armour and 2 mech_infantrys moved from Novosibirsk to Volgograd
2 aaGuns moved from Bryansk to Tambov
1 marine moved from Romania to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Novgorod to Baltic States
1 mech_infantry moved from Germany to Baltic StatesPlace Units - Germans
3 mech_infantrys placed in Volgograd
2 artilleries and 2 infantry placed in Germany
1 artillery, 3 bombers and 1 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 1 infantry placed in Germany
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,6,5,4,3
Germans collect 55 PUs (3 lost to blockades); end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to RussiaCombat - Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Russia
1 artillery moved from Samara to Russia
8 infantry moved from Yenisey to TimguskaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 17 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 fighter moved from India to Malaya
1 fighter moved from French Indo China to Malaya
1 artillery and 1 infantry moved from Persia to Northwest PersiaCombat - Japanese
Battle in Malaya
Japanese attack with 2 fighters
ANZAC defend with 1 bomber and 1 harbour
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Battle in Northwest Persia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour
1 artillery owned by the Japanese retreated to Persia
Americans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 mech_infantrys moved from West India to India
2 fighters moved from Malaya to French Indo China
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Shantung
1 fighter moved from Japan to ShantungPlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in India
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,1,2,3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,5,3,5,5,4,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,2,6,4
Japanese collect 33 PUs (10 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 3 fighters, 4 infantry and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 tactical_bombers moved from 19 Sea Zone to Shantung
2 fighters moved from 19 Sea Zone to Shantung
1 bomber moved from Russia to Novgorod
2 artilleries moved from Morocco to 91 Sea Zone
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Norway to 115 Sea Zone
1 bomber moved from Russia to 115 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea ZoneCombat - Americans
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Novgorod causes 5 damage total.
Battle in Shantung
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 fighter and 1 infantry
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 115 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer and 2 transports
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer and 2 transports
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
1 bomber moved from Novgorod to Russia
2 fighters moved from 127 Sea Zone to Russia
1 carrier and 3 transports moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from 115 Sea Zone to Norway
1 fighter moved from Norway to Russia
1 bomber moved from 115 Sea Zone to Norway
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 armour moved from 112 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
5 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Northwest Persia to Iraq
1 bomber moved from Sumatra to Iraq
2 fighters and 1 tactical_bomber moved from Shantung to 19 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 34 Sea Zone
2 transports moved from 34 Sea Zone to 32 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from Iraq to Egypt
5 artilleries moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to TunisiaPlace Units - Americans
3 fighters placed in Norway
2 destroyers and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 118 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 carrier, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from 98 Sea Zone to Persia
6 armour, 6 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 mech_infantry moved from Iraq to Persia
1 fighter moved from Iraq to Caucasus
1 fighter moved from Iraq to Persia
1 bomber moved from Egypt to CaucasusCombat - British
Battle in Caucasus
British attack with 1 bomber, 1 fighter and 2 mech_infantrys
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Persia
British attack with 6 armour, 6 artilleries, 1 bomber, 4 fighters, 11 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 3 armour, 9 artilleries, 1 factory_minor, 10 infantry and 3 mech_infantrys
British win, taking Persia from Japanese with 6 armour, 4 artilleries, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 50
Casualties for British: 2 artilleries, 1 fighter and 11 infantry
Casualties for Japanese: 1 aaGun, 3 armour, 9 artilleries, 10 infantry and 3 mech_infantrysNon Combat Move - British
1 bomber moved from Persia to Russia
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Caucasus to Iraq
1 bomber moved from Caucasus to Iraq
2 fighters moved from Persia to Iraq
1 fighter moved from Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to NorwayPlace Units - British
1 mech_infantry placed in Egypt
3 infantry placed in Iraq
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to RostovPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,1,2,3
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 3 artilleries and 4 infantry moved from Shan State to Malaya
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
2 armour moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
3 armour moved from 37 Sea Zone to Malaya
3 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 32 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 66 PUs;
Germans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 fighter moved from Baltic States to 112 Sea Zone
3 bombers moved from Western Germany to 112 Sea Zone
2 fighters moved from Southern Italy to 112 Sea Zone
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 armour, 21 artilleries, 1 infantry and 20 mech_infantrys moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 mech_infantry and 2 tactical_bombers moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus -
Scramble SZ112?
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Yes, scramble three US fighters.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 66 PUs;
Germans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 fighter moved from Baltic States to 112 Sea Zone
3 bombers moved from Western Germany to 112 Sea Zone
2 fighters moved from Southern Italy to 112 Sea Zone
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 armour, 21 artilleries, 1 infantry and 20 mech_infantrys moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 mech_infantry and 2 tactical_bombers moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to CaucasusCombat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Battle in Caucasus
Germans attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 2 mech_infantrys
Germans win, taking Caucasus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in 112 Sea Zone
Germans attack with 3 bombers and 3 fighters
British defend with 2 transports; Americans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports -
4 hits. Max D = lose tac, CV and DD.
OOL?
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That is correct. I want to kill as many of your planes as I can.
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Yes, lose the destroyer, carrier, and tac.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 66 PUs;
Germans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 fighter moved from Baltic States to 112 Sea Zone
3 bombers moved from Western Germany to 112 Sea Zone
2 fighters moved from Southern Italy to 112 Sea Zone
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 armour, 21 artilleries, 1 infantry and 20 mech_infantrys moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 mech_infantry and 2 tactical_bombers moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to CaucasusCombat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Battle in Caucasus
Germans attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 2 mech_infantrys
Germans win, taking Caucasus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in 112 Sea Zone
Germans attack with 3 bombers and 3 fighters
British defend with 2 transports; Americans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Americans win with 4 transports remaining. Battle score for attacker is -1
Casualties for Germans: 3 bombers and 3 fighters
Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomberNon Combat Move - Germans
1 mech_infantry moved from Baltic States to Bryansk
4 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns moved from Tambov to Bryansk
2 armour and 4 mech_infantrys moved from Volgograd to Bryansk
3 artilleries and 3 infantry moved from Germany to Western Germany
3 artilleries and 4 infantry moved from Western Germany to France
2 tactical_bombers moved from Caucasus to VolgogradPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 3 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 54 PUs; end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
Wow, you were so close to sinking my transports.
Good battle for me!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
7 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to RussiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs