Here is the game, Have Fun
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Northern Territory: 1 armour and 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 armour and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Urals
1 tactical_bomber moved from Novgorod to Urals
1 artillery moved from Archangel to Smolensk
1 fighter moved from Novgorod to Vologda
1 fighter moved from Novgorod to Smolensk
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
1 artillery, 1 infantry and 1 tactical_bomber moved from Volgograd to SamaraCombat - Germans
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Urals from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 aaGuns, 2 armour, 20 artilleries and 13 mech_infantrys moved from Tambov to Bryansk
1 artillery moved from Volgograd to Rostov
1 tactical_bomber moved from Samara to Volgograd
1 artillery moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Rostov
1 fighter moved from Vologda to Novgorod
1 fighter moved from Smolensk to Novgorod
1 infantry moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Urals to Kazakhstan
4 mech_infantrys moved from Karelia to Finland
9 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Western Germany to Novgorod
4 mech_infantrys moved from Western Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Novgorod
8 mech_infantrys placed in Germany
1 fighter and 2 infantry placed in Western Germany
Germans undo move 3.
3 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Germans undo move 5.
4 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 4.
Germans undo move 2.
3 mech_infantrys placed in Novgorod
3 artilleries placed in Western Germany
Germans undo move 5.
Germans undo move 1.
3 mech_infantrys placed in Volgograd
3 artilleries placed in NovgorodTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor, 1x factory_minor; Remaining resources: 0 SuicideAttackTokens; 39 PUs;
Japanese buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from ANZACCombat - Japanese
Non Combat Move - Japanese
3 armour and 3 mech_infantrys moved from Caucasus to Persia
1 artillery and 2 infantry moved from Burma to Shan State
2 artilleries moved from French Indo China to Shan State
2 mech_infantrys moved from Persia to West IndiaPlace Units - Japanese
1 armour and 2 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in India
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,2,3,4,3,2,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,1,3,6
Japanese collect 30 PUs (15 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 4 fighters, 4 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to Volgograd
1 armour moved from Iraq to Northwest Persia
1 fighter moved from 98 Sea Zone to Northwest Persia
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 bombers moved from Norway to Novgorod
2 fighters moved from Norway to 127 Sea Zone
1 fighter moved from Norway to 127 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
2 fighters moved from 112 Sea Zone to 127 Sea Zone
3 artilleries moved from Norway to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 artilleries moved from 127 Sea Zone to Novgorod
3 infantry moved from 127 Sea Zone to Novgorod
1 bomber moved from United Kingdom to Germany
2 transports moved from 19 Sea Zone to 34 Sea Zone
1 bomber moved from Sumatra to India
1 fighter moved from 98 Sea Zone to Northwest Persia
1 artillery, 1 carrier and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
5 fighters moved from Russia to Smolensk
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
2 tactical_bombers moved from 19 Sea Zone to Shantung
2 fighters moved from 19 Sea Zone to Shantung -
Scramble sea zone 127?
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No scramble
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Forgot to ask about intercepting in India.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 4 fighters, 4 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Russia to Volgograd
1 armour moved from Iraq to Northwest Persia
1 fighter moved from 98 Sea Zone to Northwest Persia
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 bombers moved from Norway to Novgorod
2 fighters moved from Norway to 127 Sea Zone
1 fighter moved from Norway to 127 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
2 fighters moved from 112 Sea Zone to 127 Sea Zone
3 artilleries moved from Norway to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 artilleries moved from 127 Sea Zone to Novgorod
3 infantry moved from 127 Sea Zone to Novgorod
1 bomber moved from United Kingdom to Germany
2 transports moved from 19 Sea Zone to 34 Sea Zone
1 bomber moved from Sumatra to India
1 fighter moved from 98 Sea Zone to Northwest Persia
1 artillery, 1 carrier and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
5 fighters moved from Russia to Smolensk
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
2 tactical_bombers moved from 19 Sea Zone to Shantung
2 fighters moved from 19 Sea Zone to ShantungCombat - Americans
Air Battle in India
Americans attacks with 1 units heading to India
Japanese launches 1 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Battle in Smolensk
Americans attack with 5 fighters
Germans defend with 1 artillery
Americans win with 4 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for Americans: 1 fighter
Battle in Northwest Persia
Americans attack with 1 armour and 2 fighters
Germans defend with 1 artillery
Americans win, taking Northwest Persia from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Novgorod
Americans attack with 3 artilleries, 2 bombers and 3 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters and 1 harbour
Americans win, taking Novgorod from Germans with 1 artillery and 2 bombers remaining. Battle score for attacker is 25
Casualties for Germans: 3 artilleries and 3 fighters
Casualties for Americans: 2 artilleries and 3 infantry
Battle in Greece
Battle in Shantung
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Greece from Italians with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 infantry
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Novgorod to Russia
4 fighters moved from Smolensk to Russia
3 fighters moved from 127 Sea Zone to Russia
2 fighters moved from Northwest Persia to Iraq
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 10 Sea Zone to 7 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from Shantung to 19 Sea Zone
1 bomber moved from Philippines to Sumatra
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 fighters placed in Norway
5 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 4.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs -
I sent it up. Since it missed and I missed and you then got three consecutive 1s on AA rolls, I figure you’ll be ok with that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iraq: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Trans-Jordan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
British buy 3 armour, 1 artillery, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Iraq to Caucasus
4 fighters moved from Iraq to Caucasus
1 bomber moved from Iraq to VolgogradCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Caucasus
British attack with 4 fighters and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British win, taking Caucasus from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Caucasus to 99 Sea Zone
2 fighters moved from Caucasus to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 bomber moved from Volgograd to IraqPlace Units - British
1 bomber and 2 infantry placed in Egypt
3 armour placed in Iraq
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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The US turn went really well for you – three bombers down to AA rolls, and a fighter lost to that lone artillery.
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@Marshmallow:
Forgot to ask about intercepting in India.
No escort, 1 on 1? Yes, intercept.
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yeah, already did. You missed, I missed, and then you had your .001 round of three consecutive AA hits! Waiting on Italy :)
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Non Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Persia to CaucasusHow is this legal?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to Western GermanyPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
@Marshmallow:
Non Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Persia to CaucasusHow is this legal?
It isn’t. Sorry, forgot about that. Do you want to re-do it? I guess I could just DOW on USSR.
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Well, the game obviously doesn’t prevent it, probably because it’s a European territory. Not that it matters, they’re not there now. I’m not terribly worried about it, but it is inconsistent with the whole other rule.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to Shan State
2 fighters moved from 43 Sea Zone to Shan State
1 transport moved from 43 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 artilleries moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters and 4 infantry
Japanese defend with 3 artilleries and 3 infantry
ANZAC win, taking Shan State from Japanese with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 3 artilleries and 3 infantryNon Combat Move - ANZAC
2 fighters moved from Shan State to 37 Sea Zone
1 bomber moved from Shan State to Malaya
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 2 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs