0% for April

L16 G40 - AetV vs PP - BM v2

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                12 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 13 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    triplea_38826_Chi6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from French Central Africa to French West Africa
                      British take French West Africa from Neutral_Axis
                1 mech_infantry moved from Italian Somaliland to British Somaliland
                      British take British Somaliland from Italians
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 fighters moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 fighters and 2 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters moved from Anglo Egyptian Sudan to 76 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Persia to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 fighter moved from Gibraltar to Gold Coast
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from Gibraltar to Gold Coast
                1 armour, 1 artillery and 2 infantry moved from Quebec to Ontario

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 artilleries and 1 infantry placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,3,5,4
                British collect 31 PUs (2 lost to blockades); end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 3 infantry

    triplea_38826_UK_6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                3 fighters moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                2 armour and 1 infantry moved from Western Ukraine to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 2 armour and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 2 armour and 1 infantry in Ukraine, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber, 3 fighters and 2 infantry
                    British defend with 2 mech_infantrys
                        Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 :  3/6 hits
                        British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in 92 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to Southern France
                1 bomber and 3 fighters moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Romania to Bessarabia
                1 aaGun moved from Western Ukraine to Ukraine

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 artillery and 1 infantry placed in Egypt
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_38826_Ita6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to 31 Sea Zone

    Combat - ANZAC
                Battle in 31 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from Hawaiian Islands to Queensland
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from 31 Sea Zone to Hawaiian Islands

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 fighter placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_38826_ANZ6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone

    Turn Complete - French

    triplea_38826_Fre6.tsvg

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    Hi Kevin

    Have done Anzac & France but it has just occurred to me to ask why my figs from Gib did not scramble into sz92?

    You had a sub and a fig against my DD? With those 3 Gib figs I would have won.

    Perhaps we should refight it using forum dice and edit in the result? What do you think?

    Cheers
    Adam

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    How will you scramble without a Airbase??

    You never bought one. :-D

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    Hah! Normally I would in turn 2, but the UK has been a bit distracted in this game!

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    Yeah you keep stockpiling Iran…
    I keep destroying destroyers… 8-)

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    Let me know when I have you are totally lulled and I will launch my big surprise attack …… :-P

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Belarus
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                2 bombers, 2 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Belarus
                    Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  4/7 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 infantry and 1 tactical_bomber
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Belarus to Ukraine
                2 bombers moved from Belarus to Ukraine
                5 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
                2 aaGuns, 14 armour, 4 artilleries, 19 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
                4 mech_infantrys moved from Germany to Eastern Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
                2 fighters moved from Western Germany to Ukraine
                3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 armour and 1 infantry moved from France to Northern Italy
                1 carrier moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from Egypt to Southern Italy

    Place Units - Germans
                1 bomber and 2 fighters placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                3 mech_infantrys placed in Novgorod
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_38826_Ger7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 fighter moved from Russia to Smolensk
                2 fighters moved from Russia to Western Ukraine

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Western Ukraine to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia
                2 armour and 7 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Tambov to Bryansk
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Russia to Bryansk
                9 infantry moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries, 7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_38826_Rus7.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 infantry moved from Amur to Buryatia
                1 fighter moved from 6 Sea Zone to Buryatia
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour, 3 artilleries, 1 fighter, 5 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Burma to India
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 fighter moved from French Indo China to India
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                      Japanese take 41 Sea Zone from UK_Pacific
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
                1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
                      Japanese take Alberta Saskatchewan Manitoba from British
                1 submarine moved from 6 Sea Zone to 1 Sea Zone

    triplea_38826_Jap7.tsvg

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    Scramble in sz 39?

  • 25 24 23 22 21 20 19 18 17 16

    No thanks Kevin

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 infantry moved from Amur to Buryatia
                1 fighter moved from 6 Sea Zone to Buryatia
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour, 3 artilleries, 1 fighter, 5 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Burma to India
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 fighter moved from French Indo China to India
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                      Japanese take 41 Sea Zone from UK_Pacific
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
                1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
                      Japanese take Alberta Saskatchewan Manitoba from British
                1 submarine moved from 6 Sea Zone to 1 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 4 artilleries, 2 bombers, 4 fighters, 6 infantry, 9 mech_infantrys and 6 tactical_bombers
                    British defend with 3 aaGuns, 4 artilleries, 2 fighters and 20 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 infantry
                        AA fire in India :  4/9 hits
                        1 fighter owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 3 fighters, 6 infantry, 9 mech_infantrys and 3 tactical_bombers in India, round 2 :  11/28 hits
                        UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 2 fighters and 21 infantry in India, round 2 :  9/27 hits
                        6 infantry owned by the Japanese, 3 aaGuns owned by the British, 3 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in India
                        Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 3 fighters, 6 mech_infantrys and 3 tactical_bombers in India, round 3 :  11/19 hits
                        UK_Pacific roll dice for 4 artilleries, 2 fighters and 13 infantry in India, round 3 :  15/19 hits
                        4 artilleries owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 6 mech_infantrys owned by the Japanese and 10 infantry owned by the British lost in India
                        Japanese roll dice for 1 armour, 2 bombers and 1 fighter in India, round 4 :  2/4 hits
                        UK_Pacific roll dice for 4 artilleries, 2 fighters and 2 infantry in India, round 4 :  4/8 hits
                        1 armour owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 2 infantry owned by the British lost in India
                    UK_Pacific win with 4 artilleries and 2 fighters remaining. Battle score for attacker is -128
                    Casualties for British: 3 aaGuns and 20 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 armour, 4 artilleries, 2 bombers, 4 fighters, 6 infantry, 9 mech_infantrys and 6 tactical_bombers
                Battle in Buryatia
                    Japanese attack with 1 fighter and 4 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 fighter and 4 infantry in Buryatia, round 2 :  1/5 hits
                        Russians roll dice for 3 infantry in Buryatia, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Buryatia
                        Japanese roll dice for 1 fighter and 4 infantry in Buryatia, round 3 :  2/5 hits
                        Russians roll dice for 2 infantry in Buryatia, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in 1 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 1 Sea Zone
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 armour moved from Kiangsu to Hunan
                1 aaGun moved from Burma to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Jehol to Hunan
                1 infantry moved from Anhwe to Chahar
                2 infantry moved from Kiangsu to Anhwe
                1 fighter moved from Buryatia to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                1 artillery, 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from Malaya to Yunnan

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 fighter and 2 infantry placed in Kiangsu
                2 fighters and 1 infantry placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total

    triplea_38826_Jap7.tsvg

  • 22 21 20 19 18 17 16

    Wow :-o

    I expected two hits from your AA-Guns.

    You rolled well in 3rd Round.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 mech_infantrys moved from Algeria to Tunisia
                2 mech_infantrys moved from Morocco to Tunisia
                2 infantry moved from Morocco to 91 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from 95 Sea Zone to Sicily
                1 submarine moved from 94 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 bomber moved from Western United States to 1 Sea Zone
                1 artillery moved from Alaska to British Columbia
                      British take British Columbia from Japanese
                1 infantry moved from Alaska to British Columbia

    triplea_38826_Ame7.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    I was very luck there. You had decent odds!

    Oh well - my plan of lulling you has taken a step backwards!

    Do you want to scramble from Italy?

  • 22 21 20 19 18 17 16

    Yepp full scramble please.

    Tip CV, BB, sink CV

    then if you still have Subs sink: 1x DD, CR, DD, CR, BB then planes.

    If you have no SS after my CV is gone go max DEF. please (Planes last).

    If you are not sure during the battle, please feel free to post a file and I will let you know Adam.

    Thank you.

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